c817566222
# housekeeping
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replaced all (*) CStr / CStrW by-value params with const reference. hoo
boy.
please always perform this optimization (actually standard idiom) when
writing the code - it takes little work, tells the next guy that the
string won't be modified, and makes a large performance difference.
(* where possible.. a few require other changes and will follow later)
This was SVN commit r4151.
2006-07-20 14:37:58 +00:00
5f7855f7f0
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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This was SVN commit r3930.
2006-06-02 02:10:27 +00:00
3d26549032
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
099e860915
Quieter and more informative error when using props/units/tools/basket.xml (and maybe others), where the model has bones but doesn't have a boned animation
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This was SVN commit r3762.
2006-04-14 04:35:36 +00:00
d977bc27dc
Eek.. apparently, I committed in the wrong subdirectory.
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Also, fixed a stupid bug that caused transparent objects to be
retransformed
all the time.
This was SVN commit r3011.
2005-10-25 02:00:09 +00:00
a05e712319
Added VertexArray & co. classes to simplify a flexible, render path dependent
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vertex array layout.
Add CModelDefRData, a per-CModelDef render data class.
This was SVN commit r2826.
2005-10-02 21:11:11 +00:00
a69ac0dee9
- fix w4 warnings
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- add convenience macros for config_db(CFG_GET_SYS_VAL)
- VFSUtil::EnumDirEnts now uses flags instead of bool recursive
- UNUSED() for params, UNUSED2 (<- need better name) for variables
- config.h defines must be tested with #if (always defined) -> allows
detecting misspellings thanks to compiler warnings
- replace debug_assert(0) with debug_warn (its sole purpose)
- replace ScriptingHost::ValueToInt et al with ToPrimitive
- use nommgr.h to disable both mmgr and VC debug heap
This was SVN commit r2585.
2005-08-09 15:55:44 +00:00
6d7d049d89
Attempted to minimise dependencies between header files (to make compilation minorly faster)
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This was SVN commit r1490.
2004-12-12 19:43:55 +00:00
aa1442e8f8
Fix for mesh manager crashes (plus some parts of Boost, which may be a little excessive)
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This was SVN commit r1488.
2004-12-12 18:40:00 +00:00
ffb5f87857
Corrected mesh manager's use of hashmap. Added CStrW support to JS/GUI interface. Added error checking to CStr::Left/Right to make bugs more obvious.
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This was SVN commit r1456.
2004-12-05 18:26:43 +00:00
Calefaction
e3137cd302
Various updates, including the new MeshManager
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This was SVN commit r1295.
2004-11-08 22:02:01 +00:00
notpete
17a4174505
Minor additional functionality.
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This was SVN commit r1218.
2004-10-06 18:45:59 +00:00
e803594239
Removed unnecessary #includes
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This was SVN commit r659.
2004-07-08 14:43:16 +00:00
12170cabeb
Headers for non-PCH
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This was SVN commit r611.
2004-06-28 15:34:10 +00:00
eed80d019a
Memory leak fix
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This was SVN commit r568.
2004-06-19 21:27:23 +00:00
1eaadd38aa
ran everything though mark's newline stomper.
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This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
7fb944a1e1
Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
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This was SVN commit r306.
2004-05-29 20:56:24 +00:00