|
4a45724ef2
|
Updated water shaders to support darkening when out of LOS.
This was SVN commit r4269.
|
2006-08-31 23:55:39 +00:00 |
|
|
c97129d711
|
Added water murkiness parameters to shaders.
This was SVN commit r4014.
|
2006-06-22 21:11:56 +00:00 |
|
|
ccb468e337
|
Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should).
This was SVN commit r3920.
|
2006-05-31 22:39:29 +00:00 |
|
|
7ac2fc94a9
|
Updates to the water shaders and a fix to stamina bar display on ships.
This was SVN commit r3903.
|
2006-05-28 22:00:01 +00:00 |
|
|
36533151d6
|
Small water tweaks, and TGA (lossless) versions of the water textures.
This was SVN commit r3899.
|
2006-05-28 09:52:34 +00:00 |
|
|
27c38e2fc8
|
Full fancy water shaders.
This was SVN commit r3896.
|
2006-05-28 02:10:23 +00:00 |
|
|
965b4c9f92
|
Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet.
This was SVN commit r3892.
|
2006-05-25 05:43:32 +00:00 |
|