Commit Graph

2240 Commits

Author SHA1 Message Date
Fire Giant
4b234213cf Continued to work on the MP session creation GUI. Made some progress, but it doesn't work yet. Commiting to keep the repository in sync.
This was SVN commit r2167.
2005-04-24 01:47:39 +00:00
Gee
9a01db1e31 Added some settings for List and Dropdown
This was SVN commit r2166.
2005-04-23 23:25:07 +00:00
Gee
4d367109c3 Added GUIList
This was SVN commit r2165.
2005-04-23 23:23:06 +00:00
Gee
15f951bfbc CDropDown and the CGUIList type. This code is kind of rough around the edges as of yet. I'll work on it more.
This was SVN commit r2164.
2005-04-23 23:21:54 +00:00
Gee
15759ff4d7 Updated CList to fit JS interface, also added CDropDown in GUI.h
This was SVN commit r2163.
2005-04-23 23:20:50 +00:00
4be2ac7839 An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line
This was SVN commit r2162.
2005-04-23 12:12:46 +00:00
6e97651c04 Unit training now costs ya (currently a consistent amount of Food/Wood/Stone for every entity, since I'm feeling lazy).
Also check out Mark's funky cursor support for gathering tasks (guess
we'll need cursors for the food gathering methods
(fruit/meat/milk/fish/grain), at some point, though).

This was SVN commit r2161.
2005-04-29 13:30:08 +00:00
MarkT
899cf87b41 This was SVN commit r2159. 2005-04-22 19:14:50 +00:00
eb6f978ba1 Some celt colorful pants textures
This was SVN commit r2158.
2005-04-22 12:26:07 +00:00
MarkT
bcabe3aa53 Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
This was SVN commit r2157.
2005-04-22 07:12:55 +00:00
498d58ee61 This was SVN commit r2156. 2005-04-21 01:40:13 +00:00
08921f56b4 Moved icon, so that compilation doesn't depend on anything in 'binaries'
This was SVN commit r2155.
2005-04-20 20:18:20 +00:00
58f0ce296e Wondering whether automated builds work again...
This was SVN commit r2154.
2005-04-20 19:54:29 +00:00
7f40968760 Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
This was SVN commit r2153.
2005-04-20 11:37:37 +00:00
550bbec3d0 hopefully fixed bug #57 (limit on version info length was too low). while at it, made cpu_type's length externally visible; split sound stuff into sysdep/snd.h (as with gfx, cpu, mem) and in general cleaned up a bit.
This was SVN commit r2151.
2005-04-19 17:07:05 +00:00
771a9ba0dd label each system_info field (because even I was getting confused :P). nicer network host/IP detect code
This was SVN commit r2150.
2005-04-19 17:04:12 +00:00
04e7b1b16a fix warning (cast size() to int)
This was SVN commit r2149.
2005-04-19 17:02:57 +00:00
59d58c5e75 Helmmet goods
This was SVN commit r2148.
2005-04-29 13:28:36 +00:00
3d59ecab85 Train lists now support a basic progress bar and unit counters. Still to come ... Removing entries from the queue by right-clicking buttons, prerequisites and resource costs.
This was SVN commit r2147.
2005-04-19 02:06:18 +00:00
3a36e9fa43 Removed Carthaginian Archer at Ken's request.
This was SVN commit r2146.
2005-04-17 15:08:44 +00:00
6231cc1ac5 This was SVN commit r2145. 2005-04-17 10:57:48 +00:00
87e7f61fff Fix for subtype resources (food), so hopefully all resources should be gatherable now.
This was SVN commit r2144.
2005-04-17 06:00:00 +00:00
6ae111d0d7 Fix for NaN of resource types. Food resources still outstanding ... I think it's an issue where need to get the value of a supply object's subtype, but the evt .speed is only for the type. Will need to check with Mark.
This was SVN commit r2143.
2005-04-16 17:33:29 +00:00
MarkT
26d3f69ebf Fix to gathering script
This was SVN commit r2142.
2005-04-16 16:05:49 +00:00
a10ac6b379 Created entities for oak trees and berry bushes.
This was SVN commit r2141.
2005-04-16 15:13:57 +00:00
a3cb8a322c Little more experimenting with unit training.
This was SVN commit r2140.
2005-04-16 05:45:28 +00:00
d78afc9628 Update to create pine tree and rock entities to match Jason's revised actors.
This was SVN commit r2139.
2005-04-29 13:27:16 +00:00
3b120b0791 pre-emptive fix for missing props for these 2 roman buildings
This was SVN commit r2138.
2005-04-16 03:00:18 +00:00
7e98c8e961 clean out the foriage folder - utilizing the randomization - remove broken items (ivy)
Will probably break some props - especially for the propped roman
buidings

This was SVN commit r2137.
2005-04-29 13:27:12 +00:00
4c08a07052 Fixed warnings and bug. Updated binaries.
This was SVN commit r2136.
2005-04-15 22:40:15 +00:00
f99a36fa43 optimizing gaia objects for resources
This was SVN commit r2135.
2005-04-29 13:26:44 +00:00
346f033b58 celt_isp_e.xml added
This was SVN commit r2134.
2005-04-15 12:36:06 +00:00
e12eca6f5d updated sheild textures, colored horses, celt_csw_e.xml update
This was SVN commit r2133.
2005-04-15 12:26:25 +00:00
MarkT
2120576bc7 Gathering and unit training (engine-side); also other minor improvements
This was SVN commit r2132.
2005-04-15 04:23:33 +00:00
79e1c273e6 Removed older version of ScEd, which as far as I know is too outdated to be useful now. (If I'm wrong, I've kept a backup.)
This was SVN commit r2131.
2005-04-29 13:26:13 +00:00
f62b590487 remapped weapon textures and interal colors for the celt head.
This was SVN commit r2130.
2005-04-29 13:26:06 +00:00
b3cd340eec Updated binaries, and ScEd.
This was SVN commit r2129.
2005-04-13 05:08:45 +00:00
c5bb56507e disable (failing) test
This was SVN commit r2128.
2005-04-13 04:55:42 +00:00
5d541e664a WIP; fixed compile error; armor-plated and started documenting list functions
This was SVN commit r2127.
2005-04-13 04:41:33 +00:00
82d2b7e49f initial lockless data structures - incomplete and not fully tested
This was SVN commit r2126.
2005-04-12 01:08:39 +00:00
86cb09ed27 detabify, add rationale for setting loading_screen_progress_bar
This was SVN commit r2125.
2005-04-11 20:47:58 +00:00
4fe29b1092 Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah
This was SVN commit r2124.
2005-04-10 12:45:05 +00:00
c179210519 pthread: add pthread_once and thread-local storage
This was SVN commit r2123.
2005-04-09 22:26:48 +00:00
9fd08fb044 vfs_tree: revise hash table implementation to make it reusable (not yet finished)
This was SVN commit r2122.
2005-04-09 22:25:23 +00:00
479f59e386 adts, lib: add some minor comments
This was SVN commit r2121.
2005-04-09 22:24:08 +00:00
a91f2d2079 Fixed command button alignment (functionality still pending). Minor improvement to tip text in loading screen.
This was SVN commit r2120.
2005-04-09 16:07:46 +00:00
d983be8fdc Updated command buttons. Still need to adjust alignment of buttons past a certain width so they occupy a column to the right of the Status Pane, and create functionality for clicking other than toggling tabs.
This was SVN commit r2119.
2005-04-09 07:46:22 +00:00
1bcb4f0b3b oh... just some celtic stuff
This was SVN commit r2118.
2005-04-08 11:10:03 +00:00
61429c62df This was SVN commit r2117. 2005-04-07 13:09:43 +00:00
Gee
1302be8009 This was SVN commit r2116. 2005-04-07 09:14:09 +00:00