Commit Graph

14549 Commits

Author SHA1 Message Date
97ef1c542d Rename spearmen with pikes into pikemen. This avoids problems with civs that have both pikemen and spearmen.
This was SVN commit r16503.
2015-04-06 11:49:23 +00:00
8eebb5d118 Rename Athen marine archer as a special unit should have a non-standard name
This was SVN commit r16502.
2015-04-06 11:23:02 +00:00
2b57410021 Better tested summary screen update. Also make modern tooltip style more consistant with the general light on dark theme.
This was SVN commit r16501.
2015-04-06 06:17:09 +00:00
18ff57c316 Update version in mod.json.
This was SVN commit r16500.
2015-04-05 17:14:47 +00:00
7afaacda19 Improve ARRAY_SIZE.
This was SVN commit r16499.
2015-04-05 16:50:26 +00:00
a6a2914882 Fix error when you paste entities over another entity and you try to rotate at the same time while pressing alt/shift key
This was SVN commit r16497.
2015-04-04 21:45:11 +00:00
43508ce3a0 some petra code reshuffling
This was SVN commit r16496.
2015-04-04 15:38:53 +00:00
c735f9a579 Revert wrong commit 14b7e7568c
This was SVN commit r16495.
2015-04-04 09:11:05 +00:00
14b7e7568c Rename athen archer, as it's not a default unit. Naming it as a default unit makes any capture code more difficult.
This was SVN commit r16494.
2015-04-04 08:56:14 +00:00
0131f2e4d5 Fix gamesetup options for lobby games
This was SVN commit r16493.
2015-04-03 09:40:50 +00:00
dfd7978cb2 fix typo (particate → participate)
This was SVN commit r16492.
2015-04-03 07:39:25 +00:00
8d3d9616a2 be more generic with starting entities of nomad maps
This was SVN commit r16491.
2015-04-02 21:01:19 +00:00
afbf6e8e40 cleanings of AIInterface
This was SVN commit r16490.
2015-04-02 20:28:02 +00:00
1482a84875 replace some slow (foreach in) loops
This was SVN commit r16489.
2015-04-02 20:22:33 +00:00
0e2c30c7d2 Reduce the strength of the elevation brushes in Atlas.
This was SVN commit r16488.
2015-04-02 13:43:47 +00:00
4e763ef26e Move civ JSON files to simulation/data. Patch by MattDoerksen. Fixes #2562.
This was SVN commit r16485.
2015-04-01 23:48:33 +00:00
7695d2fcb9 Refine checks for invalid player ids for mirages. Patch by elexis. Fixes #3149.
This was SVN commit r16484.
2015-04-01 23:48:26 +00:00
41863d6ae2 Explicitly cast to unsigned to fix a warning.
This was SVN commit r16483.
2015-04-01 23:48:23 +00:00
96410ee9a4 Fix heightmap rectangle. Take the water plain height as the base plane, instead of a hardcoded value.
This was SVN commit r16482.
2015-04-01 14:17:18 +00:00
aa808baabf Fix the stumped maps in Alpine Mountains
This was SVN commit r16481.
2015-03-31 17:30:59 +00:00
ebb57aa516 Fix tests by enlarging the precision bumped in 7ed45213a9
This was SVN commit r16479.
2015-03-31 16:56:09 +00:00
7ed45213a9 Allow heightmaps to be 8 times as high by lessening precisions. Includes conversion script and modified standard maps. Bump the map version number. Fixes #3112
This was SVN commit r16478.
2015-03-31 16:48:31 +00:00
a84765fc75 Add all non-structure starting entities to Unknown Nomad. Patch by elexis. Fixes #3153.
This was SVN commit r16477.
2015-03-30 23:44:48 +00:00
072afdcede Fix line endings for random maps.
This was SVN commit r16476.
2015-03-30 23:41:12 +00:00
b5593bf1a9 petra changes in the choice of player to be attacked
This was SVN commit r16475.
2015-03-30 20:21:46 +00:00
ec9a49562b Remove debug warning + fix typo
This was SVN commit r16474.
2015-03-30 18:49:54 +00:00
a05f146c79 Disable data gathering in AIInterface when no AI players are loaded
This was SVN commit r16473.
2015-03-30 18:44:02 +00:00
8712ad835c Fix buildingAI in case of modifications (techs, auras, ownership changes, ...) + clean up the code a bit
This was SVN commit r16472.
2015-03-30 09:25:20 +00:00
809cc074fa petra: small tweaks and cleanings
This was SVN commit r16471.
2015-03-29 13:01:38 +00:00
569b5e244d fix computation of foundation refund when destroyed, fixes #3132
This was SVN commit r16470.
2015-03-26 19:17:37 +00:00
798cd2963e Add option to disable treasures on skirmish and random maps
This was SVN commit r16469.
2015-03-26 08:31:50 +00:00
1cd41e33c6 Niektb's Northern Island skirmish map.
This was SVN commit r16468.
2015-03-25 19:50:37 +00:00
61590f28d3 let AIProxy deal with new entities created without ownership, fixes #3142
This was SVN commit r16467.
2015-03-25 18:22:23 +00:00
3e98d379ab LordGood's Alpine Mountains skirmish map with some modifications by niektb.
This was SVN commit r16466.
2015-03-25 15:56:30 +00:00
2fe444269e Game Speed display over UI, Fixes #3129
This was SVN commit r16465.
2015-03-25 13:20:54 +00:00
6bc34da330 Emblem button states
This was SVN commit r16464.
2015-03-25 00:35:52 +00:00
5950d16500 Some structree improvements for issues exposed by mods. Changes by s0600204.
This was SVN commit r16463.
2015-03-24 18:12:42 +00:00
c73c9370ee Update tinygettext. Fixes #2522.
Updates to upstream changeset f71a8e5e84bffadd61ac93768b332262989844fd,
with some additions
that will be submitted upstream (without the addition of precompiled.h
and win32 dirent).

This was SVN commit r16462.
2015-03-24 17:47:08 +00:00
28abcb3bcc cache some formation info in gui + some cleanings, see #3078
This was SVN commit r16460.
2015-03-23 18:38:27 +00:00
a430e03d1d Petra: fix for nested loops using same loop index
This was SVN commit r16459.
2015-03-23 18:06:31 +00:00
58d955e426 Some cleanup.
This was SVN commit r16458.
2015-03-23 13:34:23 +00:00
e35970b700 Petra: rewrite of the dock placement. It should be more robust and compatible with the new pathfinder now
This was SVN commit r16457.
2015-03-22 22:00:59 +00:00
64adec79da fix a wrong copy&paste in 86054bcf7e
This was SVN commit r16456.
2015-03-22 21:51:57 +00:00
dec4552ffe Removes special handling of fullscreen toggle on OS X w/ SDL 1.2, which is no longer used
This was SVN commit r16453.
2015-03-21 21:01:01 +00:00
f680caa14f Escape lobby game names. Fixes #3118.
This was SVN commit r16452.
2015-03-21 16:24:29 +00:00
09ff1f8bea fix some cases where a water nomad random map could end up without water
This was SVN commit r16451.
2015-03-19 21:43:55 +00:00
89107d1406 Fixes grayscale PNG handling, there is no need to convert them all to RGB and 4741e896c4 broke special font texture handling. Instead, only grayscale with alpha PNGs will be converted to RGBA (they fail to load otherwise).
Removes warning about converting grayscale textures, refs #1640.

This was SVN commit r16449.
2015-03-19 03:04:01 +00:00
2a1fcc88e3 Expands game speed dropdown by 10 pixels to accommodate German text and hopefully most other languages
This was SVN commit r16448.
2015-03-19 01:43:04 +00:00
5dd3cbb254 Random nomad maps are now in default filter.
The number of starting units has been increased to speedup the startup
(building of cc)
Treasures are added when the starting resources are not sufficient to
either build a dock in water maps, or build a cc in land maps.

This was SVN commit r16447.
2015-03-17 22:03:33 +00:00
bed480c433 remove some obsolete variables after #16416
This was SVN commit r16446.
2015-03-17 21:43:48 +00:00