d24fd1b0c9
Use gl*ARB wherever possible. They are mapped onto the core gl* function if the driver's version is high enough, else onto the extension's gl*ARB function.
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(Just for fun, compressed texture uploads are mapped onto a
decompression function if the user's system doesn't understand S3TC
textures.)
Corrected (unless I'm wrong) GL version identification logic.
This was SVN commit r2384.
2005-06-14 03:33:16 +00:00
7ef2514ca7
removed NV_VAR stuff (it's obsolete and non-portable)
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This was SVN commit r717.
2004-07-12 14:20:33 +00:00
32b6627645
Miscellaneous gcc fixes
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This was SVN commit r541.
2004-06-18 18:56:10 +00:00
5a59c28e95
now includes wglext for "proper" definition of win-specific funcs
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This was SVN commit r463.
2004-06-09 17:59:01 +00:00
c7a84e84be
added precompiled.h everywhere
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This was SVN commit r392.
2004-06-03 18:38:14 +00:00
notpete
726d5a6adf
Added glDrawRangeElements to function list.
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This was SVN commit r297.
2004-05-29 20:46:02 +00:00
6b7eb9b9d8
Added glClientActiveTexture
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This was SVN commit r200.
2004-04-09 12:43:06 +00:00
1b94f9e4fc
some files that weren't committed for some reason
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This was SVN commit r164.
2004-03-03 00:44:06 +00:00
530eecfe16
linux-compat
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This was SVN commit r91.
2003-11-25 02:26:06 +00:00
5cc814759f
Initial revision
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This was SVN commit r9.
2003-11-03 16:22:45 +00:00