547293ee49
Atlas: Vaguely usable object placement code. Bug fixes.
...
This was SVN commit r3186.
2005-12-02 21:08:10 +00:00
124f7171bd
More reliable texture blending. Resource unloading. Minor fixes.
...
This was SVN commit r3106.
2005-11-06 05:05:07 +00:00
faaee7d1b5
Atlas: Terrain painting
...
This was SVN commit r3092.
2005-11-05 04:59:54 +00:00
faa6a78304
Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame).
...
This was SVN commit r2887.
2005-10-10 03:35:32 +00:00
aa1348b6a8
Atlas: Disable LOS when editing. Set up initial terrain data before starting CGame (since initialisation of LOS (and probably other things in the future) wants to know about the terrain).
...
World: Deallocate LOSManager.
This was SVN commit r2877.
2005-10-09 04:29:58 +00:00
7ebdefec4b
Atlas: improved brushes
...
This was SVN commit r2875.
2005-10-09 03:26:16 +00:00
4a7d0e9038
Config: Changed -e to -entgraph (to avoid conflicts with -editor).
...
Premake: Don't compile Atlas when compiling ScEd, though I can't
remember why.
Atlas: Load existing maps.
This was SVN commit r2720.
2005-09-14 05:37:52 +00:00
549150fe38
Atlas: simple camera control and terrain editing.
...
Terrain: added terrain-editing code to CTerrain, for better
encapsulation or something.
Console: simplified screen resizing.
Game/etc: removed some unnecessary header file inclusions.
This was SVN commit r2459.
2005-07-03 16:25:48 +00:00
cf37e9cbe6
Atlas: Added a button. Reorganised game<->UI communication system.
...
main.cpp: Allowed correct operation when not calling Init/Shutdown.
Game.cpp: Stopped complaint when starting game with no GUI.
This was SVN commit r2446.
2005-06-27 23:04:34 +00:00