Commit Graph

318 Commits

Author SHA1 Message Date
9ff6768af9 Did some more player color on shields, just did the mask on the oval ones, cause I'm not sure how they will look. Waiting to do more till I have the player color tester in my grubby little hands.
This was SVN commit r1874.
2005-01-30 06:44:27 +00:00
d92996027a Fixed Atlas tooltips that weren't working before.
This was SVN commit r1871.
2005-01-29 23:52:22 +00:00
7c3993d284 just a little bit more color added
This was SVN commit r1870.
2005-01-29 22:22:02 +00:00
1ca0941853 reducing the super bright player color effect
This was SVN commit r1869.
2005-01-29 22:07:42 +00:00
fd5597f974 greyed out textures player color shield textures
This was SVN commit r1868.
2005-01-29 20:20:41 +00:00
ccbe6e44a1 test map for shields and player color
This was SVN commit r1867.
2005-01-29 18:35:55 +00:00
6731faa246 sheild player color test actors
This was SVN commit r1866.
2005-01-29 18:33:09 +00:00
985c4dbaf9 recommitting player color test shields
This was SVN commit r1864.
2005-01-29 18:11:08 +00:00
2722cc6640 Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far.
This was SVN commit r1859.
2005-01-29 16:11:55 +00:00
Fire Giant
bafdbe7f98 Finally fixed the nasty misplaced main menu buttons.
This was SVN commit r1856.
2005-01-28 23:01:25 +00:00
9b7007e546 Reverted map change (since it was broken)
This was SVN commit r1843.
2005-01-27 18:51:37 +00:00
c056d9a545 This was SVN commit r1835. 2005-01-27 11:41:05 +00:00
59227899dc Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
This was SVN commit r1834.
2005-01-27 11:33:27 +00:00
ef6358b187 updated xml files to use the test player color shields
This was SVN commit r1833.
2005-01-27 04:40:04 +00:00
1085250de6 sheilds that have been 'player colorized'
This was SVN commit r1831.
2005-01-27 03:55:12 +00:00
NoMonkey
d7b3d6b0c7 Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
dd7f2c53cf Revised online manual. Added placeholder rollovers to all units. Improved coordinate system.
This was SVN commit r1819.
2005-01-25 22:43:07 +00:00
NoMonkey
c71c360993 This was SVN commit r1806. 2005-01-24 14:06:15 +00:00
0e39146eb4 Fixing a actor mixup I made with the Hellenes
This was SVN commit r1802.
2005-01-24 02:03:40 +00:00
1de3d80f98 Update because png flipping problem was resolved, fixed the persian and roman profiles from some DD changes.
This was SVN commit r1801.
2005-01-24 01:27:16 +00:00
032346a3a9 Changing from dds to png for the civ sheets
This was SVN commit r1800.
2005-01-24 00:46:39 +00:00
2c4b86e9ab Set default number of players for SP games to the max (9 including Gaia).
This was SVN commit r1764.
2005-01-23 12:37:46 +00:00
ebfa5f8d24 Changed resources over to a player object and did some reorganisation of the session start/end code.
This was SVN commit r1763.
2005-01-23 11:50:51 +00:00
fb69ed56b2 sheild stuff:
* Some new sheild meshes
* Reuploading the shield textures because the old ones were S3 instead
of Nvidia
* Some shield actors

This was SVN commit r1762.
2005-01-23 07:58:25 +00:00
9581fbc1e5 Shield textures for the Greeks, Persians, and Romans
This was SVN commit r1750.
2005-01-21 05:20:03 +00:00
d810bb88b1 Uploading 3 civ's sheild textures. (will be modified for player color later)
This was SVN commit r1749.
2005-01-20 07:47:57 +00:00
d5b1e84e0d Place holder animations for all infantry put in place.
This was SVN commit r1748.
2005-01-20 00:07:27 +00:00
c1ff5de88b Updated with new network JS Interfaces
This was SVN commit r1747.
2005-01-19 22:34:29 +00:00
b391fb89ef * Javlin, Slinger, Archer attack animations
* Modified sling mesh
* Fixed Celt Infantry Javelinist actor

This was SVN commit r1745.
2005-01-19 08:31:37 +00:00
1e2cd629f3 Replaced unit histories with Paul's new descriptions.
This was SVN commit r1744.
2005-01-18 20:05:38 +00:00
e62258e47e Reorganised GUI scripts a bit.
This was SVN commit r1743.
2005-01-18 19:29:03 +00:00
1eb9a7872b Integrated Player attributes with the status pane and manual, and created a really rough test map with different player civs.
This was SVN commit r1742.
2005-01-18 18:09:37 +00:00
1c044ac229 Primitive entity player-selection in ScEd
This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
2e58a8fd21 Entities for the Celtic Advanced and Elite units (although they don't actually work; not sure why yet).
This was SVN commit r1726.
2005-01-16 14:16:03 +00:00
986d62a2f5 Did first half of Object Editor. Added the Beautify buttons I missed yesterday.
This was SVN commit r1725.
2005-01-16 13:12:28 +00:00
d202e580b2 Committed some updates for:
* Seems I missed some of the sign xml files when I changed the png to
dds commit
* I changed foundation actors to make it so that they flatten terrain
when you place them - handy for screenshots (place and delete them to
level terrain)
* Uploaded some of the animations I have been working on
* Modified a few of the celtic dudes
* Modified the male meshes because they were holding the shield wrong
* Made a nicer temporary celt texture
* Included the map I used for the "Charge" screenshot

This was SVN commit r1724.
2005-01-16 06:01:51 +00:00
c84ea97601 Implemented first draft of Terrain Editor controls. Increased size of toolbar arrows on Philip's behalf. :)
This was SVN commit r1723.
2005-01-15 22:49:34 +00:00
551bef482a Prevented crash when loading non-existent maps
This was SVN commit r1721.
2005-01-15 17:20:51 +00:00
4c3dea8a14 Just to prove I'm not dead (yet), made a little more progress on the cliff and water controls.
This was SVN commit r1720.
2005-01-14 23:24:36 +00:00
4720a00f98 Made ScEd output entities into an XML file.
Added CStrW::utf8() (used by XMLWriter).

This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
570e3c46d7 Flipped terrain alpha maps again
This was SVN commit r1715.
2005-01-12 13:20:57 +00:00
36718c1c7f Fixed a few of the noticable errors with Bobbo's latest commit.
This was SVN commit r1714.
2005-01-12 06:55:48 +00:00
cb63a8c901 A little of water and cliff painting controls.
This was SVN commit r1713.
2005-01-11 23:18:15 +00:00
cc0acc8691 Fixed UTF-16 encoded file
This was SVN commit r1709.
2005-01-11 16:59:51 +00:00
Aeros
35262fae0b This was SVN commit r1706. 2005-01-11 01:28:00 +00:00
963c56e796 Finished first draft of Edit Elevation controls.
This was SVN commit r1703.
2005-01-10 22:39:53 +00:00
beaa16eeb8 Fixed actor DTD paths
This was SVN commit r1698.
2005-01-10 21:20:21 +00:00
fd80bc2864 Made it so you could click the 0 A.D. logo in the corner in the Editor to return to the Main Menu, as requested by Jason.
This was SVN commit r1692.
2005-01-09 21:53:01 +00:00
949801ad85 A little more Editor; stopping for lunch.
This was SVN commit r1691.
2005-01-09 15:39:51 +00:00
33051d0421 A little more progress on Editor, and some fixes to yesterday's commit (hopefully this won't affect Malte's work).
This was SVN commit r1688.
2005-01-09 13:24:02 +00:00