0346ba1b18
Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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Sort all transparent models by distance to camera (however, do not sort
polygons by default).
This was SVN commit r3096.
2005-11-05 23:15:23 +00:00
82ee484821
Massive rewrite/refactoring of the model rendering system.
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Performance impact:
+ Player color rendered models are batched like normal models
- Transparent sorted models never use the vertex shader path
This was SVN commit r3009.
2005-10-25 01:43:07 +00:00
notpete
81c829ec4c
Minor changes.
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This was SVN commit r1217.
2004-10-06 18:44:47 +00:00
MarkT
e4fe4ed602
JS Interface to entities. It even partially works now.
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This was SVN commit r469.
2004-06-10 22:24:03 +00:00
notpete
a7d0c194ad
Reworked model and terrain rendering to use new VertexBuffer classes; many other smaller changes.
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This was SVN commit r411.
2004-06-07 19:53:58 +00:00
1eaadd38aa
ran everything though mark's newline stomper.
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This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
6f20408595
Moved from terrain; contains a whole load of changes related to shadows, props and animation.
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This was SVN commit r302.
2004-05-29 20:51:42 +00:00