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acbed7a656
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Vercingetorix, our first Celtic hero (minus his horse)
This was SVN commit r3545.
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2006-02-21 10:56:02 +00:00 |
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008d487d2c
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This was SVN commit r3537.
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2006-02-19 02:40:40 +00:00 |
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51cbee9f39
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Gave the fauna horse random textures
This was SVN commit r3484.
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2006-02-08 02:25:30 +00:00 |
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efc45aac23
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This was SVN commit r3453.
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2006-02-01 00:58:17 +00:00 |
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79767e2e1b
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This was SVN commit r3452.
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2006-02-01 00:57:44 +00:00 |
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f5dec3e4ab
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This was SVN commit r3451.
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2006-02-01 00:57:19 +00:00 |
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72cc581c2e
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Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
This was SVN commit r3419.
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2006-01-23 16:16:59 +00:00 |
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5c5c6cd469
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New actors to play with new animations
This was SVN commit r3391.
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2006-01-22 06:37:51 +00:00 |
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d6ec773887
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Two-sworded Themistocles to test out Wijit's new "wild and crazy" animations.
This was SVN commit r3366.
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2006-01-17 08:10:56 +00:00 |
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e45a9afaf0
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run tweaks
This was SVN commit r3347.
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2006-01-09 03:28:31 +00:00 |
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5633336231
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trying to test out the running stuff - deleting some old actors for the celts we no longer need
This was SVN commit r3346.
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2006-01-09 03:13:45 +00:00 |
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6dfe5b082b
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tartan fixes
This was SVN commit r3322.
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2005-12-31 12:24:25 +00:00 |
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5487d069c4
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Female fixes - new head, new head texture, new dress mesh, new celtic texture
This was SVN commit r3321.
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2005-12-31 12:16:52 +00:00 |
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ed86f34d20
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Giving the Macedonian hero a sarissa. ;)
This was SVN commit r3320.
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2005-12-31 03:32:18 +00:00 |
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892ae838ef
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Fixing the phalanx stuff - new shields, and a walk animation
This was SVN commit r3317.
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2005-12-31 02:09:18 +00:00 |
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e2d6417c2f
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New animations - phalanx, celt taunts, and also a new woman walk and idle
This was SVN commit r3315.
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2005-12-30 09:43:00 +00:00 |
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9710f3ee72
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This was SVN commit r3314.
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2005-12-30 09:07:38 +00:00 |
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991e1430cf
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Temp Actors of dead units to use in screenshots
This was SVN commit r3313.
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2005-12-30 06:54:02 +00:00 |
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f625290a39
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Gave main-line Hellene spearmen the "standard" length spear.
This was SVN commit r3286.
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2005-12-25 08:27:49 +00:00 |
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91d5d9da28
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Female updates
This was SVN commit r3285.
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2005-12-24 13:15:50 +00:00 |
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74b8c5b15f
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More Greek unit tweaks
This was SVN commit r3266.
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2005-12-17 20:45:27 +00:00 |
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299248ec46
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Entity fixes, new greek material
This was SVN commit r3259.
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2005-12-16 13:03:53 +00:00 |
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3dc4d7d184
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Removed the gaia_ designation from gaia entities, at Jason's request.
This was SVN commit r3254.
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2005-12-16 05:37:27 +00:00 |
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b14dc940ef
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New entities and associated changes to scripts.
This was SVN commit r3248.
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2005-12-15 21:55:18 +00:00 |
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00a15f0ccb
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Here are the celt ships!
This was SVN commit r3244.
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2005-12-14 09:23:15 +00:00 |
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15be1474bc
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Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
This was SVN commit r3243.
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2005-12-14 04:53:53 +00:00 |
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8d3df809bb
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fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
This was SVN commit r3234.
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2005-12-12 07:47:11 +00:00 |
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Aeros
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78cc73481c
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This was SVN commit r3228.
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2005-12-11 04:11:08 +00:00 |
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14ecaf2f08
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oops wrong material type - fixed
This was SVN commit r3224.
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2005-12-11 02:04:09 +00:00 |
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5e12267025
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Balrog for Philip (all in temporary/test folders to be removed prior to release)
This was SVN commit r3223.
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2005-12-11 00:08:30 +00:00 |
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Aeros
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ce3bd33d76
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grass clumps
This was SVN commit r3206.
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2005-12-07 07:51:19 +00:00 |
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Aeros
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15ce055695
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This was SVN commit r3191.
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2005-12-03 11:05:00 +00:00 |
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48ef5c0a32
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Greek Ships!
This was SVN commit r3189.
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2005-12-03 00:50:19 +00:00 |
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Aeros
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760b915d54
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bobby - added large oaks and tweaked scale on normal oaks
This was SVN commit r3169.
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2005-11-22 07:22:09 +00:00 |
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fd7af9481a
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Siege wagons for the packed versions of the siege weapons
This was SVN commit r3168.
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2005-11-21 10:40:26 +00:00 |
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560e4d5077
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Greek Siege Weapons
This was SVN commit r3153.
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2005-11-19 11:22:57 +00:00 |
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c2b3157b8d
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test objects for the renderer
This was SVN commit r3147.
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2005-11-18 12:57:31 +00:00 |
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Aeros
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bd7078161c
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Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
This was SVN commit r3139.
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2005-11-16 09:05:29 +00:00 |
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Aeros
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96aea16461
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This was SVN commit r3137.
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2005-11-14 00:54:41 +00:00 |
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c38352703e
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Greek horse cavalry stuff
This was SVN commit r3132.
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2005-11-13 11:38:29 +00:00 |
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f27cab84f8
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Finishing of the last of the greek buildings for Milestone VII
This was SVN commit r3126.
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2005-11-09 09:53:50 +00:00 |
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Aeros
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9305db42a2
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Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
This was SVN commit r3125.
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2005-11-09 09:18:05 +00:00 |
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d3441f3f48
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This was SVN commit r3082.
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2005-11-03 00:07:13 +00:00 |
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32ee913936
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Gallic Fortress
This was SVN commit r3077.
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2005-11-02 02:04:10 +00:00 |
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ab0afbb299
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Celt special building
This was SVN commit r3076.
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2005-11-01 10:33:09 +00:00 |
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f1877c0493
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First draft of the celt turf wall - deletion of some old unused celt meshes.
This was SVN commit r3074.
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2005-11-01 04:41:50 +00:00 |
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abee717a26
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Few more updates for the celt buildings
This was SVN commit r3045.
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2005-10-29 09:26:17 +00:00 |
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e8540b29bd
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Celt Structure updates
This was SVN commit r3042.
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2005-10-29 00:27:34 +00:00 |
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271b66965d
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This was SVN commit r3038.
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2005-10-28 05:14:44 +00:00 |
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e56f8341dc
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This was SVN commit r3034.
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2005-10-27 08:46:46 +00:00 |
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