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fc4a8c3206
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A little more work on the Map Creator GUI of the Editor, which is slightly broken and I'll continue with it after Malte's done his update.
This was SVN commit r1673.
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2005-01-08 18:25:09 +00:00 |
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31a0f97302
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added mountains_galore.pmp
added mountains_night.pmp
This was SVN commit r1672.
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2005-01-08 17:56:57 +00:00 |
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ebb50bfddb
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Fix for the sign that is way off in the distance.
This was SVN commit r1671.
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2005-01-08 17:26:33 +00:00 |
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3ae97143ba
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Fix those persian icon sheets that I somehow bungled up earlier this week.
This was SVN commit r1670.
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2005-01-08 07:59:28 +00:00 |
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d5b7959b88
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Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
This was SVN commit r1649.
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2005-01-05 20:37:51 +00:00 |
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7b645acf5b
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1648.
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2005-01-05 20:19:41 +00:00 |
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45b82330fd
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1647.
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2005-01-05 20:14:46 +00:00 |
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c7de44ac74
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1646.
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2005-01-05 20:11:29 +00:00 |
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82ec5c029f
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1645.
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2005-01-05 20:03:19 +00:00 |
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a6c41eb2fe
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1644.
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2005-01-05 19:58:58 +00:00 |
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c04a18f627
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1643.
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2005-01-05 19:55:32 +00:00 |
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eb94902fe5
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Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
This was SVN commit r1638.
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2005-01-04 22:12:56 +00:00 |
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f9d4b15299
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Few changes to the unit files for the new heads
This was SVN commit r1633.
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2005-01-04 08:24:37 +00:00 |
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e7c6299c54
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A few placeholder textures for the new civ heads
This was SVN commit r1632.
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2005-01-04 08:05:58 +00:00 |
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547cd7cf74
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A few alternate head meshes
This was SVN commit r1631.
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2005-01-04 08:05:18 +00:00 |
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0e66af7172
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placeholder head actors for the civs
This was SVN commit r1630.
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2005-01-04 08:04:46 +00:00 |
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42eb12f6e4
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This was SVN commit r1629.
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2005-01-04 05:46:39 +00:00 |
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7585337186
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Eliminated unneeded actors from the /units folder
This was SVN commit r1628.
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2005-01-04 05:22:04 +00:00 |
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18f2f1ce94
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Some fixes for the unit actors before I go through and elite the extra not needed stuff.
This was SVN commit r1627.
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2005-01-04 04:28:51 +00:00 |
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1890bae0d2
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Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
This was SVN commit r1626.
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2005-01-03 23:27:36 +00:00 |
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bb8022e8c7
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Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
This was SVN commit r1622.
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2005-01-03 13:11:53 +00:00 |
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ddc7b6ceef
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Meshes for the new units and some animal meshes
This was SVN commit r1621.
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2005-01-03 09:03:39 +00:00 |
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9a6b10a3c6
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Actors for placeholder signs and props actors for propped dude
This was SVN commit r1620.
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2005-01-03 08:48:18 +00:00 |
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d9e405c49d
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Actors for the placeholder units
This was SVN commit r1619.
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2005-01-03 08:25:49 +00:00 |
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8e0b0eda4c
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Dude Head update UVW's
This was SVN commit r1618.
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2005-01-03 08:25:29 +00:00 |
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88a2b0f158
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place holder textures for some helmets, a new dude head texture, and updated weapons skin
This was SVN commit r1617.
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2005-01-03 08:24:24 +00:00 |
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9acdfd40fd
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placeholder textures for the placeholder units
This was SVN commit r1616.
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2005-01-03 08:18:18 +00:00 |
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2c892001d4
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Some temporary placeholder stuff. Mainly props for the prop dude and signs for the placeholder units
This was SVN commit r1615.
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2005-01-03 08:14:40 +00:00 |
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ce1c4b8ef9
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Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk.
This was SVN commit r1614.
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2005-01-03 05:16:31 +00:00 |
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bdc0073b16
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Added product/company watermark to aid in taking official screenshots. Press W to toggle it.
This was SVN commit r1613.
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2005-01-02 19:25:22 +00:00 |
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a8b7c8c0cf
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A little more GUI stuff.
This was SVN commit r1610.
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2005-01-01 19:20:42 +00:00 |
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daebe3fec1
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Editor menu bar (though no actual menu yet :p)
This was SVN commit r1607.
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2005-01-01 16:53:14 +00:00 |
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8e071ef602
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Revised coordinate system for Editor, after advice from Philip. Much more flexible, less lines of code.
This was SVN commit r1606.
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2005-01-01 15:30:56 +00:00 |
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f9c51d8ec7
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Replaced - with _ in GUI
This was SVN commit r1604.
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2005-01-01 12:06:17 +00:00 |
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1c2acfed8c
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CInput textcolor
This was SVN commit r1602.
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2004-12-31 12:20:22 +00:00 |
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e72addb945
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Editor: Finished collapsible toolbar at the top. Next task: menu bar.
This was SVN commit r1597.
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2004-12-29 21:20:42 +00:00 |
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6ed2914438
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Textures fixes for the field.
This was SVN commit r1595.
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2004-12-29 17:58:17 +00:00 |
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0de36f5042
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diagonal variation requested by Michael
This was SVN commit r1594.
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2004-12-29 01:50:48 +00:00 |
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906d208c41
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Some textures for fields, probably didn't make their rows this straight... but *shrug* :p
This was SVN commit r1593.
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2004-12-29 01:42:04 +00:00 |
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8ebc09b336
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More Editor stuff, mainly more work on the toolbar.
This was SVN commit r1591.
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2004-12-28 22:16:32 +00:00 |
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58909b727a
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Hopefully removing the deleted files
This was SVN commit r1589.
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2004-12-28 18:14:01 +00:00 |
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c97077f971
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Itsy bitsy Editor adjustments.
This was SVN commit r1586.
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2004-12-28 12:55:49 +00:00 |
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7c390625c9
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This was SVN commit r1582.
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2004-12-28 03:53:52 +00:00 |
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7ce95fdaa4
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Modest additions to the in-game editor GUI layout.
This was SVN commit r1581.
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2004-12-28 01:58:28 +00:00 |
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05c4ec0365
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
This was SVN commit r1580.
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2004-12-27 23:27:26 +00:00 |
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169154c043
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mesh for philip's snowman
This was SVN commit r1578.
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2004-12-24 03:56:20 +00:00 |
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d58eff26c1
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texture for snowman
This was SVN commit r1577.
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2004-12-24 03:55:34 +00:00 |
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5d90c70c8b
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actor for snowman
This was SVN commit r1576.
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2004-12-24 03:55:04 +00:00 |
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579cb98383
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The actor files needed for the santa hat
This was SVN commit r1575.
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2004-12-24 00:50:23 +00:00 |
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6a6be33794
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Santa needs a hat, so says Michael and Bobbo, so here is the mesh
This was SVN commit r1574.
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2004-12-24 00:42:59 +00:00 |
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