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AStarEngine.cpp
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adding flag -triPathfind to enable triangulation pathfinding. it will use the orignial A* without the flag
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2007-10-10 19:35:23 +00:00 |
AStarEngine.h
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pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
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2007-10-09 07:27:45 +00:00 |
Aura.cpp
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# Bug fixes and cleanup of entity kill code.
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2007-01-25 07:00:31 +00:00 |
Aura.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
BoundingObjects.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
BoundingObjects.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Collision.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
Collision.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Entity.cpp
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# Multiplayer synchronization fixes.
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2007-10-23 06:52:23 +00:00 |
Entity.h
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pathfinder change: triangulation now handles static object update and removal. dcdt initialization is moved to RequestTriangulationPath() and will only be invoked when -triPathfind flag is supplied. unit radius slightly increased (again) to revolve the unit bouncing problem around buildings.
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2007-10-13 23:37:23 +00:00 |
EntityFormation.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
EntityFormation.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
EntityHandles.cpp
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Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
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2007-05-16 06:58:49 +00:00 |
EntityHandles.h
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Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
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2007-05-16 06:58:49 +00:00 |
EntityManager.cpp
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pathfinder change: triangulation now handles static object update and removal. dcdt initialization is moved to RequestTriangulationPath() and will only be invoked when -triPathfind flag is supplied. unit radius slightly increased (again) to revolve the unit bouncing problem around buildings.
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2007-10-13 23:37:23 +00:00 |
EntityManager.h
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pathfinder change: triangulation now handles static object update and removal. dcdt initialization is moved to RequestTriangulationPath() and will only be invoked when -triPathfind flag is supplied. unit radius slightly increased (again) to revolve the unit bouncing problem around buildings.
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2007-10-13 23:37:23 +00:00 |
EntityOrders.h
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
EntityRendering.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
EntityScriptInterface.cpp
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Territorial limits applied
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2007-07-14 06:15:19 +00:00 |
EntityStateProcessing.cpp
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adding flag -triPathfind to enable triangulation pathfinding. it will use the orignial A* without the flag
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2007-10-10 19:35:23 +00:00 |
EntitySupport.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
EntitySupport.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
EntityTemplate.cpp
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Territorial limits applied
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2007-07-14 06:15:19 +00:00 |
EntityTemplate.h
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Territorial limits applied
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2007-07-14 06:15:19 +00:00 |
EntityTemplateCollection.cpp
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cleanup:
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2007-09-25 09:39:20 +00:00 |
EntityTemplateCollection.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
EventHandlers.cpp
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# Bug fixes and cleanup of entity kill code.
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2007-01-25 07:00:31 +00:00 |
EventHandlers.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Formation.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
Formation.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
FormationCollection.cpp
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cleanup:
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2007-09-25 09:39:20 +00:00 |
FormationCollection.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
FormationManager.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
FormationManager.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
LOSManager.cpp
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. split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it.
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2007-05-09 21:01:11 +00:00 |
LOSManager.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
PathfindEngine.cpp
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pathfinder change: triangulation now handles static object update and removal. dcdt initialization is moved to RequestTriangulationPath() and will only be invoked when -triPathfind flag is supplied. unit radius slightly increased (again) to revolve the unit bouncing problem around buildings.
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2007-10-13 23:37:23 +00:00 |
PathfindEngine.h
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pathfinder change: triangulation now handles static object update and removal. dcdt initialization is moved to RequestTriangulationPath() and will only be invoked when -triPathfind flag is supplied. unit radius slightly increased (again) to revolve the unit bouncing problem around buildings.
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2007-10-13 23:37:23 +00:00 |
PathfindSparse.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
PathfindSparse.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
ProductionQueue.cpp
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
ProductionQueue.h
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
Projectile.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
Projectile.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Scheduler.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
Scheduler.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
ScriptObject.cpp
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More header-file rejigging.
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2006-06-09 18:32:00 +00:00 |
ScriptObject.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Simulation.cpp
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# Multiplayer synchronization fixes.
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2007-10-23 06:52:23 +00:00 |
Simulation.h
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# Multiplayer synchronization fixes.
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2007-10-23 06:52:23 +00:00 |
Stance.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
Stance.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
Technology.cpp
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
Technology.h
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
TechnologyCollection.cpp
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cleanup:
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2007-09-25 09:39:20 +00:00 |
TechnologyCollection.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
TerritoryManager.cpp
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# SwEng
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2007-05-02 12:07:08 +00:00 |
TerritoryManager.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
TRAStarEngine.cpp
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pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
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2007-10-09 07:27:45 +00:00 |
TRAStarEngine.h
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# OS X fixes.
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2007-10-11 08:00:05 +00:00 |
TriggerManager.cpp
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
TriggerManager.h
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# Fixed some warnings and potentially misleading code
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2007-05-29 19:01:21 +00:00 |
TurnManager.cpp
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# Multiplayer synchronization fixes.
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2007-10-23 06:52:23 +00:00 |
TurnManager.h
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# Multiplayer synchronization fixes.
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2007-10-23 06:52:23 +00:00 |