0ad/source/simulation2
2015-05-25 14:17:45 +00:00
..
components Implement methods to find the neighbour of a certain territory, and use it for territory decay. Fixes #3204 2015-05-25 14:17:45 +00:00
docs Happy New Year! :D 2015-01-02 14:22:23 +00:00
helpers Amend 5c84c3e9e5 2015-04-16 13:17:58 +00:00
scripting Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
serialization Replace std::auto_ptr uses by std::unique_ptr since the former is deprecated. 2015-05-25 01:23:27 +00:00
system Implement methods to find the neighbour of a certain territory, and use it for territory decay. Fixes #3204 2015-05-25 14:17:45 +00:00
tests Do not serialize properties for Sets. Serialization tests for Map and Set. 2015-05-04 01:41:09 +00:00
MessageTypes.h Exact stack rooting for simulation message type conversions. 2014-08-09 20:02:49 +00:00
Simulation2.cpp Added TriggerScripts Reload(Hotloading) when you change the file and save 2015-04-16 04:30:51 +00:00
Simulation2.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
TypeList.h Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility. 2014-11-04 20:53:25 +00:00