46bf5bc6cb
Switch default single-player map to Arcadia. Fix default multiplayer map.
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This was SVN commit r7903.
2010-08-11 10:52:15 +00:00
8107cca475
Move fence actor to public
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This was SVN commit r7902.
2010-08-11 10:51:13 +00:00
df613452c6
Arcadia map for pre-alpha release. Tweaked grass texture.
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This was SVN commit r7901.
2010-08-11 02:57:33 +00:00
461100b6f8
Try rephrasing the pre-release warning text
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This was SVN commit r7900.
2010-08-11 01:22:05 +00:00
0e022109c5
Disable broken cavalry movement sounds
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This was SVN commit r7899.
2010-08-11 01:20:42 +00:00
d46abd9aaf
Use a fixed aspect ratio for the menu screen background and loading screen concept art, to prevent ugly stretching at widescreen resolutions
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This was SVN commit r7898.
2010-08-10 22:39:00 +00:00
e6c3f1c482
# Use more sound effects
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This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
d1bc05f399
This was SVN commit r7890.
2010-08-10 00:10:23 +00:00
9220424275
This was SVN commit r7889.
2010-08-10 00:09:55 +00:00
4030430722
#New 'Arcadia' map for the next pre-Alpha release.
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This was SVN commit r7888.
2010-08-10 00:08:32 +00:00
e64d115d7c
# Change selection circles to match the player colour
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This was SVN commit r7880.
2010-08-08 17:28:51 +00:00
dbc178e4dd
Expand some selection circles
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This was SVN commit r7879.
2010-08-08 17:17:11 +00:00
02d4115d1d
Remove confusing settlements under civ centers in Latium
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This was SVN commit r7878.
2010-08-08 16:35:08 +00:00
6dfde9daa5
Remove techdemo1 since it's rubbish
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This was SVN commit r7877.
2010-08-08 16:17:01 +00:00
e77ae6216f
Remove Latium dupe
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This was SVN commit r7876.
2010-08-08 16:16:12 +00:00
80f726c36b
Rename maps.
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This was SVN commit r7875.
2010-08-08 16:13:06 +00:00
b4456315e2
Add descriptions to maps.
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This was SVN commit r7874.
2010-08-08 16:07:11 +00:00
353032070c
Replace "_" with " " in displayed map names.
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Hide "_default" map from display.
Default to techdemo-mp map for multiplayer games.
Fix script error when selecting "Unassigned" in single-player setup
screen.
This was SVN commit r7872.
2010-08-08 15:25:16 +00:00
814a8722da
Don't load the Atlas DLL on startup, to improve performance.
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This was SVN commit r7871.
2010-08-08 15:23:39 +00:00
4e58318ffc
Fix "pre-alpha" reference.
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This was SVN commit r7870.
2010-08-08 15:23:03 +00:00
95edc4ea4b
Fix player assignments in Mountain Pass map.
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This was SVN commit r7868.
2010-08-08 15:21:16 +00:00
9765202d16
Move 512x512_desert to non-public, since it has broken textures and isn't useful
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This was SVN commit r7867.
2010-08-08 14:00:15 +00:00
eef74bb784
Right-clicking with buildings selected should always set the rally point, even when clicking on another unit
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This was SVN commit r7866.
2010-08-07 21:27:09 +00:00
0adb57ef98
#Fixed healer duplicate in Greek temple UI queue.
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This was SVN commit r7865.
2010-08-07 20:14:21 +00:00
d2e6233c44
Fixed HP display issues in GUI
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This was SVN commit r7864.
2010-08-07 00:21:17 +00:00
ea8e5a7598
Make animals spend more time eating, to save pathfinding costs
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This was SVN commit r7862.
2010-08-06 22:13:57 +00:00
9d18f59940
Fix tests
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This was SVN commit r7858.
2010-08-06 12:34:42 +00:00
4f2d9ee128
Fixed bandboxed entity preference code from relying on parsing template names
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New rules for preferences:
units
defensive
others
This was SVN commit r7857.
2010-08-06 00:29:58 +00:00
40e268e06a
# Add terrain smoothing tool to Atlas, based on patch from DigitalSeraphim.
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Fixes #516 .
This was SVN commit r7854.
2010-08-05 20:43:31 +00:00
07615310f2
# Add rally points for newly-trained units, based on patch from evans.
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Fixes #521 .
This was SVN commit r7849.
2010-08-05 10:20:47 +00:00
c39c4ac8d3
Ignore recently-deceased units more gracefully in makePrimarySelection
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This was SVN commit r7848.
2010-08-05 10:07:00 +00:00
82b6449f8b
This was SVN commit r7847.
2010-08-05 06:47:14 +00:00
b0141436a5
This was SVN commit r7846.
2010-08-05 05:40:47 +00:00
65bcedb9fc
Load map descriptions from their XML file.
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Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.
This was SVN commit r7844.
2010-08-04 21:15:41 +00:00
a5171d9145
Just display the delete button until the other commands are implemented
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This was SVN commit r7843.
2010-08-03 01:54:16 +00:00
76e6b6dbe3
Made bandboxed selections more intelligent by preferring entities in this order:
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1) units and animals
2) towers
3) buildings that are the same type as the first building
4) non-building entities
This was SVN commit r7840.
2010-08-01 21:50:03 +00:00
41ad5bd965
# Add corpse decay and building collapse.
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Make 'delete' command kill the unit instead of destroying it.
Make projectiles vanish after a timeout.
Fix projectile landing positions with low framerates.
This was SVN commit r7837.
2010-08-01 17:38:01 +00:00
67e3a95d74
Added Delete Hotkey
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Misc minor changes
This was SVN commit r7835.
2010-08-01 16:25:24 +00:00
aa2d305b6e
Added working delete button
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This was SVN commit r7832.
2010-08-01 05:09:30 +00:00
dd2fcad2a2
Fixed fractional resources showing up in the GUI
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This was SVN commit r7831.
2010-08-01 00:33:20 +00:00
cad0baed3c
Adjusted gather speeds
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Rocks have more resources (500 -> 1000)
This was SVN commit r7830.
2010-08-01 00:06:40 +00:00
be59106400
Cleaned up code (slight redesign)
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Added more wood to trees
Standard trees 100 -> 300
Special trees 300 -> 500
This was SVN commit r7829.
2010-07-31 21:46:25 +00:00
4883ddabc3
# Automatically gather from new resource after exhausting current one.
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Fix error when gather target dies before the order is processed.
This was SVN commit r7827.
2010-07-31 21:21:42 +00:00
ba591b6d9f
Redesigned the selection GUI
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No more groups of any kind
Max selection size increased to 32
Single click - deselects all others
Single click with shift key - deselects all that are not the same type
(only for one rank)
This was SVN commit r7826.
2010-07-30 22:19:43 +00:00
f625285386
Multiply more vision ranges by 4
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This was SVN commit r7820.
2010-07-29 20:50:30 +00:00
22591ae210
Add combat test maps.
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This was SVN commit r7818.
2010-07-29 20:40:04 +00:00
0cd0a1f584
# Add auto-attacking of nearby enemies.
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Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.
This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
913404e4b2
Multiply vision ranges by 4 (convert from tiles to metres)
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This was SVN commit r7816.
2010-07-29 20:26:26 +00:00
365c005394
Code cleanup
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This was SVN commit r7815.
2010-07-29 18:22:58 +00:00
ff7ea96189
Code cleanup
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This was SVN commit r7811.
2010-07-26 03:31:54 +00:00