..
scripting
Tried compiling with ICC9 on Linux, which raised various issues:
2006-12-16 01:01:15 +00:00
Camera.cpp
Modified world intersection so that you can also intersect with the water plane, which is useful for making ships move around as expected when you rightclick a spot on the water.
2006-09-10 20:38:39 +00:00
Camera.h
#Bugfix: Shadows appeared to be rendered one frame too late
2006-09-14 20:06:21 +00:00
CinemaTrack.cpp
#Cinematic editor
2006-08-22 02:24:44 +00:00
CinemaTrack.h
#Trigger framework, terrain flattening on building placement
2006-11-24 19:45:04 +00:00
Color_asm.asm
# improvements to build system for asm files
2006-06-25 20:58:03 +00:00
Color.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
Color.h
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
DefaultEmitter.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
DefaultEmitter.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Frustum.cpp
# Fixes to the line segment frustum test.
2006-08-25 19:31:01 +00:00
Frustum.h
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
GameView.cpp
Undid my previous attempt to increase cull frustum, since it degraded shadow quality.
2006-12-09 02:30:19 +00:00
GameView.h
# Introduce a Scene abstraction that allows the renderer to query visibility from multiple virtual camera positions.
2006-09-24 11:25:11 +00:00
HFTracer.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
HFTracer.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
LightEnv.cpp
Mac OS X Compat
2006-08-19 20:24:49 +00:00
LightEnv.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
MapIO.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
MapReader.cpp
# Fixes for GCC
2006-11-29 23:37:10 +00:00
MapReader.h
#Trigger framework, terrain flattening on building placement
2006-11-24 19:45:04 +00:00
MapWriter.cpp
# Made XML writer more robust.
2006-12-03 17:13:22 +00:00
MapWriter.h
#Trigger framework, terrain flattening on building placement
2006-11-24 19:45:04 +00:00
Material.cpp
Changed player colour for actors to dark gray for Michael.
2006-11-07 02:48:27 +00:00
Material.h
# housekeeping
2006-07-20 14:37:58 +00:00
MaterialManager.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
MaterialManager.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
MeshManager.cpp
# Fixed string handling for Windows/Linux compatibility.
2006-11-07 21:03:13 +00:00
MeshManager.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
MiniPatch.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
MiniPatch.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Model.cpp
# Fixed skeletal animation algorithm.
2006-12-15 16:09:30 +00:00
Model.h
# Fixed skeletal animation algorithm.
2006-12-15 16:09:30 +00:00
ModelDef.cpp
# Fixed skeletal animation algorithm.
2006-12-15 16:09:30 +00:00
ModelDef.h
# Fixed skeletal animation algorithm.
2006-12-15 16:09:30 +00:00
ObjectBase.cpp
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
ObjectBase.h
Added 'float' flag to actors - fixes #153 .
2006-09-28 02:05:56 +00:00
ObjectEntry.cpp
# Integrated Actor Viewer and Actor Editor tools
2006-09-22 17:43:00 +00:00
ObjectEntry.h
Fixed sysdep/unix compilation
2006-11-18 18:15:31 +00:00
ObjectManager.cpp
# Integrated Actor Viewer and Actor Editor tools
2006-09-22 17:43:00 +00:00
ObjectManager.h
# Integrated Actor Viewer and Actor Editor tools
2006-09-22 17:43:00 +00:00
ParticleEmitter.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
ParticleEmitter.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
ParticleEngine.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
ParticleEngine.h
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
2006-06-09 16:44:16 +00:00
Patch.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Patch.h
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
2006-06-09 16:44:16 +00:00
RenderableObject.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
SColor.h
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
SkeletonAnim.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
SkeletonAnimDef.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
SkeletonAnimDef.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
SkeletonAnimManager.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
SkeletonAnimManager.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Sprite.cpp
# Updates to the entity bar display system by Andrew.
2006-07-16 19:32:48 +00:00
Sprite.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Terrain.cpp
# Made Atlas compile on linux
2006-11-12 04:02:36 +00:00
Terrain.h
# Made Atlas compile on linux
2006-11-12 04:02:36 +00:00
TerrainProperties.cpp
# Fixes for MSVC
2006-12-01 20:34:28 +00:00
TerrainProperties.h
# Fixes for GCC
2006-11-29 23:37:10 +00:00
Texture.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
TextureEntry.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
TextureEntry.h
# housekeeping
2006-07-20 14:37:58 +00:00
TextureManager.cpp
# Actor Viewer tool: added controls to toggle shadows, ground and polygon counts.
2006-09-28 20:41:12 +00:00
TextureManager.h
# housekeeping
2006-07-20 14:37:58 +00:00
Unit.cpp
# Improved actor-viewer tool (more viewing controls, support for random actor variations)
2006-09-27 16:54:23 +00:00
Unit.h
Added 'float' flag to actors - fixes #153 .
2006-09-28 02:05:56 +00:00
UnitManager.cpp
Updated OpenAL to 1.1 (which no longer includes ALUT).
2006-09-02 21:20:25 +00:00
UnitManager.h
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00