forked from 0ad/0ad
Ykkrosh
828400d82e
Fix rendering of underwater lines. Fix rendering of unit selection outlines in Atlas. Remove some obsolete hotkeys. This was SVN commit r7589.
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_HELPER_RENDER
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#define INCLUDED_HELPER_RENDER
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/**
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* @file
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* Helper functions related to rendering
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*/
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class CSimContext;
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struct SOverlayLine;
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namespace SimRender
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{
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/**
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* Updates @p overlay so that it represents the given line (a list of x, z coordinate pairs),
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* flattened on the terrain (or on the water if @p floating).
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*/
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void ConstructLineOnGround(const CSimContext& context, std::vector<float> xz, SOverlayLine& overlay, bool floating);
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/**
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* Updates @p overlay so that it represents the given circle, flattened on the terrain.
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*/
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void ConstructCircleOnGround(const CSimContext& context, float x, float z, float radius, SOverlayLine& overlay, bool floating);
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/**
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* Updates @p overlay so that it represents the given square, flattened on the terrain.
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* @p x and @p z are position of center, @p w and @p h are size of rectangle, @p a is clockwise angle.
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*/
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void ConstructSquareOnGround(const CSimContext& context, float x, float z, float w, float h, float a, SOverlayLine& overlay, bool floating);
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} // namespace
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#endif // INCLUDED_HELPER_RENDER
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