Commit Graph

207 Commits

Author SHA1 Message Date
acbed7a656 Vercingetorix, our first Celtic hero (minus his horse)
This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
008d487d2c This was SVN commit r3537. 2006-02-19 02:40:40 +00:00
51cbee9f39 Gave the fauna horse random textures
This was SVN commit r3484.
2006-02-08 02:25:30 +00:00
efc45aac23 This was SVN commit r3453. 2006-02-01 00:58:17 +00:00
79767e2e1b This was SVN commit r3452. 2006-02-01 00:57:44 +00:00
f5dec3e4ab This was SVN commit r3451. 2006-02-01 00:57:19 +00:00
72cc581c2e Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
This was SVN commit r3419.
2006-01-23 16:16:59 +00:00
5c5c6cd469 New actors to play with new animations
This was SVN commit r3391.
2006-01-22 06:37:51 +00:00
d6ec773887 Two-sworded Themistocles to test out Wijit's new "wild and crazy" animations.
This was SVN commit r3366.
2006-01-17 08:10:56 +00:00
e45a9afaf0 run tweaks
This was SVN commit r3347.
2006-01-09 03:28:31 +00:00
5633336231 trying to test out the running stuff - deleting some old actors for the celts we no longer need
This was SVN commit r3346.
2006-01-09 03:13:45 +00:00
6dfe5b082b tartan fixes
This was SVN commit r3322.
2005-12-31 12:24:25 +00:00
5487d069c4 Female fixes - new head, new head texture, new dress mesh, new celtic texture
This was SVN commit r3321.
2005-12-31 12:16:52 +00:00
ed86f34d20 Giving the Macedonian hero a sarissa. ;)
This was SVN commit r3320.
2005-12-31 03:32:18 +00:00
892ae838ef Fixing the phalanx stuff - new shields, and a walk animation
This was SVN commit r3317.
2005-12-31 02:09:18 +00:00
e2d6417c2f New animations - phalanx, celt taunts, and also a new woman walk and idle
This was SVN commit r3315.
2005-12-30 09:43:00 +00:00
9710f3ee72 This was SVN commit r3314. 2005-12-30 09:07:38 +00:00
991e1430cf Temp Actors of dead units to use in screenshots
This was SVN commit r3313.
2005-12-30 06:54:02 +00:00
f625290a39 Gave main-line Hellene spearmen the "standard" length spear.
This was SVN commit r3286.
2005-12-25 08:27:49 +00:00
91d5d9da28 Female updates
This was SVN commit r3285.
2005-12-24 13:15:50 +00:00
74b8c5b15f More Greek unit tweaks
This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
299248ec46 Entity fixes, new greek material
This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
3dc4d7d184 Removed the gaia_ designation from gaia entities, at Jason's request.
This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
b14dc940ef New entities and associated changes to scripts.
This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb Here are the celt ships!
This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
15be1474bc Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
This was SVN commit r3243.
2005-12-14 04:53:53 +00:00
8d3df809bb fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
Aeros
78cc73481c This was SVN commit r3228. 2005-12-11 04:11:08 +00:00
14ecaf2f08 oops wrong material type - fixed
This was SVN commit r3224.
2005-12-11 02:04:09 +00:00
5e12267025 Balrog for Philip (all in temporary/test folders to be removed prior to release)
This was SVN commit r3223.
2005-12-11 00:08:30 +00:00
Aeros
ce3bd33d76 grass clumps
This was SVN commit r3206.
2005-12-07 07:51:19 +00:00
Aeros
15ce055695 This was SVN commit r3191. 2005-12-03 11:05:00 +00:00
48ef5c0a32 Greek Ships!
This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
Aeros
760b915d54 bobby - added large oaks and tweaked scale on normal oaks
This was SVN commit r3169.
2005-11-22 07:22:09 +00:00
fd7af9481a Siege wagons for the packed versions of the siege weapons
This was SVN commit r3168.
2005-11-21 10:40:26 +00:00
560e4d5077 Greek Siege Weapons
This was SVN commit r3153.
2005-11-19 11:22:57 +00:00
c2b3157b8d test objects for the renderer
This was SVN commit r3147.
2005-11-18 12:57:31 +00:00
Aeros
bd7078161c Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
This was SVN commit r3139.
2005-11-16 09:05:29 +00:00
Aeros
96aea16461 This was SVN commit r3137. 2005-11-14 00:54:41 +00:00
c38352703e Greek horse cavalry stuff
This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
f27cab84f8 Finishing of the last of the greek buildings for Milestone VII
This was SVN commit r3126.
2005-11-09 09:53:50 +00:00
Aeros
9305db42a2 Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
This was SVN commit r3125.
2005-11-09 09:18:05 +00:00
d3441f3f48 This was SVN commit r3082. 2005-11-03 00:07:13 +00:00
32ee913936 Gallic Fortress
This was SVN commit r3077.
2005-11-02 02:04:10 +00:00
ab0afbb299 Celt special building
This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
f1877c0493 First draft of the celt turf wall - deletion of some old unused celt meshes.
This was SVN commit r3074.
2005-11-01 04:41:50 +00:00
abee717a26 Few more updates for the celt buildings
This was SVN commit r3045.
2005-10-29 09:26:17 +00:00
e8540b29bd Celt Structure updates
This was SVN commit r3042.
2005-10-29 00:27:34 +00:00
271b66965d This was SVN commit r3038. 2005-10-28 05:14:44 +00:00
e56f8341dc This was SVN commit r3034. 2005-10-27 08:46:46 +00:00