0ad/source/sced/ScEd.cpp
2004-05-30 00:46:58 +00:00

217 lines
5.2 KiB
C++
Executable File

// ScEd.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "ScEd.h"
#include "MainFrm.h"
#include "ScEdDoc.h"
#include "ScEdView.h"
#include "WebLinkButton.h"
#include "UIGlobals.h"
#include "lib.h"
#ifdef _M_IX86
#include "sysdep/ia32.h"
#endif
#include "detect.h"
/////////////////////////////////////////////////////////////////////////////
// CScEdApp
BEGIN_MESSAGE_MAP(CScEdApp, CWinApp)
//{{AFX_MSG_MAP(CScEdApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CScEdApp construction
CScEdApp::CScEdApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CScEdApp object
CScEdApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CScEdApp initialization
BOOL CScEdApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CScEdDoc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CScEdView));
AddDocTemplate(pDocTemplate);
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
((CMainFrame*)m_pMainWnd)->SetTitle();
// The one and only window has been initialized, so show and update it.
m_pMainWnd->ShowWindow(SW_SHOWMAXIMIZED);
m_pMainWnd->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
CWebLinkButton m_WFGLinkButton;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
DDX_Control(pDX, IDC_BUTTON_LAUNCHWFG, m_WFGLinkButton);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CScEdApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CScEdApp message handlers
BOOL CAboutDlg::OnInitDialog()
{
CDialog::OnInitDialog();
char buf[64];
GetVersionString(buf);
CWnd* wnd=GetDlgItem(IDC_STATIC_VERSION);
wnd->SetWindowText(buf);
m_WFGLinkButton.m_Address="www.wildfiregames.com";
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
int CScEdApp::Run()
{
// acquire and dispatch messages until a WM_QUIT message is received
while (1) {
// process windows messages
while (::PeekMessage(&m_msgCur, NULL, NULL, NULL, PM_NOREMOVE)) {
// pump message, but quit on WM_QUIT
if (!PumpMessage())
return ExitInstance();
}
// do idle time processing
CMainFrame* mainfrm=(CMainFrame*) AfxGetMainWnd();
if (mainfrm) {
CScEdView* view=(CScEdView*) mainfrm->GetActiveView();
if (view) {
view->IdleTimeProcess();
}
}
}
// shouldn't get here
return 0;
}
#if 0
int AFXAPI AfxWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPTSTR lpCmdLine, int nCmdShow);
extern void pre_main_init();
int main(int argc, char *argv[])
{
pre_main_init();
lib_init();
// set 24 bit (float) FPU precision for faster divides / sqrts
#ifdef _M_IX86
_control87(_PC_24, _MCW_PC);
#endif
detect();
AfxInitialize();
return AfxWinMain(::GetModuleHandle(NULL), NULL, ::GetCommandLine(), 0);
}
#endif