Commit Graph

8 Commits

Author SHA1 Message Date
7bcc12373b - Created JSMap
- Changed player colour JS interface: setColour(...) instead of a colour
property
- Introduced a network log and replaced most network LOG() calls with
NET_LOG()
- Moved to a slot-based system for Pre-Game and extended a lot of the JS
APIs to networking stuff
- A bit of cleanup in the low-level network code (Unix parts)
- Clients now keep track of all other connected clients on the server
(And exposes this info to JS)
- Split out GameAttributes to its own file
- Removed unused class AttributeMap
- Changed CJSObject to use T* pointers in JS_SetPrivate (needed to make
ToScript work with multiple inheritance)

This was SVN commit r1929.
2005-02-21 17:13:31 +00:00
4ed4a7e16d Fix for the crash when a client connects, as well as some minor additions to client/server code
This was SVN commit r1861.
2005-01-29 16:51:13 +00:00
6559b5c8a6 Updates for PCH Compat, and other misc. revisions
This was SVN commit r623.
2004-07-04 15:41:17 +00:00
65c5e0d6b0 Naming Convention changes
This was SVN commit r183.
2004-03-08 02:06:38 +00:00
91cb7f7138 minor changes (mainly header rename) for lib overhaul
This was SVN commit r157.
2004-03-02 23:54:51 +00:00
50ad3a0e42 Cleanup, WSAAsyncSelect moved to win.h
This was SVN commit r137.
2003-12-10 19:34:39 +00:00
25e70cdbf8 CSocketInternal initializer fix
This was SVN commit r125.
2003-11-30 16:43:42 +00:00
0e943339dc First commit of networking
Yay! =)

This was SVN commit r84.
2003-11-25 02:11:50 +00:00