0ad/source/lib/wsdl.cpp
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This was SVN commit r15.
2003-11-04 19:37:19 +00:00

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Executable File

/*
* emulation of a subset of SDL and GLUT for Win32
*
* Copyright (c) 2003 Jan Wassenberg
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* Contact info:
* Jan.Wassenberg@stud.uni-karlsruhe.de
* http://www.stud.uni-karlsruhe.de/~urkt/
*/
#include <stdio.h>
#include <stdlib.h>
#include <process.h>
#include "wsdl.h"
#include "win.h"
#include "misc.h"
#ifdef _MSC_VER
#pragma comment(lib, "user32.lib")
#pragma comment(lib, "gdi32.lib")
#endif
/* state */
static bool app_active; /* is window active & on top?
if not, msg loop should yield */
static bool fullscreen; /* in fullscreen mode?
if so, restore mode when app is deactivated */
HWND hWnd = 0; /* available to the app for ShowWindow calls, etc. */
static DEVMODE dm; /* current video mode */
static HDC hDC;
static HGLRC hGLRC;
static int z_depth = 24; /* depth buffer size; set via SDL_GL_SetAttribute */
static u16 mouse_x, mouse_y;
/*
* shared msg handler
* SDL and GLUT have separate pumps; messages are handled there
*/
static LRESULT CALLBACK wndproc(HWND hWnd, unsigned int uMsg, WPARAM wParam, LPARAM lParam)
{
switch(uMsg)
{
case WM_PAINT:
PAINTSTRUCT ps;
BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
return 0;
case WM_ERASEBKGND:
return 0;
// prevent screensaver / monitor power off
case WM_SYSCOMMAND:
if(wParam == SC_SCREENSAVE || wParam == SC_MONITORPOWER)
return 0;
break;
case WM_ACTIVATE:
app_active = (wParam & 0xffff) != 0;
if(fullscreen)
{
if(app_active)
ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
else
ChangeDisplaySettings(0, 0);
}
break;
case WM_CLOSE:
exit(0);
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
int SDL_PollEvent(SDL_Event* ev)
{
if(!ev)
return -1;
// events that trigger messages (mouse done below)
MSG msg;
while(PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
int sdl_btn = -1;
switch(msg.message)
{
//
case WM_KEYUP:
case WM_KEYDOWN:
ev->type = (u8)((msg.message == WM_KEYUP)? SDL_KEYUP : SDL_KEYDOWN);
ev->key.keysym.sym = (SDLKey)msg.wParam;
return 1;
//
case WM_ACTIVATE:
ev->type = SDL_ACTIVE;
ev->active.gain = app_active;
ev->active.state = 0;
return 1;
//
case WM_MOUSEWHEEL:
sdl_btn = (msg.wParam & BIT(31))? SDL_BUTTON_WHEELUP : SDL_BUTTON_WHEELDOWN;
break; // event filled in mouse code below
}
// mouse button
// map Win L(up,down,double),R(),M() to L,R,M with up flag
uint btn = msg.message-0x201; // 0..8 if it's a valid button;
if(btn < 9 && btn%3 != 2) // every third msg is dblclick
sdl_btn = SDL_BUTTON_LEFT + btn/3; // assumes L,R,M
if(sdl_btn != -1)
{
ev->type = SDL_MOUSEBUTTONDOWN + btn%3;
ev->button.button = (u8)sdl_btn;
ev->button.x = (u16)(msg.lParam & 0xffff);
ev->button.y = (u16)((msg.lParam >> 16) & 0xffff);
return 1;
}
}
// mouse motion
//
// don't use DirectInput, because we want to respect the user's mouse
// sensitivity settings. Windows messages are laggy, so poll instead.
POINT p;
GetCursorPos(&p);
if(mouse_x != p.x || mouse_y != p.y)
{
ev->type = SDL_MOUSEMOTION;
ev->motion.x = mouse_x = (u16)p.x;
ev->motion.y = mouse_y = (u16)p.y;
return 1;
}
return 0;
}
int SDL_GL_SetAttribute(SDL_GLattr attr, int value)
{
if(attr == SDL_GL_DEPTH_SIZE)
z_depth = value;
return 0;
}
/*
* set video mode wxh:bpp if necessary.
* w = h = bpp = 0 => no change.
*/
int SDL_SetVideoMode(int w, int h, int bpp, u32 flags)
{
fullscreen = (flags & SDL_FULLSCREEN);
/* get current mode settings */
dm.dmSize = sizeof(DEVMODE);
EnumDisplaySettings(0, ENUM_CURRENT_SETTINGS, &dm);
int cur_w = dm.dmPelsWidth, cur_h = dm.dmPelsHeight;
dm.dmBitsPerPel = bpp;
dm.dmFields = DM_BITSPERPEL;
/*
* check if mode needs to be changed
* (could split this out, but depends on fullscreen and dm)
*/
if(w != 0 && h != 0 && bpp != 0)
if(/* higher res mode needed */
(w > cur_w || h > cur_h) ||
/* fullscreen, and not exact mode */
(fullscreen && (w != cur_w || h != cur_h)))
{
dm.dmPelsWidth = w;
dm.dmPelsHeight = h;
dm.dmFields |= DM_PELSWIDTH|DM_PELSHEIGHT;
}
// mode set at first WM_ACTIVATE
/*
* window init
* create new window every time (instead of once at startup), 'cause
* pixel format isn't supposed to be changed more than once
*/
HINSTANCE hInst = GetModuleHandle(0);
/* register window class */
static WNDCLASS wc;
wc.style = CS_OWNDC;
wc.lpfnWndProc = wndproc;
wc.lpszClassName = "ogl";
wc.hInstance = hInst;
RegisterClass(&wc);
hWnd = CreateWindowEx(0, "ogl", APP_NAME, WS_POPUP|WS_VISIBLE, 0, 0, w, h, 0, 0, hInst, 0);
if(!hWnd)
return 0;
hDC = GetDC(hWnd);
/* set pixel format */
static PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_SUPPORT_OPENGL|PFD_DRAW_TO_WINDOW|PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
(BYTE)bpp,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
(BYTE)z_depth,
0, 0,
PFD_MAIN_PLANE,
0, 0, 0, 0
};
int pf = ChoosePixelFormat(hDC, &pfd);
if(!SetPixelFormat(hDC, pf, &pfd))
return 0;
hGLRC = wglCreateContext(hDC);
if(!hGLRC)
return 0;
if(!wglMakeCurrent(hDC, hGLRC))
return 0;
return 1;
}
inline void SDL_GL_SwapBuffers()
{
SwapBuffers(hDC);
}
void SDL_Quit()
{
DestroyWindow(hWnd);
wglMakeCurrent(0, 0);
wglDeleteContext(hGLRC);
ChangeDisplaySettings(0, 0);
}
#define DDRAW
#ifdef DDRAW
#include <ddraw.h>
#ifdef _MSC_VER
#pragma comment(lib, "ddraw.lib")
// for DirectDrawCreate. don't bother with dynamic linking -
// DirectX is present in all Windows versions since Win95.
#endif
#endif
SDL_VideoInfo* SDL_GetVideoInfo()
{
static SDL_VideoInfo video_info;
#ifdef DDRAW
static bool init;
if(!init)
{
IDirectDraw* dd = 0;
HRESULT hr = DirectDrawCreate(0, &dd, 0);
if(SUCCEEDED(hr) && dd != 0)
{
static DDCAPS caps;
caps.dwSize = sizeof(caps);
hr = dd->GetCaps(&caps, 0);
if(SUCCEEDED(hr))
video_info.video_mem = caps.dwVidMemTotal;
dd->Release();
}
init = true;
}
#endif
return &video_info;
}
SDL_Surface* SDL_GetVideoSurface()
{
return 0;
}
__declspec(naked) u32 SDL_GetTicks()
{
__asm jmp dword ptr [GetTickCount]
}
void* SDL_GL_GetProcAddress(const char* name)
{
return wglGetProcAddress(name);
}
SDL_sem* SDL_CreateSemaphore(int cnt)
{
return (SDL_sem*)CreateSemaphore(0, cnt, 0x7fffffff, 0);
}
void __stdcall SDL_DestroySemaphore(SDL_sem*)
{
__asm jmp dword ptr [CloseHandle]
}
int SDL_SemPost(SDL_sem* sem)
{
return ReleaseSemaphore(sem, 1, 0);
}
int SDL_SemWait(SDL_sem* sem)
{
return WaitForSingleObject(sem, INFINITE);
}
SDL_Thread* SDL_CreateThread(int(*func)(void*), void* param)
{
return (SDL_Thread*)_beginthread((void(*)(void*))func, 0, param);
}
int SDL_KillThread(SDL_Thread* thread)
{
return TerminateThread(thread, 0);
}
__declspec(naked) int __stdcall SDL_WarpMouse(int, int)
{
__asm jmp dword ptr [SetCursorPos]
}
static bool need_redisplay; /* display callback should be called in next main loop iteration */
/* glut callbacks */
static void (*idle)();
static void (*display)();
static void (*key)(int, int, int);
static void (*special)(int, int, int);
static void (*mouse)(int, int, int, int);
void glutIdleFunc(void (*func)())
{ idle = func; }
void glutDisplayFunc(void (*func)())
{ display = func; }
void glutKeyboardFunc(void (*func)(int, int, int))
{ key = func; }
void glutSpecialFunc(void (*func)(int, int, int))
{ special = func; }
void glutMouseFunc(void (*func)(int, int, int, int))
{ mouse = func; }
void glutInit(int* argc, char* argv[])
{
UNUSED(argc)
UNUSED(argv)
SDL_Init(0);
atexit(SDL_Quit);
}
int glutGet(int arg)
{
if(arg == GLUT_ELAPSED_TIME)
return GetTickCount();
dm.dmSize = sizeof(DEVMODE);
EnumDisplaySettings(0, ENUM_CURRENT_SETTINGS, &dm);
if(arg == GLUT_SCREEN_WIDTH)
return dm.dmPelsWidth;
if(arg == GLUT_SCREEN_HEIGHT)
return dm.dmPelsHeight;
return 0;
}
static int w, h, bpp, refresh;
int glutGameModeString(const char* str)
{
/* default = "don't care", in case string doesn't specify all values */
w = 0, h = 0, bpp = 0, refresh = 0;
sscanf(str, "%dx%d:%d@%d", &w, &h, &bpp, &refresh);
return 1;
}
/*
*/
int glutEnterGameMode()
{
return SDL_SetVideoMode(w, h, bpp, SDL_OPENGL|SDL_FULLSCREEN);
}
inline void glutPostRedisplay()
{
need_redisplay = true;
}
void glutSetCursor(int cursor)
{
SetCursor(LoadCursor(NULL, MAKEINTRESOURCE(cursor)));
}
/*
* GLUT message handler
* message also goes to the shared wndproc
*
* not done in wndproc to separate GLUT and SDL;
* split out of glutMainLoop for clarity.
*/
static void glut_process_msg(MSG* msg)
{
switch(msg->message)
{
case WM_PAINT:
need_redisplay = true;
break;
case WM_CHAR:
if(key)
key((int)msg->wParam, mouse_x, mouse_y);
break;
case WM_KEYDOWN:
if(special)
special((int)msg->wParam, mouse_x, mouse_y);
break;
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN: /* FIXME: only left/right clicks, assume GLUT_LEFT|RIGHT_BUTTON == 0, 1 */
if(mouse)
mouse(msg->message == WM_RBUTTONDOWN, GLUT_DOWN, (int)(msg->lParam & 0xffff), (int)(msg->lParam >> 16));
break;
case WM_MOUSEWHEEL:
if(mouse)
mouse(GLUT_MIDDLE_BUTTON, ((short)(msg->wParam >> 16) > 0)? GLUT_UP : GLUT_DOWN, 0, 0);
break;
}
}
void glutMainLoop()
{
for(;;)
{
if(!app_active)
WaitMessage();
MSG msg;
if(PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
glut_process_msg(&msg);
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if(idle)
idle();
if(need_redisplay)
{
need_redisplay = false;
display();
}
}
}