MarkT
bb7a22f32a
First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
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This was SVN commit r2090.
2005-03-30 16:14:19 +00:00
f19d8dafee
improved update frequency and accuracy of progress bar (by splitting up more init functions).
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also add thunk mechanism to ease binding to member functions;
finally, added instrumentation to measure how long functions really take
This was SVN commit r2038.
2005-03-22 21:00:56 +00:00
6d792365aa
rough but functional loading progress bar support.
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numerous TODOs remaining - initial update instead of only after
completing first job; fix GUI overdraw issue; decrease granularity
(currently only 3 updates)
This was SVN commit r2033.
2005-03-22 02:17:55 +00:00
308535d58d
add instrumentation to see what's slow when starting a session
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renderer: also move list of alpha maps here from InitResources
This was SVN commit r2007.
2005-03-18 22:02:20 +00:00
d29833e4ed
mouse_x/y => g_mouse_x/y
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This was SVN commit r1767.
2005-01-23 17:35:36 +00:00
2077698156
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
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This was SVN commit r1730.
2005-01-17 04:52:02 +00:00
618c6cbbe7
Avoid flickering when zooming at near-zero speeds
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This was SVN commit r1639.
2005-01-04 22:16:03 +00:00
465ceff912
More leak fixes
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This was SVN commit r1514.
2004-12-16 12:41:54 +00:00
6d7d049d89
Attempted to minimise dependencies between header files (to make compilation minorly faster)
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This was SVN commit r1490.
2004-12-12 19:43:55 +00:00
a2a6f29ab3
s/Prometheus/Pyrogenesis/
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This was SVN commit r1459.
2004-12-05 21:56:09 +00:00
MarkT
793794649f
Combat code, some scripting, broken network, and fixed some bugs.
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This was SVN commit r1301.
2004-11-11 07:09:32 +00:00
cb11ff27c2
startServer() display corruption bug, bug #28
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This was SVN commit r1202.
2004-09-28 16:01:11 +00:00
d79dad28d0
Fixed scrolling for windowed mode - stop scrolling when the mouse moves outside the window
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This was SVN commit r1005.
2004-08-16 14:33:26 +00:00
b2afef529c
Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
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This was SVN commit r912.
2004-08-05 13:07:51 +00:00
MarkT
2b396ccb57
Minor improvements to some simulation code.
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This was SVN commit r887.
2004-08-02 23:14:54 +00:00
09f47d6820
Core Classes Reorganization:
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- g_Terrain and g_Camera totally eradicated as globals, is now m_Terrain
of CWorld and m_Camera of CGameView
- terrainMain.cpp is almost completely empty with functionality moved
into the relevant core classes
- Miscellaneous global functions moved into Core Classes (mostly
GameView)
This was SVN commit r865.
2004-07-31 15:57:18 +00:00
415662c4cd
First set of Core Classes changes! w00t :P
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This was SVN commit r823.
2004-07-27 21:00:53 +00:00