d805c87249
Send messages when formation members hit fail to find a path or are obstructed.
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This was SVN commit r12613.
2012-09-03 02:59:15 +00:00
38ea080d25
Increase the AI's js runtime size to 32 MB for the time being.
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This was SVN commit r12594.
2012-09-02 01:50:16 +00:00
89c8bccbde
Sound system patch by stwf:
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Fixes sound system to work with archives (use VFS files instead of
POSIX), fixes #1604 .
Improves error handling and logging, refs #1594 .
Allows sound to be disabled with -nosound/-quickstart runtime options or
--without-audio build option, fixes #1609 , #1614 .
Experimentally increases default buffer size to help prevent sound
stoppages.
This was SVN commit r12566.
2012-08-31 19:08:41 +00:00
9fcb7cc738
Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation.
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This was SVN commit r12563.
2012-08-31 08:20:36 +00:00
7e382fc26f
CCmpUnitMotion::MoveToPointRange should ignore unit radius, so it correctly returns false when called repeatedly for large units.
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This was SVN commit r12511.
2012-08-22 06:13:23 +00:00
66012e2e2c
Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600 .
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This was SVN commit r12486.
2012-08-20 01:38:39 +00:00
3653fe5d3a
Added support for putting technologies in folders. Fixes #1462 .
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This was SVN commit r12440.
2012-08-15 22:25:25 +00:00
011ba8255e
New sound system implementation by stwf, refs #1223 , #961 .
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Enables audio on OS X, refs #685 , #931 .
Fixes music not playing after a game, refs #946 .
This was SVN commit r12428.
2012-08-15 00:10:44 +00:00
613f845095
Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551 .
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This was SVN commit r12337.
2012-08-09 19:06:01 +00:00
791752c7a4
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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This was SVN commit r12315.
2012-08-08 05:18:20 +00:00
648e68e49c
smooth LOS
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This was SVN commit r12304.
2012-08-06 22:38:42 +00:00
c0f522fd20
Use upper camel case for member variables
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This was SVN commit r12298.
2012-08-06 16:46:54 +00:00
2c642fc68e
Uninitialized variable was causing nondeterministic weirdness in Atlas.
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This was SVN commit r12275.
2012-08-04 16:56:09 +00:00
be31d3a9e7
Added a function for finding colliding entities with identical control groups. Refs #1529 .
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This was SVN commit r12269.
2012-08-03 16:36:40 +00:00
692795e56e
Added engine-side obstruction group sanitizing, saving, and loading. Refs #1566
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This was SVN commit r12258.
2012-08-01 21:38:13 +00:00
3c0bd23108
Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365 .
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This was SVN commit r12241.
2012-07-30 21:06:54 +00:00
4264166acf
Detect when units aren't in the world and hide their selection rings. Based on patch by dvangennip. Refs #1365 .
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This was SVN commit r12239.
2012-07-30 04:45:33 +00:00
2c8adb1aea
Adds support for Boost.Filesystem v3, the only option in Boost 1.50. Fixes #1527 . Refs #1360
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This was SVN commit r12229.
2012-07-29 23:04:22 +00:00
89399e08e6
Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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This was SVN commit r12148.
2012-07-19 04:45:01 +00:00
51b9fa6186
Uses xml attributes instead of elements for obstructions shapes.
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This was SVN commit r12093.
2012-07-12 20:00:38 +00:00
2c5933912c
Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385 , refs #619 .
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This was SVN commit r12081.
2012-07-08 16:25:33 +00:00
99d04e93bb
Implements global tech modification function. Fixes #1358 , refs #1520 .
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Applies tech modifications to template data returned by GuiInterface.
Extends engine to load arbitrary global scripts, separates this from RNG
replacement. Refs #1193 .
Loads global scripts for most script contexts for consistency.
Adds simulation tests for global scripts.
This was SVN commit r12056.
2012-07-03 02:16:45 +00:00
ebe5b66ba3
Fix test failure caused by f660f834bf
.
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This was SVN commit r12014.
2012-06-24 21:03:46 +00:00
f660f834bf
Added default, arbitrary-sized Footprint component to actor entities. Makes their selection outlines show up in Atlas. Fixes #1477 .
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This was SVN commit r11997.
2012-06-23 21:12:51 +00:00
8dc36bed4e
Fixes error in actor viewer caused by 962da61f12
. Fixes #1499
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This was SVN commit r11973.
2012-06-14 22:47:57 +00:00
637c09b204
Add support for OpenBSD. Fixes #1463 .
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Backport os_getversion from premake4.4-beta4 and extend it to support
POSIX-compilant systems.
Add some missing newlines at the end of file as these cause warnings on
OpenBSD.
Update the config paths.
This was SVN commit r11970.
2012-06-13 20:43:56 +00:00
4ac52a3c47
Fixes bug in percentage map explored calculation. Refs #1334
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This was SVN commit r11957.
2012-06-09 23:04:27 +00:00
2243f699fc
Fix test failure.
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Fix entity placement on Phoenician Levant.
This was SVN commit r11951.
2012-06-08 19:17:31 +00:00
962da61f12
Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334 .
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This was SVN commit r11949.
2012-06-08 04:41:39 +00:00
6b50a660b9
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
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This was SVN commit r11944.
2012-06-06 19:37:03 +00:00
137b6dd338
Queued orders for rally points. Fixes #1053 and #1211 .
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This was SVN commit r11909.
2012-05-24 18:25:31 +00:00
c4d6019599
Add garrison order sound and remove the old garrison sound.
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Fix some map errors, tabs in templates and update docs.
This was SVN commit r11891.
2012-05-20 15:44:57 +00:00
f72d820cd4
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
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This was SVN commit r11886.
2012-05-19 23:07:41 +00:00
d67d2e2370
Updated some documentation in CmpObstructionManager
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This was SVN commit r11766.
2012-05-05 23:10:25 +00:00
490182ddd0
Wall placement. Closes #786 .
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This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
32d2927449
Adds UTF-8 support for JavaScript files.
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This was SVN commit r11750.
2012-05-04 21:48:46 +00:00
da4c1c8f2b
Fixes handling of UTF-8 encoded JSON files (stripping BOM if necessary). Fixes #1375 .
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This was SVN commit r11739.
2012-05-04 03:46:05 +00:00
58836c624a
Read formations from civ JSON files. Fixes #1234 , #601 .
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This was SVN commit r11735.
2012-05-03 23:32:10 +00:00
6f06d7e69e
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This was SVN commit r11714.
2012-05-01 23:01:40 +00:00
9173f3c81f
This was SVN commit r11713.
2012-05-01 22:54:02 +00:00
030771907e
This was SVN commit r11712.
2012-05-01 22:52:24 +00:00
fc47098743
Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357 .
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This was SVN commit r11711.
2012-05-01 22:44:27 +00:00
61fad4a2b5
Fixed strange selection ring fadeout on unit deselection in Atlas
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This was SVN commit r11634.
2012-04-22 17:49:43 +00:00
34fc883317
Pretty unit selection overlay rings. Fixes #824 .
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This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
4c372aa6d8
Remove some unused component setters
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This was SVN commit r11602.
2012-04-21 13:12:36 +00:00
755e407aeb
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
54fb33841e
Fix some issues.
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This was SVN commit r11537.
2012-04-17 20:44:18 +00:00
c56f96040e
Implement healing. Fixes #999 .
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This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
f3617822e0
Make AlwaysVisible objects always visible in shader mode. Fixes #908 .
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This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
8680c6ce06
Delete rally point marker entity when entity is destroyed. Fixes #1254 .
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This was SVN commit r11409.
2012-03-28 23:09:05 +00:00