|
54194e49ec
|
This was SVN commit r3256.
|
2005-12-16 07:13:13 +00:00 |
|
|
59eadae140
|
Fixed build buttons for new entities.Fixed command buttons for the new entities. Also fixed a bug where build buttons disappeared after you clicked a unit that couldn't build anything (there was a missing guiUnHide) and added infidelity aura to herdable animals.
This was SVN commit r3255.
|
2005-12-16 07:12:19 +00:00 |
|
|
3dc4d7d184
|
Removed the gaia_ designation from gaia entities, at Jason's request.
This was SVN commit r3254.
|
2005-12-16 05:37:27 +00:00 |
|
|
96df45e83d
|
This was SVN commit r3252.
|
2005-12-15 23:20:53 +00:00 |
|
|
6578c2c05c
|
Added the new entities.
This was SVN commit r3251.
|
2005-12-15 22:58:31 +00:00 |
|
|
b14dc940ef
|
New entities and associated changes to scripts.
This was SVN commit r3248.
|
2005-12-15 21:55:18 +00:00 |
|
|
00a15f0ccb
|
Here are the celt ships!
This was SVN commit r3244.
|
2005-12-14 09:23:15 +00:00 |
|
|
15be1474bc
|
Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
This was SVN commit r3243.
|
2005-12-14 04:53:53 +00:00 |
|
|
213463fdfd
|
update JS code to use new fade code. fix some indentation.
This was SVN commit r3242.
|
2005-12-13 23:19:15 +00:00 |
|
|
e4cf72e949
|
Rewrote InfidelityAura in a more correct way (if there are units from several players but none from your owner near you, you should switch to the player with the most units, not remain with your current owner; also, don't count other infidel things as units of your own player near you, so groups can be converted together).
This was SVN commit r3240.
|
2005-12-13 21:43:08 +00:00 |
|
|
0eb7108272
|
Added aura scripts and 3 auras: a Courage aura of 15 on Themistocles and 5 on Alexander, a Fear aura of 5 on Leonidas, and an Infidelity aura on female citizens.
This was SVN commit r3237.
|
2005-12-13 08:03:49 +00:00 |
|
|
8d3df809bb
|
fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
This was SVN commit r3234.
|
2005-12-12 07:47:11 +00:00 |
|
|
2e5d310c56
|
Trees can no longer move.
This was SVN commit r3231.
|
2005-12-11 23:28:08 +00:00 |
|
Aeros
|
78cc73481c
|
This was SVN commit r3228.
|
2005-12-11 04:11:08 +00:00 |
|
|
a5f9789940
|
Fixes to entity death and event handling (buildings should no longer be able to move, all units should be able to die).
This was SVN commit r3225.
|
2005-12-11 02:08:24 +00:00 |
|
|
14ecaf2f08
|
oops wrong material type - fixed
This was SVN commit r3224.
|
2005-12-11 02:04:09 +00:00 |
|
|
5e12267025
|
Balrog for Philip (all in temporary/test folders to be removed prior to release)
This was SVN commit r3223.
|
2005-12-11 00:08:30 +00:00 |
|
|
724477a0d9
|
Atlas build, and new toolbar icons.
This was SVN commit r3216.
|
2005-12-09 03:59:31 +00:00 |
|
Aeros
|
ce3bd33d76
|
grass clumps
This was SVN commit r3206.
|
2005-12-07 07:51:19 +00:00 |
|
|
9b1da42678
|
Atlas: Better toolbar.
This was SVN commit r3192.
|
2005-12-05 20:17:10 +00:00 |
|
Aeros
|
15ce055695
|
This was SVN commit r3191.
|
2005-12-03 11:05:00 +00:00 |
|
|
48ef5c0a32
|
Greek Ships!
This was SVN commit r3189.
|
2005-12-03 00:50:19 +00:00 |
|
|
e0aa4feb99
|
Fixed a few issues in Cantabrian Highlands.
This was SVN commit r3181.
|
2005-11-27 01:27:44 +00:00 |
|
|
b4e50e24ba
|
This was SVN commit r3180.
|
2005-11-27 01:17:09 +00:00 |
|
|
e92c36bc36
|
Added new cantabrian_generated.
This was SVN commit r3178.
|
2005-11-27 01:10:10 +00:00 |
|
Aeros
|
760b915d54
|
bobby - added large oaks and tweaked scale on normal oaks
This was SVN commit r3169.
|
2005-11-22 07:22:09 +00:00 |
|
|
fd7af9481a
|
Siege wagons for the packed versions of the siege weapons
This was SVN commit r3168.
|
2005-11-21 10:40:26 +00:00 |
|
|
560e4d5077
|
Greek Siege Weapons
This was SVN commit r3153.
|
2005-11-19 11:22:57 +00:00 |
|
|
ae7303cce4
|
removal of the last of the .png files (except what is left over in your local screenshot folders)
This was SVN commit r3150.
|
2005-11-18 22:50:37 +00:00 |
|
|
c2b3157b8d
|
test objects for the renderer
This was SVN commit r3147.
|
2005-11-18 12:57:31 +00:00 |
|
|
78af045795
|
Removing last remaining .png files
This was SVN commit r3140.
|
2005-11-18 04:15:31 +00:00 |
|
Aeros
|
bd7078161c
|
Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
This was SVN commit r3139.
|
2005-11-16 09:05:29 +00:00 |
|
|
f21b06e36a
|
add DLLs from VC8 so that applications with manifests enabled run on systems without VC8 installed
This was SVN commit r3138.
|
2005-11-15 16:22:15 +00:00 |
|
Aeros
|
96aea16461
|
This was SVN commit r3137.
|
2005-11-14 00:54:41 +00:00 |
|
Aeros
|
7e16caf791
|
This was SVN commit r3136.
|
2005-11-14 00:52:14 +00:00 |
|
Aeros
|
a198cba9b7
|
This was SVN commit r3135.
|
2005-11-14 00:50:59 +00:00 |
|
|
c38352703e
|
Greek horse cavalry stuff
This was SVN commit r3132.
|
2005-11-13 11:38:29 +00:00 |
|
pyrolink
|
139698ec1d
|
Entity heal update.
This was SVN commit r3129.
|
2005-11-13 06:43:04 +00:00 |
|
|
f27cab84f8
|
Finishing of the last of the greek buildings for Milestone VII
This was SVN commit r3126.
|
2005-11-09 09:53:50 +00:00 |
|
Aeros
|
9305db42a2
|
Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
This was SVN commit r3125.
|
2005-11-09 09:18:05 +00:00 |
|
|
9d3be5713b
|
Work around what is apparently an ATI driver bug in the GLSL implementation
This was SVN commit r3113.
|
2005-11-06 22:47:26 +00:00 |
|
|
f160fe1469
|
instancing.xml doesn't need shlight.vs (thanks to Philip for pointing it out)
This was SVN commit r3108.
|
2005-11-06 17:36:58 +00:00 |
|
|
d3441f3f48
|
This was SVN commit r3082.
|
2005-11-03 00:07:13 +00:00 |
|
|
62c0dc6fc2
|
Another grass texture. Should be one of my last for a while. I think e now have a good variety of grasses to fill out most biomes.
This was SVN commit r3081.
|
2005-11-03 00:06:30 +00:00 |
|
|
32ee913936
|
Gallic Fortress
This was SVN commit r3077.
|
2005-11-02 02:04:10 +00:00 |
|
|
ab0afbb299
|
Celt special building
This was SVN commit r3076.
|
2005-11-01 10:33:09 +00:00 |
|
|
d41283ab52
|
This was SVN commit r3075.
|
2005-11-01 06:26:14 +00:00 |
|
|
f1877c0493
|
First draft of the celt turf wall - deletion of some old unused celt meshes.
This was SVN commit r3074.
|
2005-11-01 04:41:50 +00:00 |
|
|
9f7de4bd3a
|
Celt wall entities
This was SVN commit r3073.
|
2005-11-01 04:43:35 +00:00 |
|
|
416c7fe4ba
|
Get rid of errors (selection can have size 0).
This was SVN commit r3061.
|
2005-10-30 21:09:27 +00:00 |
|