0ad/source/gui/CCheckBox.cpp
janwas 8a52113e60 huge cleanup and conversion of most string handling (especially paths) to unicode
please note: format strings must be %hs for char* arguments and %ls for
wchar_t*

This was SVN commit r7161.
2009-11-03 21:46:35 +00:00

180 lines
5.1 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
CCheckBox
*/
#include "precompiled.h"
#include "GUI.h"
#include "CCheckBox.h"
#include "ps/Font.h"
#include "ps/CLogger.h"
//-------------------------------------------------------------------
// Constructor / Destructor
//-------------------------------------------------------------------
CCheckBox::CCheckBox()
{
AddSetting(GUIST_float, "buffer_zone");
AddSetting(GUIST_CGUIString, "caption");
AddSetting(GUIST_int, "cell_id");
AddSetting(GUIST_bool, "checked");
AddSetting(GUIST_CStrW, "font");
AddSetting(GUIST_CGUISpriteInstance, "sprite");
AddSetting(GUIST_CGUISpriteInstance, "sprite_over");
AddSetting(GUIST_CGUISpriteInstance, "sprite_pressed");
AddSetting(GUIST_CGUISpriteInstance, "sprite_disabled");
AddSetting(GUIST_CGUISpriteInstance, "sprite2");
AddSetting(GUIST_CGUISpriteInstance, "sprite2_over");
AddSetting(GUIST_CGUISpriteInstance, "sprite2_pressed");
AddSetting(GUIST_CGUISpriteInstance, "sprite2_disabled");
AddSetting(GUIST_float, "square_side");
AddSetting(GUIST_CColor, "textcolor");
AddSetting(GUIST_CColor, "textcolor_over");
AddSetting(GUIST_CColor, "textcolor_pressed");
AddSetting(GUIST_CColor, "textcolor_disabled");
AddSetting(GUIST_CStr, "tooltip");
AddSetting(GUIST_CStr, "tooltip_style");
// Add text
AddText(new SGUIText());
}
CCheckBox::~CCheckBox()
{
}
void CCheckBox::SetupText()
{
if (!GetGUI())
return;
debug_assert(m_GeneratedTexts.size()>=1);
CStrW font;
if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
// Use the default if none is specified
// TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles!
font = L"default";
float square_side;
GUI<float>::GetSetting(this, "square_side", square_side);
CGUIString caption;
GUI<CGUIString>::GetSetting(this, "caption", caption);
float buffer_zone=0.f;
GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
*m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, font, m_CachedActualSize.GetWidth()-square_side, 0.f, this);
}
void CCheckBox::HandleMessage(const SGUIMessage &Message)
{
// Important
IGUIButtonBehavior::HandleMessage(Message);
IGUITextOwner::HandleMessage(Message);
switch (Message.type)
{
case GUIM_PRESSED:
{
bool checked;
GUI<bool>::GetSetting(this, "checked", checked);
checked = !checked;
GUI<bool>::SetSetting(this, "checked", checked);
} break;
default:
break;
}
}
void CCheckBox::Draw()
{
////////// Gee: janwas, this is just temp to see it
glDisable(GL_TEXTURE_2D);
//////////
float square_side, buffer_zone;
CStrW font_name;
bool checked;
int cell_id;
GUI<float>::GetSetting(this, "square_side", square_side);
GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
GUI<CStrW>::GetSetting(this, "font", font_name);
GUI<bool>::GetSetting(this, "checked", checked);
GUI<int>::GetSetting(this, "cell_id", cell_id);
// Get line height
CFont font (font_name);
float line_height = (float)font.GetHeight();
float bz = GetBufferedZ();
// Get square
CRect rect;
rect.left = m_CachedActualSize.left;
rect.right = rect.left + square_side;
if (square_side >= line_height)
rect.top = m_CachedActualSize.top;
else
rect.top = m_CachedActualSize.top + line_height/2.f - square_side/2.f;
rect.bottom = rect.top + square_side;
CGUISpriteInstance *sprite, *sprite_over, *sprite_pressed, *sprite_disabled;
if (checked)
{
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2", sprite);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2_over", sprite_over);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2_pressed", sprite_pressed);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2_disabled", sprite_disabled);
}
else
{
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite", sprite);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_over", sprite_over);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_pressed", sprite_pressed);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_disabled", sprite_disabled);
}
DrawButton(rect,
bz,
*sprite,
*sprite_over,
*sprite_pressed,
*sprite_disabled,
cell_id);
CColor color = ChooseColor();
CPos text_pos(m_CachedActualSize.left + square_side + buffer_zone, m_CachedActualSize.top);
if (square_side > line_height)
text_pos.y += square_side/2.f - line_height/2.f;
IGUITextOwner::Draw(0, color, text_pos, bz+0.1f, m_CachedActualSize);
}