replaced all (*) CStr / CStrW by-value params with const reference. hoo
boy.
please always perform this optimization (actually standard idiom) when
writing the code - it takes little work, tells the next guy that the
string won't be modified, and makes a large performance difference.
(* where possible.. a few require other changes and will follow later)
This was SVN commit r4151.
-techs are not operational yet
-set the game speed with setSimRate() in the console or in the config
file under hotkey.speed.increase or hotkey.speed.decrease
-made a few other small fixes
This was SVN commit r3950.
GameView- commented out test track in constructor, and commented out
hotkey interface
NUSpline-added bounds checking and corrections
Hotkey-added cinematic hotkey (doesn't work though (see above) )
This was SVN commit r3442.
reinstate g_keys - realized that atlas mode cannot call SDL_GetKeyState
main: use g_app_minimized etc. to use up less CPU time when app isn't
active (makes debugging more bearable)
This was SVN commit r3070.
textureentry: add performance note
list, text: fix mousewheel direction
input: was going to add a deque to allow registering handlers in back
and front. obviated by minimap fix, though. cleaned up a bit and renamed
stuff (again, sigh).
loaderthunks: fixed weird alignment/padding warning
This was SVN commit r2979.