- error codes now accessed as ERR::NO_MEM, INFO::OK etc.
- no more X-macros => the above are now recognized by visual assist
- error codes are defined by the module originating them (lib_errors has
some generic ones)
=> no full rebuild when adding some
- error descriptions are now in C++ files => can be changed without full
rebuild
added AT_STARTUP in lib.h.
This was SVN commit r4374.
Changed player-id code a bit so the entity and actor and unit should
stay in sync more often. (The entity/actor/unit mixing still looks a bit
dodgy and unreliable, though.)
Simplified console help code.
Allowed init/shutdown to be done with the simulation/world/etc parts
disabled (so the actor viewer can load faster).
This was SVN commit r4289.
Atlas: Added ActorViewer. Moved GL canvas into separate class for shared
use. Disabled message-handling callback while blocked on the game, and
stopped creating dialog boxes inside the game thread in order to avoid
deadlocks (hopefully). Support multiple Views (for independent sets of
camera/update/render code). Recalculate territory boundaries when
necessary. Changed default list of animations to match those currently
used by actors.
# Tidied up more code.
Moved some more #includes out of .h files, to minimise unnecessary
compilation.
MathUtil: Deleted unused/unuseful macros (M_PI (use PI instead), M_PI_2
(use PI/2), MAX3, ABS (use abs)).
ObjectManager: Removed some ScEd-specific things.
Unit: Moved creation out of UnitManager, so units can be created without
adding to the manager. Changed CStr8 to the more conventional CStr.
app_hooks: Removed warning for setting multiple times.
win: Restored SEH catcher.
GameSetup, GameView: Removed RenderNoCull, because it doesn't seem to do
what it says it does ("force renderer to load everything") since we're
loading-on-demand most stuff and it doesn't seem especially useful since
we'd prefer to minimise loading times (but feel free to correct me if
I'm wrong). (And because it crashes when things need to be initialised
in a different order, so it's easier to remove than to understand and
fix it.)
PatchRData, Renderer: Work sensibly when there's no game (hence no LOS
manager, water, etc).
LOSManager: Use entity position instead of actor position when possible.
TerritoryManager: Allow delayed recalculations (so Atlas can issue lots
of move+recalculate commands per frame).
Cinematic: Non-pointer wxTimer, so it doesn't leak and doesn't have to
be deleted manually.
This was SVN commit r4261.
.. by removing support for WAV. see rationale in source; in short, we
don't need it and it's not worth the minimal trouble of adding freealut
dependency.
entityhandles: remove old comment
This was SVN commit r4247.
* app_hooks: add display_error; can be used by atlas to override our
dialog box
* lots of small fixes (mostly pertaining to headers)
* debug: clean up display_error, protect from reentrancy, fix a few edge
cases (e.g. error message from dtor -> exit pressed -> suppress all
subsequent errors)
* delay_load: add warning: NLSO ctors are unreliable since we're
compiling into static lib
This was SVN commit r4009.
* zip.h removed old test symbols
* path_util fixed bug in mixed-separating-slash handling
* renamed ERR_OK to INFO_OK; allows searching for "return ERR_" to yield
all actual errors (instead of having to filter out ERR_OK)
This was SVN commit r3945.
ia32: prepend CPUCap enum names and rdtsc with ia32 to avoid conflicts.
move all self tests into separate headers as required for Cxxtest.
adts: remove some dead code.
add CppDoc comments to debug, lib (with heavy cleanup), tex, tex_codec,
snd_mgr
slight improvements to path
tex: refactor; split out tex_decode and encode to allow self-test
This was SVN commit r3911.
- validators now WARN_RETURN as well (rationale documented in
lib_errors.h)
- got rid of some CHECK_ERR (try to avoid multiple errors for the same
underlying problem)
- H_DEREF now first checks if handle is invalid already and returns that
if so; avoids the need for a RETURN_ERR before it.
This was SVN commit r3799.
- replace all hardcoded strrchr functions (used to get extension / file
name only) with path helper functions (found a few bugs in the process)
- split VFS-independent path helper functions into lib/path_util (allows
including by other files without pulling in entire VFS)
- renamed pp_* functions path_package_*
- split remaining path helper functions into lib/res/file/path
- vfs: split should-reload logic out of vfs_reload_changed_files
- lib: add comments to rand/xrand
This was SVN commit r3796.
Used new library include paths.
Renamed ia32.asm to ia32_asm.asm, so we don't need Premake modifications
to avoid object-file conflicts with ia32.cpp.
This was SVN commit r3784.
snd_mgr: replace al_check("funcname") with AL_CHECK macro; allow
disabling WIN_LOADLIBRARY_HACK.
wcpu: move sys_on_each_cpu here from wsysdep
split up wdetect into wgfx, wsnd, wdll_ver
This was SVN commit r3748.
- split up detect.cpp into snd, cpu, gfx (headers were already split)
- rename detect functions for more clarity (e.g. get_cur_vmode ->
gfx_get_video_mode)
- rename lib/res/sound/snd to snd_mgr to avoid conflict with
sysdep/snd.cpp
- waio: set errno in aio_rw (addresses bug #73)
This was SVN commit r3745.
adts: use SAFE_FREE
config: add CONFIG_FINAL; use it in
compression,vfs_optimizer,scriptablecomplex
lib: add discussion of unreachable code avoidance; revise UNREACHABLE
and add NODEFAULT
ogl_tex, tex_dds: remove some unnecessary UNREACHABLE
sysdep: move compiler-specific implementation of UNREACHABLE here.
use NODEFAULT in snd, wdbg, wposix, wsdl
This was SVN commit r3739.
* replace all "return ERR_*" with WARN_RETURN(ERR_*) - makes sure
function failures are noticed *at the cause*, not later
* LibError_from_* now take bool warn_if_failed param
* replace more debug_warns with dedicated error codes (allows localized
error reports and doesn't spam the EXE with strings)
This was SVN commit r3722.
- remove ScEd hacks and CFont et al macro rename
- fix accursed bug in VFS buffer management that was causing ReadFile to
fail without error (not allocating enough padding)
- vfs_tree: bugfix in tree_lookup
- waio: temporarily disable sector size determination (pending better
approach - need to determine if using DVD drive)
This was SVN commit r3421.
Removed some apparently unnecessary #includes
Merged multiple M_PI definitions into maths/MathUtil.h
Add newline at end of file
This was SVN commit r3384.
- renamed sysdep/unix/ functions where necessary
- more int -> LibError conversions in the sysdep/unix/ part
- added some explicit #include statements where necessary
- moved enum LibError/ErrorReaction declarations
(gcc doesn't support forward enum declarations)
This was SVN commit r3267.
timer: greatly speed up TIMER_ACCRUE by having it gather raw ticks and
only converting those to wall-clock time at exit when displaying the
values. old codepath remains and can be restored via TIMER_USE_RAW_TICKS
This was SVN commit r3241.
- add translators from errno and GetLastError to LibError
- clarified return values of callbacks (they must return
INFO_CB_CONTINUE to continue)
- this exposed a few bugs in error handling chains (returning incorrect
values); also reduced say-nothing instances of return -1.
- move CHECK_ERR etc. macros to lib_error
This was SVN commit r3229.
vfs: now always check filter in VDir (Not only in debug mode)
vfs_tree: free VFS nodes to avoid them appearing as "leaks". bugfix in
bucket allocator - wasn't coping with exactly filled buckets correctly
all Handle users: add to_string method that writes the interesting parts
of a resource's user data to string.
h_mgr: show this information when a handle is closed
ogl_tex: add ogl_tex_find
add 2 timer clients
mem: now record address of function that allocated memory
GameSetup: fix shutdown order
Renderer: allow freeing individual alpha map textures (we cache the
composite)
This was SVN commit r2981.
-move tex_codec stuff out of tex.cpp and into tex_codec.cpp
-tex_codec: use linked list of codecs instead of array (simplifies code
and removes limit)
-ogl_tex: add override mechanism for s3tc/automipmapgen extension detect
-tired of keeping of debug_warn text in sync with function name; now use
__func__ everywhere (and emulate that with __FUNCTION__ on MSC)
-add ONCE_NOT (opposite of ONCE)
-fix 3!! stupid bugs in ia32_control87, its caller and the header that
were canceling each other out. float exceptions now enabled except for
"inexact result" (too common). (update: nicolai had already fixed 2 of
these)
This was SVN commit r2964.
file: add timer
h_mgr bugfix: h_force_free wasn't clearing refcnt
mem: add note on shutdown order
snd: bugfixes: VSrc_validate was overzealous (al_src == 0 is allowed);
sd->is_valid wasn't being set -> leaked AL buffers.
wsdl: remove overzealous ReleaseDC check (false alarm)
gamesetup: clarify (resource) shutdown order
This was SVN commit r2913.
- add automatically called validate function
- make sure dtors correctly handle partial reload failures
all file code: IO routines renamed to io_* from *_io
h_mgr: add suballocator for filenames; some reorganization+cleanup;
better example code and added some notes to docs
snd: reorg to move resource methods next to struct
This was SVN commit r2907.
- switch() statements don't handle all values in an enum
- missing \n at end of file
- non-virtual destructors in classes containing virtual functions
- order of initializers in constructor initializer lists
... some other stuff (signedness, nested comments, unused variables) as
well.
This was SVN commit r2864.
premake stuff: call assembler objects *.asm.obj instead of *.obj (so
that ia32.asm doesn't collide with ia32.cpp)
ia32.asm: use .text section for proper linkage
This was SVN commit r2709.
- mem.h: export mem_assign (needed to wrap a mem buffer)
- use stricmp in some file extension comparisons
- wposix: properly sets last-error code when opendir fails
- also: misc comments
This was SVN commit r2650.
- wposix.cpp: initial support for MEM_RESERVE and MEM_COMMIT semantics
in mmap
- cstr: removed no longer necessary serialization header
- xmlutils: wrap new() calls in nommgr/mmgr; allows tracking other
allocs in this file.
- add u64_from_u32
- various minor comments/improvements.
This was SVN commit r2604.