df1a779d76
# Updates to water rendering (more effects).
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This was SVN commit r4318.
2006-09-10 05:31:41 +00:00
3195893d1c
# MacOS X compat (part 1)
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- u_anim_name disambiguation
- fix implementation of finite (use our fpclassify instead of compiler's
routine)
- รค -> ae
- workaround for MAP_ANONYMOUS
- fix GLint in ogl.cpp
- add include for SIZE_MAX in string_s
- avoid PIC clobbered error and speed up rdtsc a bit
- add include for stat
This was SVN commit r4170.
2006-07-26 14:04:52 +00:00
2b0e5d0b42
# Added parameters to control water murkiness.
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This was SVN commit r4013.
2006-06-22 21:11:18 +00:00
039f26f0c3
Fixed editor brokenness.
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# More useful environment (water, lighting) editing
(now saved into the map files).
Fixed no-PCH a bit.
This was SVN commit r4002.
2006-06-11 07:03:59 +00:00
67ede785d5
Updates to water and a fix for a rendering bug with bar textures
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This was SVN commit r3902.
2006-05-28 21:58:56 +00:00
106f59c5c7
# Added fancy water.
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This was SVN commit r3897.
2006-05-28 02:13:32 +00:00
f0615df318
# Initial work on fancy water.
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Also, horizon height (skybox vertical offset) can now be set from the
console with renderer.horizonHeight.
This was SVN commit r3893.
2006-05-25 05:46:17 +00:00
ed38414b41
Texture converter, DevIL: ABGR DDS support.
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Textures: converted ARGB to ABGR.
Misc: warning fixes, etc.
This was SVN commit r3631.
2006-03-14 21:29:19 +00:00
b889826a3d
Some Linux compile fixes over the place.
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Create TerrainRenderer, ShadowMap and WaterManager classes to divide
CRenderer's functions into more logical units.
This was SVN commit r3332.
2006-01-07 01:04:26 +00:00