Commit Graph

14 Commits

Author SHA1 Message Date
1840bb3507 Stop units walking outside the edges of circular maps.
Switch the GUI between square/circular minimap automatically.

This was SVN commit r8500.
2010-10-30 18:25:34 +00:00
e13196e7a2 Fix serialization of most components
This was SVN commit r8449.
2010-10-23 19:59:40 +00:00
3d8d354a18 # Optimise spatial queries.
This was SVN commit r8136.
2010-09-19 18:08:56 +00:00
2b57f4f998 # Initial support for formation movement.
Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.

This was SVN commit r8058.
2010-09-03 09:55:14 +00:00
4e1b6d08f4 Fix lithobolos size and projectile.
Fix projectiles launching from actors with no ammo prop.
Fix default camera location on maps with no civ centers.
Avoid units getting stuck on the edges of buildings.

This was SVN commit r7950.
2010-08-14 22:11:32 +00:00
423b31c130 Fix units trying to move outside themselves when ordered to their current location.
Remove redundant comparisons in pathfinder.
Simplify range query result ordering.
Avoid throwing exception on script errors in debug serializer.

This was SVN commit r7828.
2010-07-31 21:22:39 +00:00
96a73bb580 Discourage units from walking outside the map.
Improve pathfinder performance by avoiding unnecessary grid
recalculations.

This was SVN commit r7806.
2010-07-25 14:11:21 +00:00
dff694f0f0 Fix units spawning on top of each other.
Add type-safety to prevent that kind of bug happening again.

This was SVN commit r7691.
2010-07-04 17:19:38 +00:00
828400d82e # Support floating units in new simulation system.
Fix rendering of underwater lines.
Fix rendering of unit selection outlines in Atlas.
Remove some obsolete hotkeys.

This was SVN commit r7589.
2010-05-27 23:23:53 +00:00
f33706bf8b Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
dd809f83e8 # Add documentation of the entity template XML file format.
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491.

This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
a5b8ec6028 Add obstruction debug mode, with GUI toggle.
Make pathfinder debug mode off by default, with GUI toggle.

This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
0f0a3774d0 Split collision detection out of pathfinder so it can be used more widely.
Support collision detection of footprints.

This was SVN commit r7359.
2010-03-17 23:01:12 +00:00