32772dbf71
So, ScEd updated to comply with terrain XML's (and it seems to work fine too!)
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This was SVN commit r2414.
2005-06-20 17:34:17 +00:00
1975a047c5
removed hard-coded constants to use the ones registered by the engine... pending a complete revamp that doesnt use SDL constants (yech!) all
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This was SVN commit r2413.
2005-06-20 15:17:48 +00:00
7577d224a6
Terrain XML loading, plus mouse/JS portability and some misc stuff to mix it up
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This was SVN commit r2412.
2005-06-20 15:14:36 +00:00
047e1e8c7f
Initial Terrain XML data (just using the texture filenames, for compatability with all the old maps)
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This was SVN commit r2411.
2005-06-20 15:01:00 +00:00
444e8c31c7
Renamed createMulti to createAreas since there will also be a similar createObjects.
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This was SVN commit r2408.
2005-06-20 03:55:11 +00:00
470d87c489
Added simple elevation painter as well as array syntax for AndConstraint, RandomTerrain and the new MultiPainter.
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This was SVN commit r2407.
2005-06-20 03:18:51 +00:00
2bfad45723
Added initFromScenario function for Dan to work on.
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This was SVN commit r2405.
2005-06-20 02:45:11 +00:00
06b3e512d7
Modified the way objects are converted from JS to C++ to make it easier to use.
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This was SVN commit r2404.
2005-06-19 22:43:07 +00:00
e3d8dd1b82
Colour Tester: added display of DXT version and image size
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This was SVN commit r2401.
2005-06-18 00:56:50 +00:00
92d221f183
Interact.cpp: Use double instead of float for storing absolute times (since the precision is required).
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Atlas: Nicer handling of menus.
This was SVN commit r2400.
2005-06-17 23:14:06 +00:00
471fd5d6f3
Unbroke more; plus some minor changes.
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This was SVN commit r2398.
2005-06-17 01:28:35 +00:00
a3b599fb1e
Unbroke build
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This was SVN commit r2397.
2005-06-17 01:03:40 +00:00
2f0c785ba7
reorganize code; add paranoid checking for core support of extensions in case the driver forgot to advertise some; remove deadwood (oglPrintErrors - oglCheck does the same); prefix the feature/limit variables with ogl_; add oglHaveExtensions call
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This was SVN commit r2396.
2005-06-16 22:21:12 +00:00
87d055efd9
add error codes; reorder some code for better grouping; locking is now hopefully correct; symbol delimiting improved; now able to decode "which register is it stored in"; refactor dump_sym (no longer determine size; it's now only a manager); more robust stack frame treatment; dialog now usable for exceptions as well; figure out correct exception locus (SEH location is bogus).
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This was SVN commit r2395.
2005-06-16 22:00:58 +00:00
d9d8d3ea2b
wdetect: refactor DLL version code (now used for gfx and sound drivers). now hopefully correctly handles multiple opengl drivers (e.g. due to remnants from old drivers).
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This was SVN commit r2394.
2005-06-16 21:55:02 +00:00
40bfeb37c1
ogl_tex: max_tex_size -> ogl_max_tex_size
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assert_dlg, udbg, debug.h: dialog with stack trace is now used in dev
mode for exceptions as well
This was SVN commit r2393.
2005-06-16 21:52:35 +00:00
ae0f4fa731
timer.h: require trailing ; after TIMER
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wtime.cpp: fix comment
main: reorder includes, remove deadwood, rename a few functions for
consistency, moved config code together into one section, slight change
to system info text file (for new ogl driver detect code), remove
_control87 (see comment)
This was SVN commit r2392.
2005-06-16 21:50:20 +00:00
40b26227d7
singleton.h: use assert2 (avoid trouble in wdbg code)
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lib.h: reorder error codes (more clear) and add a few
detect.cpp, gfx.h: move gfx_mem (amount of video memory) here from ogl
This was SVN commit r2391.
2005-06-16 21:46:33 +00:00
e43892634b
Trying once more to rename this stuff correctly...
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This was SVN commit r2389.
2005-06-14 20:46:45 +00:00
79b92f8a16
Renaming new PMDExp
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This was SVN commit r2388.
2005-06-14 20:42:41 +00:00
982bcf268d
Deleting old PMDExp...
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This was SVN commit r2387.
2005-06-14 20:39:51 +00:00
5d72244c0c
Minor changes to the new PMDExp code, to make it compile successfully. Removed redundant files.
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This was SVN commit r2386.
2005-06-14 20:33:50 +00:00
d24fd1b0c9
Use gl*ARB wherever possible. They are mapped onto the core gl* function if the driver's version is high enough, else onto the extension's gl*ARB function.
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(Just for fun, compressed texture uploads are mapped onto a
decompression function if the user's system doesn't understand S3TC
textures.)
Corrected (unless I'm wrong) GL version identification logic.
This was SVN commit r2384.
2005-06-14 03:33:16 +00:00
dd3c8f6fb5
Use the standard Singleton for CLogger, to fix problems with unordered shutdown
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This was SVN commit r2383.
2005-06-13 19:31:48 +00:00
83849d027a
Terrain tweaks, additions, and moves
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This was SVN commit r2382.
2005-06-13 06:49:26 +00:00
64e2234e81
Latest version of pmdexp provided by Rich (though he's not sure if it's in a compileable state or not).
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This was SVN commit r2381.
2005-06-09 22:43:04 +00:00
1aae709ab4
This was SVN commit r2380.
2005-06-08 00:49:54 +00:00
08ef5c2b68
Redesigned part of RMS (removed "CenteredPlacer" concept, made createMulti a JavaScript library function).
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This was SVN commit r2379.
2005-06-07 07:21:55 +00:00
bd53b14f58
More work on RMS:
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- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.
This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
dbecf93e82
WIP; fix some internal errors when in release mode: no more div-by-zero, reduced access violations.
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revised get-crash-location code (very much trial+error, as StackWalk64
doesn't report errors) - it now looks to be bulletproof.
TODO: symbol addresses in release mode appear to be incorrect => value
display is completely worthless.
This was SVN commit r2376.
2005-06-05 05:10:45 +00:00
33a2f16ec3
remove sundry debug remnants
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This was SVN commit r2375.
2005-06-05 05:07:22 +00:00
121780b733
win_internal: add DataKind (fix for dbghelp.h which left it out)
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wdbg: work around several dbghelp flaws (most importantly concerning
address of symbol, which was leading to completely wrong display).
refactored sym_dump_*. also further cleanup + dox.
This was SVN commit r2373.
2005-06-04 18:17:56 +00:00
211c8e66d8
win_internal: add DataKind (fix for dbghelp.h which left it out)
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wdbg: work around several dbghelp flaws (most importantly concerning
address of symbol, which was leading to completely wrong display).
refactored sym_dump_*. also further cleanup + dox.
This was SVN commit r2372.
2005-06-04 18:17:29 +00:00
fca4bab2dd
Re-enabled VBOs by default, since they're significantly faster.
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This was SVN commit r2371.
2005-06-02 22:47:08 +00:00
4c16658a09
Updated autobuilder to maybe work.
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This was SVN commit r2369.
2005-06-02 18:13:38 +00:00
e583af307f
Updated autobuilder to update ps.pdb.
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Animation files with filename="" are now ignored.
This was SVN commit r2368.
2005-06-02 18:04:20 +00:00
b657a1cbca
Added CStr and some other things to precompiled.h, to reduce build times.
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Altered CStr/UniDoubler's macros, to avoid polluting/conflicting/etc.
Fixed headers in non-PCH builds.
Used the _d version of vorbisfile*.lib in Debug builds.
This was SVN commit r2366.
2005-06-01 20:12:45 +00:00
cfb4ac8d27
This was SVN commit r2365.
2005-06-01 20:00:54 +00:00
426368f401
enable PDB debug info in release mode (required for stack trace). in final builds, private symbols can be stripped (no risk of "open-sourcing" our code).
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add a some delay-loaded DLLs and a few comments
This was SVN commit r2362.
2005-05-31 19:02:38 +00:00
7c099ce3cf
further improvements to stack trace for invalid string pointers, floats, arrays and std::string.
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asserts now correctly retrieve thread context in release mode (worked
around VC problem with __asm in macros)
added sample code to enable SE_DEBUG_NAME (pending)
This was SVN commit r2361.
2005-05-31 19:00:49 +00:00
c9506c5e34
removed no longer needed EXCEPTION_HACK_0AD - wdbg exception handler is now production-quality :)
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This was SVN commit r2359.
2005-05-30 06:17:36 +00:00
bdf84e769c
WIP. significant improvements+cleanup. work continues on stack trace - still fails under some conditions in release builds.
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This was SVN commit r2358.
2005-05-30 06:11:10 +00:00
e2552b8341
debug.cpp: bugfix in cat_atow
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lib: add EXTERN_C
win: move get_module_filename here, add to sysdep
wdll: use EXTERN_C
This was SVN commit r2356.
2005-05-30 04:51:47 +00:00
b0ceae0393
don't need this anymore
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This was SVN commit r2355.
2005-05-28 00:04:08 +00:00
7c8acca15e
Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).
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This was SVN commit r2354.
2005-05-27 21:33:22 +00:00
2eafe4ef92
some entity tweaks - change unit footprint size and attack rates
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This was SVN commit r2353.
2005-05-27 05:01:01 +00:00
f0cbe8e440
fix several shortcomings noted in the stack trace code. now handles pointers much better; all-round better parsing+formatting and more robust.
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also moved some utility functions to lib.cpp
This was SVN commit r2352.
2005-05-27 04:40:29 +00:00
MarkT
d6c4bf3302
Changes to actor speed specifications.
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This was SVN commit r2350.
2005-05-27 00:38:30 +00:00
db592f08f6
animation fixes
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This was SVN commit r2349.
2005-05-26 21:44:31 +00:00
3522d0c6bc
Temporary water textures
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This was SVN commit r2348.
2005-05-24 12:47:26 +00:00