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AStarEngine.cpp
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# Order queueing for construction.
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2006-10-06 14:21:16 +00:00 |
AStarEngine.h
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# GCC 4.1.1 compatibility
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2006-09-30 15:46:40 +00:00 |
Aura.cpp
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# Aura and territory rendering
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2006-08-25 06:04:33 +00:00 |
Aura.h
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# GCC 4.1.1 compatibility
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2006-09-30 15:46:40 +00:00 |
BoundingObjects.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
BoundingObjects.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
Collision.cpp
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# Fixes to terrain conformance and movement speed bonus.
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2006-09-16 20:13:40 +00:00 |
Collision.h
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# GCC 4.1.1 compatibility
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2006-09-30 15:46:40 +00:00 |
Entity.cpp
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# Order queueing for construction.
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2006-10-06 14:21:16 +00:00 |
Entity.h
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- Terrain conformance should now work in Atlas as well.
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2006-09-16 21:30:23 +00:00 |
EntityFormation.cpp
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
EntityFormation.h
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# Housekeeping.
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2006-07-24 01:33:26 +00:00 |
EntityHandles.cpp
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
EntityHandles.h
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- Optimization: added bit vector to let CEntityManager check referenced entities with more spatial locality.
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2006-07-29 23:58:33 +00:00 |
EntityManager.cpp
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- Terrain conformance should now work in Atlas as well.
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2006-09-16 21:30:23 +00:00 |
EntityManager.h
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# GCC 4.1.1 compatibility
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2006-09-30 15:46:40 +00:00 |
EntityMessage.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
EntityOrders.h
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#Unit AI: Aggressive, defensive and stand ground stances.
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2006-09-09 00:00:23 +00:00 |
EntityPredicate.h
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Forcing update of EntityPredicate.h
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2005-03-30 18:25:07 +00:00 |
EntityProperties.cpp
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Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).
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2006-07-13 03:29:33 +00:00 |
EntityProperties.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
EntityRendering.cpp
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
EntityScriptInterface.cpp
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Things without a death animation will now disappear when killed.
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2006-10-06 05:38:57 +00:00 |
EntityStateProcessing.cpp
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Things without a death animation will now disappear when killed.
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2006-10-06 05:38:57 +00:00 |
EntitySupport.cpp
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# Housekeeping.
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2006-07-24 01:33:26 +00:00 |
EntitySupport.h
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# GCC 4.1.1 compatibility
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2006-09-30 15:46:40 +00:00 |
EntityTemplate.cpp
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# Fixes to terrain conformance and movement speed bonus.
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2006-09-16 20:13:40 +00:00 |
EntityTemplate.h
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# Fixes to terrain conformance and movement speed bonus.
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2006-09-16 20:13:40 +00:00 |
EntityTemplateCollection.cpp
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# Added tool for viewing models and animations outside the game.
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2006-08-28 17:36:42 +00:00 |
EntityTemplateCollection.h
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# Added tool for viewing models and animations outside the game.
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2006-08-28 17:36:42 +00:00 |
EventHandlers.cpp
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# Fixes to terrain conformance and movement speed bonus.
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2006-09-16 20:13:40 +00:00 |
EventHandlers.h
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# Order queueing for construction.
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2006-10-06 14:21:16 +00:00 |
Formation.cpp
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
Formation.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
FormationCollection.cpp
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
FormationCollection.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
FormationManager.cpp
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A few organization changes:
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2006-06-09 23:07:11 +00:00 |
FormationManager.h
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A few organization changes:
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2006-06-09 23:07:11 +00:00 |
LOSManager.cpp
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
LOSManager.h
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Units can no longer "track" enemies that are out of the player's LOS when performing a contact action (attack, gather, etc).
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2006-09-01 00:24:26 +00:00 |
PathfindEngine.cpp
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# Units will now back away from enemies when below minimum range.
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2006-10-04 04:47:58 +00:00 |
PathfindEngine.h
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# Units will now back away from enemies when below minimum range.
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2006-10-04 04:47:58 +00:00 |
PathfindSparse.cpp
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# Housekeeping.
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2006-07-27 21:20:30 +00:00 |
PathfindSparse.h
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# complete revamp of build system in preparation for automated self tests.
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2006-06-02 03:56:24 +00:00 |
ProductionQueue.cpp
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
ProductionQueue.h
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# Better handling of entity ownership changes.
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2006-07-21 00:05:56 +00:00 |
Projectile.cpp
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Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
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2006-06-09 16:44:16 +00:00 |
Projectile.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
Scheduler.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
Scheduler.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
ScriptObject.cpp
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More header-file rejigging.
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2006-06-09 18:32:00 +00:00 |
ScriptObject.h
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# GCC 4.1.1 compatibility
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2006-09-30 15:46:40 +00:00 |
Simulation.cpp
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# Order queueing for construction.
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2006-10-06 14:21:16 +00:00 |
Simulation.h
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Modified CSimulation's random number generator to use the Boost small_int and uniform_01 distributions for better portability.
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2006-08-07 20:38:23 +00:00 |
Stance.cpp
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#Unit AI: Aggressive, defensive and stand ground stances.
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2006-09-09 00:00:23 +00:00 |
Stance.h
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- Terrain conformance should now work in Atlas as well.
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2006-09-16 21:30:23 +00:00 |
Technology.cpp
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# Housekeeping.
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2006-07-27 21:20:30 +00:00 |
Technology.h
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# GCC 4.1.1 compatibility
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2006-09-30 15:46:40 +00:00 |
TechnologyCollection.cpp
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# Updates to techs.
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2006-07-20 22:43:06 +00:00 |
TechnologyCollection.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
TerritoryManager.cpp
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Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame.
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2006-09-08 16:03:18 +00:00 |
TerritoryManager.h
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Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame.
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2006-09-08 16:03:18 +00:00 |
TurnManager.cpp
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
TurnManager.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |