- Restore original language names, and keep an English fallback in case
the font is missing for some languages.
Fixes: #6023Fixes: #6255
This was SVN commit r25839.
- Remove not included languages from the installer.
- Add credits for other languages, even if they are not included.
Differential Revision: https://code.wildfiregames.com/D3568
This was SVN commit r24927.
The "public" archive needs to be built with the mod mod active, to load
textures.xml files. This saves a few MBs as a side effect.
Fixes#6000
Differential Revision: https://code.wildfiregames.com/D3534
This was SVN commit r24847.
- The MacOs script was not exporting the SVN revision properly.
- Rename the DMG to match the other's conventions.
- Clean up windows installer files ( Fixes#5955 )
Differential Revision: https://code.wildfiregames.com/D3370
This was SVN commit r24763.
- Add a 'dev' option to the mac bundle that's much faster, intended to
quickly test bundle-like behaviour.
- Add an option to only archive the 'mod' folder, intended to speed up
the CI weekly builds and avoid taking too much disk
space.
- Tweak the windows installer, add an option to create a shortcut to the
desktop (Fixes#1637). This uses the readme 'hack'
which appears to be a relatively standard way of doing that.
- Make the scripts executable.
- Update jenkinsfile.
Follows d95550248b
Differential Revision: https://code.wildfiregames.com/D3191
This was SVN commit r24353.
This reworks the OSX bundle script, to run it easily on CI and to
further also build the unix tarballs and the windows installer.
Clean up the MacOS bundle detection, by not forcing a compilation-time
switch.
Clean up shared library compilation: changing the installation name
isn't necessary for 0 A.D.
Differential Revision: https://code.wildfiregames.com/D3161
This was SVN commit r24343.