f1ee2cd66d
Add the notion of render paths and an appropriate configuration option.
...
Add Ogl_Shader and Ogl_Program handle types for shaders/programs loaded
from
files.
In the vertexshader render path, use a vertex program for lighting for
optimization.
This was SVN commit r2853.
2005-10-05 16:42:09 +00:00
0331883a86
Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
...
This was SVN commit r2328.
2005-05-20 17:09:47 +00:00
225446d648
Alternative player-colour rendering, which probably works with lights
...
This was SVN commit r1792.
2005-01-23 22:02:36 +00:00
0a4c838185
Exciting space->tab transformations
...
This was SVN commit r1265.
2004-10-21 15:04:19 +00:00
Calefaction
50dee130ae
Updated to properly support LOD bias settings in config. Fixes mipmap blurryness.
...
This was SVN commit r1254.
2004-10-17 21:01:00 +00:00
notpete
81c829ec4c
Minor changes.
...
This was SVN commit r1217.
2004-10-06 18:44:47 +00:00
138df056bd
Fixed invalid GL code
...
This was SVN commit r924.
2004-08-06 15:01:23 +00:00
15ca5cbf21
newline stomper and fixed warnings
...
This was SVN commit r473.
2004-06-11 02:14:18 +00:00
MarkT
e4fe4ed602
JS Interface to entities. It even partially works now.
...
This was SVN commit r469.
2004-06-10 22:24:03 +00:00
notpete
a7d0c194ad
Reworked model and terrain rendering to use new VertexBuffer classes; many other smaller changes.
...
This was SVN commit r411.
2004-06-07 19:53:58 +00:00
c7a84e84be
added precompiled.h everywhere
...
This was SVN commit r392.
2004-06-03 18:38:14 +00:00
1eaadd38aa
ran everything though mark's newline stomper.
...
This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
6f20408595
Moved from terrain; contains a whole load of changes related to shadows, props and animation.
...
This was SVN commit r302.
2004-05-29 20:51:42 +00:00