forked from 0ad/0ad
47 lines
1.1 KiB
C++
Executable File
47 lines
1.1 KiB
C++
Executable File
#ifndef _Simulation_H
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#define _Simulation_H
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class CGame;
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class CGameAttributes;
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class CWorld;
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class CTurnManager;
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class CNetMessage;
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class CSimulation
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{
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CGame *m_pGame;
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CWorld *m_pWorld;
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CTurnManager *m_pTurnManager;
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double m_DeltaTime;
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// Simulate: move the deterministic simulation forward by one interval
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void Simulate();
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// Interpolate: interpolate a data point for rendering between simulation
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// frames.
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void Interpolate(double frameTime, double offset);
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public:
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CSimulation(CGame *pGame);
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~CSimulation();
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inline void SetTurnManager(CTurnManager *pTurnManager)
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{ m_pTurnManager=pTurnManager; }
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inline CTurnManager *GetTurnManager()
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{ return m_pTurnManager; }
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void Initialize(CGameAttributes *pGameAttributes);
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// Perform all CSimulation updates for the specified elapsed time.
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void Update(double frameTime);
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static uint GetMessageMask(CNetMessage *, uint, void *);
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// Translate the command message into an entity order and queue it
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static uint TranslateMessage(CNetMessage *, uint, void *);
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void QueueLocalCommand(CNetMessage *pMsg);
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};
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#endif
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