Commit Graph

30 Commits

Author SHA1 Message Date
657ef07006 Accounting for removed swordsman in Celtic CC.
This was SVN commit r2200.
2005-05-12 17:17:28 +00:00
MarkT
2120576bc7 Gathering and unit training (engine-side); also other minor improvements
This was SVN commit r2132.
2005-04-15 04:23:33 +00:00
22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
d60fc60a69 Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet).
This was SVN commit r2074.
2005-03-29 03:59:01 +00:00
644a9388ee Fix to make first "official" randomised entity ... Iberian house now points to an actor that contains its three variants. Replaced the houses in the ph2 map.
This was SVN commit r2064.
2005-03-27 10:29:48 +00:00
ae21bf9329 changed the temple's footprint to the proper size of 3x3
This was SVN commit r2062.
2005-03-27 07:08:42 +00:00
018f57d8fb Changed the footprint size to a 2x2 (propper size) tile vs. the 3x3
This was SVN commit r2061.
2005-03-27 07:02:43 +00:00
c11465cfbf Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
9695f7245b Quick change of Roman fortress name.
This was SVN commit r1887.
2005-01-31 18:58:15 +00:00
d5b7959b88 Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
This was SVN commit r1649.
2005-01-05 20:37:51 +00:00
82ec5c029f Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1645.
2005-01-05 20:03:19 +00:00
a6c41eb2fe Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1644.
2005-01-05 19:58:58 +00:00
c04a18f627 Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1643.
2005-01-05 19:55:32 +00:00
1890bae0d2 Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
cbb08dfb47 Internal name adjustments for the hellenes entities
This was SVN commit r1551.
2004-12-23 04:09:28 +00:00
323ca1746f Big GUI update to kinda-sorta-maybe put lots of previously individual GUI art into cellular sheets. Still needs some work.
This was SVN commit r1523.
2004-12-18 02:42:22 +00:00
cd35701f70 Updated GUI/entities to use Philip's spiffy new icon sheets. :)
This was SVN commit r1520.
2004-12-17 17:22:27 +00:00
4815f76c5f Various GUI fixes to get the scripts in line with Mark's revised data types (much appreciated!).
This was SVN commit r1516.
2004-12-16 19:21:05 +00:00
0d270c968c More GUI stuff, primarily to start implementing entity lists.
This was SVN commit r1451.
2004-12-05 03:37:01 +00:00
944397c4cf (Trying again, as it timed out last time I tried this.) Added various entity attributes, and struggled to get them to appear in GUI (seem to be issues with numeric interpretation and icons sometimes don't appear), but it's a start. Also made start on training
This was SVN commit r1450.
2004-12-04 21:38:52 +00:00
ec62c14ca4 Created entities for all Hellenic buildings created so far.
This was SVN commit r1421.
2004-11-28 20:11:02 +00:00
3f78a37325 Added support for building icon sheets.
This was SVN commit r1418.
2004-11-28 19:07:26 +00:00
65abe909b3 Added default building LOS.
This was SVN commit r1412.
2004-11-27 22:18:42 +00:00
aca93d38db Entity updates to finish off Mark's big combat demo.
This was SVN commit r1304.
2004-11-11 23:53:10 +00:00
MarkT
f1a8ea118e Added some combatant entities.
This was SVN commit r1302.
2004-11-11 07:11:00 +00:00
11f2aac9c4 Updated entities: changed placeholder Initial HP to proper HPCurr; changed naming conventions to suit proper structure from Art Dept; added most ID attributes. More parenting organisation to come.
This was SVN commit r1293.
2004-11-08 03:45:39 +00:00
da9f45ee00 Updated entities with generic type and placeholder hitpoints.
This was SVN commit r1289.
2004-11-08 00:20:19 +00:00
dfb126ca34 Icon fixes.
This was SVN commit r1246.
2004-10-15 22:14:15 +00:00
MarkT
2aeaa40326 Updates to the entity XMLs (they work like the DD says they should, now - more or less)
This was SVN commit r1221.
2004-10-07 19:34:19 +00:00
MarkT
d8b5d3a78d Directory structure shuffle.
This was SVN commit r886.
2004-08-02 23:14:06 +00:00