0ad/source/lib/res/graphics
janwas a1cddc4ac3 gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
dyn_array.h -> allocators.h
ogl_tex: reenable performance warning
tex: comments
h_mgr: debug_printf if long filename is passed in (so we notice)
wsdl: squelch DestroyWindow warning. will look into the cause.
sysdep: slightly simplify "restrict" determination

This was SVN commit r2916.
2005-10-12 17:19:07 +00:00
..
cursor.cpp all resource implementations: 2005-10-12 04:35:01 +00:00
cursor.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
ogl_shader.cpp all resource implementations: 2005-10-12 04:35:01 +00:00
ogl_shader.h Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
ogl_tex.cpp gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
ogl_tex.h ogl_tex: work around bug #69; greatly simplify upload implementation; add support for emulating s3tc 2005-10-12 04:41:28 +00:00
tex_bmp.cpp ogl_tex: work around bug #69; greatly simplify upload implementation; add support for emulating s3tc 2005-10-12 04:41:28 +00:00
tex_codec.h gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
tex_dds.cpp ogl_tex: work around bug #69; greatly simplify upload implementation; add support for emulating s3tc 2005-10-12 04:41:28 +00:00
tex_jpg.cpp ogl_tex: work around bug #69; greatly simplify upload implementation; add support for emulating s3tc 2005-10-12 04:41:28 +00:00
tex_png.cpp ogl_tex: work around bug #69; greatly simplify upload implementation; add support for emulating s3tc 2005-10-12 04:41:28 +00:00
tex_tga.cpp ogl_tex: work around bug #69; greatly simplify upload implementation; add support for emulating s3tc 2005-10-12 04:41:28 +00:00
tex.cpp gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
tex.h ogl_tex: work around bug #69; greatly simplify upload implementation; add support for emulating s3tc 2005-10-12 04:41:28 +00:00
unifont.cpp all resource implementations: 2005-10-12 04:35:01 +00:00
unifont.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00