- remove headers always included from PCH
- nommgr.h is only included ifdef REDEFINED_NEW (allows leaving out the
mmgr stuff)
- in lib/*.cpp, moved the corresponding include file to right behind the
PCH (catches headers that aren't compilable by themselves)
- byte_order no longer depends on SDL
- add debug_level (another means of filtering debug output; needed for
thesis)
- split posix stuff up into subdirs (lib/posix and sysdep/win/wposix).
makes including only some of the modules (e.g. sockets, time) much
easier.
This was SVN commit r4728.
- add translators from errno and GetLastError to LibError
- clarified return values of callbacks (they must return
INFO_CB_CONTINUE to continue)
- this exposed a few bugs in error handling chains (returning incorrect
values); also reduced say-nothing instances of return -1.
- move CHECK_ERR etc. macros to lib_error
This was SVN commit r3229.
cursor: fix definition of ALLOW_SYS_CURSOR and use DDS instead of PNG
ogl_tex: add ogl_tex_transform_to for convenience
tex: fix issue with transform code (might not flip image if it was DDS)
win: decompress cursor texture if it was DDS
renderer: use DDS instead of PNG for alpha maps
This was SVN commit r3148.
vfs: now always check filter in VDir (Not only in debug mode)
vfs_tree: free VFS nodes to avoid them appearing as "leaks". bugfix in
bucket allocator - wasn't coping with exactly filled buckets correctly
all Handle users: add to_string method that writes the interesting parts
of a resource's user data to string.
h_mgr: show this information when a handle is closed
ogl_tex: add ogl_tex_find
add 2 timer clients
mem: now record address of function that allocated memory
GameSetup: fix shutdown order
Renderer: allow freeing individual alpha map textures (we cache the
composite)
This was SVN commit r2981.
-move tex_codec stuff out of tex.cpp and into tex_codec.cpp
-tex_codec: use linked list of codecs instead of array (simplifies code
and removes limit)
-ogl_tex: add override mechanism for s3tc/automipmapgen extension detect
-tired of keeping of debug_warn text in sync with function name; now use
__func__ everywhere (and emulate that with __FUNCTION__ on MSC)
-add ONCE_NOT (opposite of ONCE)
-fix 3!! stupid bugs in ia32_control87, its caller and the header that
were canceling each other out. float exceptions now enabled except for
"inexact result" (too common). (update: nicolai had already fixed 2 of
these)
This was SVN commit r2964.
- enable floating point exceptions (helps catch bugs)
file.cpp: improved error checking in dir_open/dir_next_ent code
vfs.h: expand docs; add note on patching + SCM
main: use spf (1/fps) to derive TimeSinceLastFrame (makes for smoother
updates)
timer: rename SUM_TIMER to TIMER_ACCRUE. interface change allows
unlimited number of timers (instead of static limit as before).
documented everything
This was SVN commit r2958.
ogl_tex: bind() implementation much simplified; also fix bug that set
TMU correctly when disabling texturing
wsdl: fix stdout.txt redirect; now works regardless of current
directory. also no longer disable file buffering except when in full
debug mode (because it's so slow). also add minimize button to caption
bar in windowed mode.
This was SVN commit r2919.
tex: add support for generating mipmaps in software (simplifies
ogl_tex_upload)
all codecs: change interface, adding "restrict" keyword; rename util
functions to tex_util
tex_dds: support for decompressing images with mipmaps included
This was SVN commit r2909.
fix 2 bugs in tex / ogl_tex reported by philip (related to caching) -
thanks!
tex: documented header and improved implementation. add tex_transform_to
for convenience. change tex_write to require going through tex_wrap.
This was SVN commit r2837.
cursor: reflects the above; much simplified now.
ogl_tex: preserve all texture state across reloads. add quality
mechanism (perf boost on older cards). split up upload code. add
ogl_tex_transform(). add more docs.
renderer, GUIrenderer, unifont: bring in line with ogl_tex changes (int
-> uint and call setters before ogl_tex_upload)
GameSetup.cpp: add tex quality mechanism
This was SVN commit r2803.
to that end, provide support for "wrapping" existing textures so that
tex_* and ogl_tex* calls may be used.
also have renderer use ogl_tex for its created-on-the-fly composite
alpha texture
also named atlas's thread (for fun+profit during debugging)
This was SVN commit r2754.
- ogl_tex_bind now supports multitexturing (avoids need to get id and
then bind manually)
- provide nicer API for querying texture properties (no longer one big
getter). improved GUI determination of texture alpha.
- renderer: another see-if-texture-has-alpha and fixed alpha map code
(wasn't checking if all are same size. only worked because the first map
was larger than the rest
This was SVN commit r2647.
- wposix.cpp: initial support for MEM_RESERVE and MEM_COMMIT semantics
in mmap
- cstr: removed no longer necessary serialization header
- xmlutils: wrap new() calls in nommgr/mmgr; allows tracking other
allocs in this file.
- add u64_from_u32
- various minor comments/improvements.
This was SVN commit r2604.