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a553182f6a
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More header-file rejigging.
This was SVN commit r3993.
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2006-06-09 18:32:00 +00:00 |
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5f7855f7f0
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
This was SVN commit r3930.
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2006-06-02 02:10:27 +00:00 |
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3d26549032
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
This was SVN commit r3802.
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2006-04-23 23:14:18 +00:00 |
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MarkT
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d6c4bf3302
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Changes to actor speed specifications.
This was SVN commit r2350.
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2005-05-27 00:38:30 +00:00 |
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MarkT
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86dc351205
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Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
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2005-05-10 07:13:25 +00:00 |
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MarkT
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bcabe3aa53
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Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
This was SVN commit r2157.
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2005-04-22 07:12:55 +00:00 |
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MarkT
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25fdbfd931
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Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
This was SVN commit r1733.
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2005-01-18 00:46:18 +00:00 |
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2077698156
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New JavaScript interface for the network client, plus some linux/gcc/misc fixes
This was SVN commit r1730.
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2005-01-17 04:52:02 +00:00 |
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MarkT
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793794649f
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Combat code, some scripting, broken network, and fixed some bugs.
This was SVN commit r1301.
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2004-11-11 07:09:32 +00:00 |
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3136791492
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Linux/GCC Compat(tm)
This was SVN commit r1284.
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2004-11-07 21:30:47 +00:00 |
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MarkT
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d33d2e4450
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Added some support for user profiles
This was SVN commit r1270.
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2004-10-23 14:39:28 +00:00 |
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MarkT
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3469e90636
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Couple of files missing from previous commit.
This was SVN commit r1222.
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2004-10-07 19:35:08 +00:00 |
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