forked from 0ad/0ad
Ykkrosh
8e02ec84f9
Changed player-id code a bit so the entity and actor and unit should stay in sync more often. (The entity/actor/unit mixing still looks a bit dodgy and unreliable, though.) Simplified console help code. Allowed init/shutdown to be done with the simulation/world/etc parts disabled (so the actor viewer can load faster). This was SVN commit r4289. |
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ActorEditor | ||
ActorViewer | ||
ArchiveViewer | ||
ColourTester | ||
CustomControls | ||
FileConverter | ||
General | ||
Misc | ||
ScenarioEditor | ||
TODO.txt |