0ad/source
Ykkrosh ad5054205c # Optimised minimap drawing
Initially saved a little bit of time by changing it to use vertex
arrays, and then realised that disabling point-smoothing saved much more
time (from 70ms per frame on cantabrian_generated down to 2ms, which is
worth any quality loss)

This was SVN commit r4256.
2006-08-27 22:51:53 +00:00
..
graphics # sweng 2006-08-26 21:52:18 +00:00
gui # Optimised minimap drawing 2006-08-27 22:51:53 +00:00
i18n # housekeeping 2006-07-26 13:10:13 +00:00
lib add missing file from sweng/"forward declare" commit 2006-08-27 12:17:27 +00:00
maths # Fixes to the line segment frustum test. 2006-08-25 19:31:01 +00:00
network # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
pch # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
ps # sweng 2006-08-26 21:52:18 +00:00
renderer # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
scripting # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
simulation # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
sound # housekeeping 2006-06-04 22:27:40 +00:00
tools #Cinematic editor 2006-08-22 02:24:44 +00:00
main.cpp # sweng 2006-08-26 21:52:18 +00:00