NoMonkey
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85ed304a25
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This was SVN commit r1798.
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2005-01-23 23:04:00 +00:00 |
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225446d648
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Alternative player-colour rendering, which probably works with lights
This was SVN commit r1792.
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2005-01-23 22:02:36 +00:00 |
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113d89e148
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Possible texture environment code for single-pass player-colour rendering
This was SVN commit r1754.
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2005-01-22 21:25:27 +00:00 |
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2077698156
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New JavaScript interface for the network client, plus some linux/gcc/misc fixes
This was SVN commit r1730.
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2005-01-17 04:52:02 +00:00 |
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f7e82dbc16
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add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
also prepended ps/ to make location clear.
This was SVN commit r1652.
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2005-01-07 00:47:44 +00:00 |
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a84351441e
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Fixed invalid GL commands (as complained about by 82845G drivers)
This was SVN commit r1612.
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2005-01-02 00:26:48 +00:00 |
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05c4ec0365
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
This was SVN commit r1580.
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2004-12-27 23:27:26 +00:00 |
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465ceff912
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More leak fixes
This was SVN commit r1514.
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2004-12-16 12:41:54 +00:00 |
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b534e640ca
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Resource leak fixes
This was SVN commit r1513.
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2004-12-16 12:01:47 +00:00 |
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6d7d049d89
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Attempted to minimise dependencies between header files (to make compilation minorly faster)
This was SVN commit r1490.
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2004-12-12 19:43:55 +00:00 |
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aa1442e8f8
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Fix for mesh manager crashes (plus some parts of Boost, which may be a little excessive)
This was SVN commit r1488.
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2004-12-12 18:40:00 +00:00 |
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77196dbe06
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less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
This was SVN commit r1467.
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2004-12-07 02:04:38 +00:00 |
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Calefaction
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efe4673f15
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Removed, no longer needed. GLSL replacement coming.
This was SVN commit r1298.
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2004-11-08 22:10:30 +00:00 |
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Calefaction
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11900f8b38
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*** empty log message ***
This was SVN commit r1297.
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2004-11-08 22:10:06 +00:00 |
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3136791492
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Linux/GCC Compat(tm)
This was SVN commit r1284.
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2004-11-07 21:30:47 +00:00 |
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Calefaction
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955ddcf9a1
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More programmable pipeline updates
This was SVN commit r1280.
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2004-10-30 21:57:46 +00:00 |
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Calefaction
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7947293015
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Initial programmable pipeline push
This was SVN commit r1272.
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2004-10-23 18:13:54 +00:00 |
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0a4c838185
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Exciting space->tab transformations
This was SVN commit r1265.
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2004-10-21 15:04:19 +00:00 |
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Calefaction
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50dee130ae
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Updated to properly support LOD bias settings in config. Fixes mipmap blurryness.
This was SVN commit r1254.
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2004-10-17 21:01:00 +00:00 |
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notpete
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81c829ec4c
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Minor changes.
This was SVN commit r1217.
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2004-10-06 18:44:47 +00:00 |
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cb11ff27c2
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startServer() display corruption bug, bug #28
This was SVN commit r1202.
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2004-09-28 16:01:11 +00:00 |
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Calefaction
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4e93961f92
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Minot change. The renderer now no longer does any work unless the game state is indicated as "started" by g_Game->IsGameStarted()
This was SVN commit r1199.
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2004-09-26 04:05:35 +00:00 |
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Calefaction
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f888544789
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*** empty log message ***
This was SVN commit r1198.
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2004-09-24 03:52:32 +00:00 |
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18e016578d
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fix tex_load return value check - Handle invalid <==> <= 0
This was SVN commit r1153.
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2004-09-19 11:39:47 +00:00 |
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167a077bc2
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fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
this came up due to header change - some unnecessary stuff isn't
included by default anymore.
This was SVN commit r1152.
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2004-09-19 11:38:54 +00:00 |
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5a3c99d506
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Removed some debug logging, since the bug seems to have been successfully removed
This was SVN commit r1075.
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2004-08-27 22:10:25 +00:00 |
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9cd4cab693
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A few log categories
This was SVN commit r994.
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2004-08-15 20:57:31 +00:00 |
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138df056bd
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Fixed invalid GL code
This was SVN commit r924.
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2004-08-06 15:01:23 +00:00 |
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5390ff46ae
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Hopefully fixed the infinitely annoying graphics crashes (#1, #3, #9, #10, #14 on the bug tracker)
This was SVN commit r922.
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2004-08-06 11:26:30 +00:00 |
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b2afef529c
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Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
This was SVN commit r912.
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2004-08-05 13:07:51 +00:00 |
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fe1bee706b
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Fixed loads of /W4 warnings, because it's easier than doing anything useful. Added some asserts to check potentially dangerous assumptions, implemented a few missing bits of code, adjusted some comments, etc.
This was SVN commit r814.
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2004-07-24 14:04:40 +00:00 |
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MarkT
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6d8b9e33ef
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Minor additions: Added hotkeys to GUI buttons, camera bookmarking (not sure if this system will stay), shoring up some JS error checking, moved a bunch of constants into the config file and added a new rotation mode.
This was SVN commit r804.
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2004-07-22 16:18:12 +00:00 |
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f171a2faf0
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Fixed something that looked a bit like a bug. Added controlled crashing when VBO creation fails (though it doesn't seem to help at all).
This was SVN commit r791.
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2004-07-21 11:50:23 +00:00 |
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b61b1e805c
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Better error handling! Wow!
This was SVN commit r778.
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2004-07-19 19:05:34 +00:00 |
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d0ba052464
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Fixed subtle bug
This was SVN commit r772.
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2004-07-18 16:06:10 +00:00 |
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82de48832e
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MICROLOG function for high-speed logging of everything that happened just before a crash
This was SVN commit r761.
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2004-07-15 19:29:56 +00:00 |
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c62940201f
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Removed trailing newlines in log messages
This was SVN commit r705.
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2004-07-11 16:05:58 +00:00 |
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561299f899
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Memory leak fix
This was SVN commit r565.
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2004-06-19 20:54:36 +00:00 |
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5cca6d753a
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found GL error by adding oglPrintError everywhere; now removed agian
This was SVN commit r511.
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2004-06-15 02:43:38 +00:00 |
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614420615e
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walk freelist and free the chunks (fixes mem leak)
This was SVN commit r510.
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2004-06-14 16:01:38 +00:00 |
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99b30d61ec
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added dtor to eliminate vertexbuffer mem leak
This was SVN commit r509.
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2004-06-14 16:00:14 +00:00 |
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15ca5cbf21
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newline stomper and fixed warnings
This was SVN commit r473.
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2004-06-11 02:14:18 +00:00 |
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MarkT
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e4fe4ed602
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JS Interface to entities. It even partially works now.
This was SVN commit r469.
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2004-06-10 22:24:03 +00:00 |
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notpete
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c61144cc84
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Redundant; removed.
This was SVN commit r428.
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2004-06-08 18:50:58 +00:00 |
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e4378ffbdc
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added precompiled.h. these need to be newline-fixed also!
This was SVN commit r421.
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2004-06-08 11:50:52 +00:00 |
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notpete
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a7d0c194ad
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Reworked model and terrain rendering to use new VertexBuffer classes; many other smaller changes.
This was SVN commit r411.
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2004-06-07 19:53:58 +00:00 |
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notpete
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4f8ce4b1d4
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Initial revision.
This was SVN commit r410.
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2004-06-07 19:52:37 +00:00 |
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cd3755b935
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added headers (needed if !HAVE_PCH)
This was SVN commit r398.
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2004-06-04 17:23:39 +00:00 |
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c7a84e84be
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added precompiled.h everywhere
This was SVN commit r392.
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2004-06-03 18:38:14 +00:00 |
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MarkT
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d32be2011f
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Pathfinding tweaks; coldet fixes.
This was SVN commit r379.
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2004-06-03 02:20:48 +00:00 |
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3abf9ac4b5
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lots of type fixes; types.h is now a convenience wrapper on top of the standard uintN_t routines
This was SVN commit r334.
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2004-06-01 17:34:12 +00:00 |
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1eaadd38aa
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ran everything though mark's newline stomper.
This was SVN commit r322.
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2004-05-30 00:46:58 +00:00 |
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notpete
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2d0ce81aee
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Optimistic bogus newline fix.
This was SVN commit r317.
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2004-05-29 23:35:46 +00:00 |
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notpete
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2cbc27174c
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Moved from terrain directory.
This was SVN commit r304.
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2004-05-29 20:53:40 +00:00 |
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notpete
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e5108b095f
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Initial revision; placeholder hardware p-buffers. Needs major revision or replacement.
This was SVN commit r303.
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2004-05-29 20:52:58 +00:00 |
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notpete
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6f20408595
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Moved from terrain; contains a whole load of changes related to shadows, props and animation.
This was SVN commit r302.
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2004-05-29 20:51:42 +00:00 |
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