0ad/source/lib/debug_stl.cpp
wraitii 369c2e8801 Further header & precompiled cleanup, fix no-PCH builds.
GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.

Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.

Thanks Stan for the testing.

Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
2020-12-09 14:39:14 +00:00

609 lines
17 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* portable debugging helper functions specific to the STL.
*/
#include "precompiled.h"
#include "lib/debug_stl.h"
#include "lib/regex.h"
#include <cassert>
#include <deque>
#include <list>
#include <map>
#include <set>
#include <vector>
static const StatusDefinition debugStlStatusDefinitions[] = {
{ ERR::STL_CNT_UNKNOWN, L"Unknown STL container type_name" },
{ ERR::STL_CNT_UNSUPPORTED, L"Unsupported STL container" },
{ ERR::STL_CNT_INVALID, L"Container type is known but contents are invalid" }
};
STATUS_ADD_DEFINITIONS(debugStlStatusDefinitions);
// used in debug_stl_simplify_name.
// note: wcscpy_s is safe because replacement happens in-place and
// <what> is longer than <with> (otherwise, we wouldn't be replacing).
#define REPLACE(what, with)\
else if(!wcsncmp(src, (what), ARRAY_SIZE(what)-1))\
{\
src += ARRAY_SIZE(what)-1-1; /* see preincrement rationale*/\
wcscpy_s(dst, ARRAY_SIZE(with), (with));\
dst += ARRAY_SIZE(with)-1;\
}
#define STRIP(what)\
else if(!wcsncmp(src, (what), ARRAY_SIZE(what)-1))\
{\
src += ARRAY_SIZE(what)-1-1;/* see preincrement rationale*/\
}
#define STRIP_NESTED(what)\
else if(!wcsncmp(src, (what), ARRAY_SIZE(what)-1))\
{\
/* remove preceding comma (if present) */\
if(src != name && src[-1] == ',')\
dst--;\
src += ARRAY_SIZE(what)-1;\
/* strip everything until trailing > is matched */\
ENSURE(nesting == 0);\
nesting = 1;\
}
// reduce complicated STL names to human-readable form (in place).
// e.g. "std::basic_string<char, char_traits<char>, std::allocator<char> >" =>
// "string". algorithm: strip undesired strings in one pass (fast).
// called from symbol_string_build.
//
// see http://www.bdsoft.com/tools/stlfilt.html and
// http://www.moderncppdesign.com/publications/better_template_error_messages.html
wchar_t* debug_stl_simplify_name(wchar_t* name)
{
// used when stripping everything inside a < > to continue until
// the final bracket is matched (at the original nesting level).
int nesting = 0;
const wchar_t* src = name-1; // preincremented; see below.
wchar_t* dst = name;
// for each character: (except those skipped as parts of strings)
for(;;)
{
wchar_t c = *(++src);
// preincrement rationale: src++ with no further changes would
// require all comparisons to subtract 1. incrementing at the
// end of a loop would require a goto, instead of continue
// (there are several paths through the loop, for speed).
// therefore, preincrement. when skipping strings, subtract
// 1 from the offset (since src is advanced directly after).
// end of string reached - we're done.
if(c == '\0')
{
*dst = '\0';
break;
}
// we're stripping everything inside a < >; eat characters
// until final bracket is matched (at the original nesting level).
if(nesting)
{
if(c == '<')
nesting++;
else if(c == '>')
{
nesting--;
ENSURE(nesting >= 0);
}
continue;
}
// start if chain (REPLACE and STRIP use else if)
if(0) {}
else if(!wcsncmp(src, L"::_Node", 7))
{
// add a space if not already preceded by one
// (prevents replacing ">::_Node>" with ">>")
if(src != name && src[-1] != ' ')
*dst++ = ' ';
src += 7;
}
REPLACE(L"unsigned short", L"u16")
REPLACE(L"unsigned int", L"size_t")
REPLACE(L"unsigned __int64", L"u64")
STRIP(L",0> ")
// early out: all tests after this start with s, so skip them
else if(c != 's')
{
*dst++ = c;
continue;
}
REPLACE(L"std::_List_nod", L"list")
REPLACE(L"std::_Tree_nod", L"map")
REPLACE(L"std::basic_string<char, ", L"string<")
REPLACE(L"std::basic_string<__wchar_t, ", L"wstring<")
REPLACE(L"std::basic_string<unsigned short, ", L"wstring<")
STRIP(L"std::char_traits<char>, ")
STRIP(L"std::char_traits<unsigned short>, ")
STRIP(L"std::char_traits<__wchar_t>, ")
STRIP(L"std::_Tmap_traits")
STRIP(L"std::_Tset_traits")
STRIP_NESTED(L"std::allocator<")
STRIP_NESTED(L"std::less<")
STRIP_NESTED(L"stdext::hash_compare<")
STRIP(L"std::")
STRIP(L"stdext::")
else
*dst++ = c;
}
return name;
}
//-----------------------------------------------------------------------------
// STL container debugging
//-----------------------------------------------------------------------------
// provide an iterator interface for arbitrary STL containers; this is
// used to display their contents in stack traces. their type and
// contents aren't known until runtime, so this is somewhat tricky.
//
// we assume STL containers aren't specialized on their content type and
// use their int instantiations's memory layout. vector<bool> will therefore
// not be displayed correctly, but it is frowned upon anyway (since
// address of its elements can't be taken).
// to be 100% correct, we'd have to write an Any_container_type__element_type
// class for each combination, but that is clearly infeasible.
//
// containers might still be uninitialized when we call get_container_info on
// them. we need to check if they are IsValid and only then use their contents.
// to that end, we derive a validator class from each container,
// cast the container's address to it, and call its IsValid() method.
//
// checks performed include: is size() realistic; does begin() come before
// end(), etc. we need to leverage all invariants because the values are
// random in release mode.
//
// we sometimes need to access protected members of the STL containers.
// granting access via friend is not possible since the system headers
// must not be changed. that leaves us with two alternatives:
// 1) write a 'shadow' class that has the same memory layout. this would
// free us from the ugly Dinkumware naming conventions, but requires
// more maintenance when the STL implementation changes.
// 2) derive from the container. while not entirely bulletproof due to the
// lack of virtual dtors, this is safe in practice because pointers are
// neither returned to users nor freed. the only requirement is that
// classes must not include virtual functions, because a vptr would
// change the memory layout in unknown ways.
//
// it is rather difficult to abstract away implementation details of various
// STL versions. we currently only really support Dinkumware due to
// significant differences in the implementations of set, map and string.
//----------------------------------------------------------------------------
// standard containers
// base class (slightly simplifies code by providing default implementations
// that can be used for most containers).
// Container is the complete type of the STL container (we can't pass this
// as a template because Dinkumware _Tree requires different parameters)
template<class Container>
struct ContainerBase : public Container
{
bool IsValid(size_t UNUSED(el_size)) const
{
return true;
}
size_t NumElements(size_t UNUSED(el_size)) const
{
return this->size();
}
static const u8* DereferenceAndAdvance(typename Container::iterator& it, size_t UNUSED(el_size))
{
const u8* p = (const u8*)&*it;
++it;
return p;
}
};
struct Any_deque : public ContainerBase<std::deque<int> >
{
#if STL_DINKUMWARE == 405
bool IsValid(size_t el_size) const
{
const size_t el_per_bucket = ElementsPerBucket(el_size);
// initial element is beyond end of first bucket
if(_Myoff >= el_per_bucket)
return false;
// more elements reported than fit in all buckets
if(_Mysize > _Mapsize * el_per_bucket)
return false;
return true;
}
static const u8* DereferenceAndAdvance(iterator& stl_it, size_t el_size)
{
struct Iterator : public iterator
{
Any_deque& Container() const
{
return *(Any_deque*)_Mycont;
}
size_t CurrentIndex() const
{
return _Myoff;
}
};
Iterator& it = *(Iterator*)&stl_it;
Any_deque& container = it.Container();
const size_t currentIndex = it.CurrentIndex();
const u8* p = container.GetNthElement(currentIndex, el_size);
++it;
return p;
}
private:
static size_t ElementsPerBucket(size_t el_size)
{
return std::max(16u / el_size, (size_t)1u); // see _DEQUESIZ
}
const u8* GetNthElement(size_t i, size_t el_size) const
{
const size_t el_per_bucket = ElementsPerBucket(el_size);
const size_t bucket_idx = i / el_per_bucket;
ENSURE(bucket_idx < _Mapsize);
const size_t idx_in_bucket = i - bucket_idx * el_per_bucket;
ENSURE(idx_in_bucket < el_per_bucket);
const u8** map = (const u8**)_Map;
const u8* bucket = map[bucket_idx];
const u8* p = bucket + idx_in_bucket*el_size;
return p;
}
#endif
};
struct Any_list : public ContainerBase<std::list<int> >
{
};
#if STL_DINKUMWARE == 405
template<class _Traits>
struct Any_tree : public std::_Tree<_Traits>
{
Any_tree() // (required because default ctor cannot be generated)
{
}
bool IsValid(size_t UNUSED(el_size)) const
{
return true;
}
size_t NumElements(size_t UNUSED(el_size)) const
{
return size();
}
static const u8* DereferenceAndAdvance(iterator& stl_it, size_t el_size)
{
struct Iterator : public const_iterator
{
_Nodeptr Node() const
{
return _Ptr;
}
void SetNode(_Nodeptr node)
{
_Ptr = node;
}
};
Iterator& it = *(Iterator*)&stl_it;
_Nodeptr node = it.Node();
const u8* p = (const u8*)&*it;
// end() shouldn't be incremented, don't move
if(_Isnil(node, el_size))
return p;
// return smallest (leftmost) node of right subtree
_Nodeptr _Pnode = _Right(node);
if(!_Isnil(_Pnode, el_size))
{
while(!_Isnil(_Left(_Pnode), el_size))
_Pnode = _Left(_Pnode);
}
// climb looking for right subtree
else
{
while (!_Isnil(_Pnode = _Parent(node), el_size) && node == _Right(_Pnode))
node = _Pnode; // ==> parent while right subtree
}
it.SetNode(_Pnode);
return p;
};
private:
// return reference to the given node's nil flag.
// reimplemented because this member is stored after _Myval, so it's
// dependent on el_size.
static _Charref _Isnil(_Nodeptr _Pnode, size_t el_size)
{
const u8* p = (const u8*)&_Pnode->_Isnil; // correct for int specialization
p += el_size - sizeof(value_type); // adjust for difference in el_size
assert(*p <= 1); // bool value
return (_Charref)*p;
}
};
struct Any_map : public Any_tree<std::_Tmap_traits<int, int, std::less<int>, std::allocator<std::pair<const int, int> >, false> >
{
};
struct Any_multimap : public Any_map
{
};
struct Any_set: public Any_tree<std::_Tset_traits<int, std::less<int>, std::allocator<int>, false> >
{
};
struct Any_multiset: public Any_set
{
};
#endif
struct Any_vector: public ContainerBase<std::vector<int> >
{
bool IsValid(size_t UNUSED(el_size)) const
{
// more elements reported than reserved
if(size() > capacity())
return false;
// front/back pointers incorrect
if(&front() > &back())
return false;
return true;
}
#if STL_DINKUMWARE == 405
size_t NumElements(size_t el_size) const
{
// vectors store front and back pointers and calculate their
// element count as the difference between them. since we are
// derived from a template specialization, the pointer arithmetic
// is incorrect. we fix it by taking el_size into account.
return ((u8*)_Mylast - (u8*)_Myfirst) * el_size;
}
static const u8* DereferenceAndAdvance(iterator& stl_it, size_t el_size)
{
struct Iterator : public const_iterator
{
void Advance(size_t numBytes)
{
(u8*&)_Myptr += numBytes;
}
};
Iterator& it = *(Iterator*)&stl_it;
const u8* p = (const u8*)&*it;
it.Advance(el_size);
return p;
}
#endif
};
#if STL_DINKUMWARE == 405
struct Any_basic_string : public ContainerBase<std::string>
{
bool IsValid(size_t el_size) const
{
// less than the small buffer reserved - impossible
if(_Myres < (16/el_size)-1)
return false;
// more elements reported than reserved
if(_Mysize > _Myres)
return false;
return true;
}
};
#endif
//
// standard container adapters
//
// debug_stl_get_container_info makes sure this was actually instantiated with
// container = deque as we assume.
struct Any_queue : public Any_deque
{
};
// debug_stl_get_container_info makes sure this was actually instantiated with
// container = deque as we assume.
struct Any_stack : public Any_deque
{
};
//-----------------------------------------------------------------------------
// generic iterator - returns next element. dereferences and increments the
// specific container iterator stored in it_mem.
template<class T> const u8* stl_iterator(void* it_mem, size_t el_size)
{
typedef typename T::iterator iterator;
iterator& stl_it = *(iterator*)it_mem;
return T::DereferenceAndAdvance(stl_it, el_size);
}
// basic sanity checks that apply to all containers.
template<class T>
static bool IsContainerValid(const T& t, size_t el_count)
{
// note: don't test empty() because vector's implementation of it
// depends on el_size.
// size must be reasonable
if(el_count > 0x1000000)
return false;
if(el_count != 0)
{
// valid pointer
const u8* front = (const u8*)&*t.begin(); // (note: map doesn't have front)
if(debug_IsPointerBogus(front))
return false;
// note: don't test back() because that depends on el_size and
// requires container-specific code.
}
return true;
}
// check if the container is IsValid and return # elements and an iterator;
// this is instantiated once for each type of container.
// we don't do this in the Any_* ctors because we need to return bool IsValid and
// don't want to throw an exception (may confuse the debug code).
template<class T> bool get_container_info(const T& t, size_t size, size_t el_size,
size_t& el_count, DebugStlIterator& el_iterator, void* it_mem)
{
typedef typename T::iterator iterator;
typedef typename T::const_iterator const_iterator;
ENSURE(sizeof(T) == size);
ENSURE(sizeof(iterator) < DEBUG_STL_MAX_ITERATOR_SIZE);
el_count = t.NumElements(el_size);
// bail if the container is uninitialized/invalid.
if(!IsContainerValid(t, el_count))
return false;
el_iterator = stl_iterator<T>;
// construct a copy of begin() at it_mem. placement new is necessary
// because VC8's secure copy ctor apparently otherwise complains about
// invalid values in the (uninitialized) destination memory.
new(it_mem) const_iterator(t.begin());
return true;
}
// if <wtype_name> indicates the object <p, size> to be an STL container,
// and given the size of its value_type (retrieved via debug information),
// return number of elements and an iterator (any data it needs is stored in
// it_mem, which must hold DEBUG_STL_MAX_ITERATOR_SIZE bytes).
// returns 0 on success or an StlContainerError.
Status debug_stl_get_container_info(const wchar_t* type_name, const u8* p, size_t size,
size_t el_size, size_t* el_count, DebugStlIterator* el_iterator, void* it_mem)
{
#if MSC_VERSION
UNUSED2(type_name);
UNUSED2(p);
UNUSED2(size);
UNUSED2(el_size);
UNUSED2(el_count);
UNUSED2(el_iterator);
UNUSED2(it_mem);
return ERR::STL_CNT_UNSUPPORTED; // NOWARN
#else
bool handled = false, IsValid = false;
#define CONTAINER(name, type_name_pattern)\
else if(match_wildcard(type_name, type_name_pattern))\
{\
handled = true;\
IsValid = get_container_info<Any_##name>(*(Any_##name*)p, size, el_size, *el_count, *el_iterator, it_mem);\
}
#define STD_CONTAINER(name) CONTAINER(name, L"std::" WIDEN(#name) L"<*>")
// workaround for preprocessor limitation: what we're trying to do is
// stringize the defined value of a macro. prepending and pasting L
// apparently isn't possible because macro args aren't expanded before
// being pasted; we therefore compare as chars[].
#define STRINGIZE2(id) # id
#define STRINGIZE(id) STRINGIZE2(id)
if(0) {} // kickoff
// standard containers
STD_CONTAINER(deque)
STD_CONTAINER(list)
STD_CONTAINER(vector)
#if STL_DINKUMWARE == 405
STD_CONTAINER(map)
STD_CONTAINER(multimap)
STD_CONTAINER(set)
STD_CONTAINER(multiset)
STD_CONTAINER(basic_string)
#endif
// standard container adapters
// (note: Any_queue etc. assumes the underlying container is a deque.
// we make sure of that here and otherwise refuse to display it, because
// doing so is lots of work for little gain.)
CONTAINER(queue, L"std::queue<*,std::deque<*> >")
CONTAINER(stack, L"std::stack<*,std::deque<*> >")
// note: do not raise warnings - these can happen for new
// STL classes or if the debuggee's memory is corrupted.
if(!handled)
return ERR::STL_CNT_UNKNOWN; // NOWARN
if(!IsValid)
return ERR::STL_CNT_INVALID; // NOWARN
return INFO::OK;
#endif
}