0ad/binaries/data/mods/official/entities
2006-07-24 01:29:02 +00:00
..
gaia #New stone mine 2006-07-17 19:40:23 +00:00
other This was SVN commit r3883. 2006-05-18 07:16:15 +00:00
structures Two new techs, to demonstrate negative bonuses. These are the infantry spearman speed and armour techs for Hellenes. 2006-07-23 17:26:37 +00:00
units Increased SettlementAura radius so it looks nicer on maps where scenario designers have placed settlements by hand. Eventually we should decrease it back to 0.1 when Atlas supports socketted placement. 2006-07-18 04:23:35 +00:00
foundation_1x1.xml * Removed portrait background from the large status portrait (by changing default sprites for all entities). 2006-03-03 19:05:01 +00:00
foundation_2x2.xml * Removed portrait background from the large status portrait (by changing default sprites for all entities). 2006-03-03 19:05:01 +00:00
foundation_3x3.xml * Removed portrait background from the large status portrait (by changing default sprites for all entities). 2006-03-03 19:05:01 +00:00
foundation_4x4.xml * Removed portrait background from the large status portrait (by changing default sprites for all entities). 2006-03-03 19:05:01 +00:00
foundation_5x5.xml * Removed portrait background from the large status portrait (by changing default sprites for all entities). 2006-03-03 19:05:01 +00:00
template_corpse.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
template_entity_full.xml Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case). 2006-07-17 00:58:37 +00:00
template_entity_quasi.xml Added a simpler entity init function for quasi-entites to speed up simulation init time. 2006-07-02 04:30:33 +00:00
template_entity.xml Modified entity XML's so regen and decay rates are actual rates rather than "time to full health". 2006-07-24 01:29:02 +00:00
template_foundation.xml # Fixed a unit rank upgrade bug. 2006-07-17 22:20:12 +00:00
template_gaia_flora_bush_berry.xml GUI Updates: 2006-03-03 00:02:01 +00:00
template_gaia_flora_bush.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_carob.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_oak.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_pine.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar_lombardy.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree.xml GUI Updates: 2006-03-03 00:02:01 +00:00
template_gaia_flora.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_geo_mineral.xml This was SVN commit r4129. 2006-07-17 19:21:38 +00:00
template_gaia_geo_rock.xml This was SVN commit r4129. 2006-07-17 19:21:38 +00:00
template_gaia_geo.xml This was SVN commit r4131. 2006-07-17 19:40:36 +00:00
template_gaia.xml Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case). 2006-07-17 00:58:37 +00:00
template_structure_civic_civil_centre.xml # Preliminary work on technology research UI 2006-07-20 10:27:36 +00:00
template_structure_civic_house.xml Construction JavaScript and XML changes, at least for houses (still need to convert the other building types over). 2006-02-26 09:56:47 +00:00
template_structure_civic_temple.xml Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates. 2006-05-16 04:43:11 +00:00
template_structure_civic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_defense_scout_tower.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_defense_wall_gate.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_defense_wall_tower.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_defense_wall.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_economic_farmstead.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_economic_market.xml Did more updates to commands. 2006-03-01 20:23:09 +00:00
template_structure_economic_mill.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_economic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_gaia_settlement.xml # More work on territories - Settlements are now claimable. 2006-07-09 23:13:20 +00:00
template_structure_military_barracks.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_military_dock.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_military_fortress.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_military.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_resource_corral.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_resource_field.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_resource.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_special.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure.xml # Fixed a unit rank upgrade bug. 2006-07-17 22:20:12 +00:00
template_unit_cavalry_melee_spearman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee_swordsman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee.xml Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates. 2006-05-16 04:43:11 +00:00
template_unit_cavalry_ranged_archer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged_javelinist.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged.xml fixes 2006-01-22 11:08:27 +00:00
template_unit_cavalry.xml Modified entity XML's so regen and decay rates are actual rates rather than "time to full health". 2006-07-24 01:29:02 +00:00
template_unit_fauna_breed_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_breed.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_herd_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_herd.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_aggressive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_defensive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_skittish.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_violent.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_aggressive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_defensive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_violent.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna.xml GUI Updates: 2006-03-03 00:02:01 +00:00
template_unit_hero.xml Modified entity XML's so regen and decay rates are actual rates rather than "time to full health". 2006-07-24 01:29:02 +00:00
template_unit_infantry_melee_spearman.xml Two new techs, to demonstrate negative bonuses. These are the infantry spearman speed and armour techs for Hellenes. 2006-07-23 17:26:37 +00:00
template_unit_infantry_melee_swordsman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_melee.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_infantry_ranged_archer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_javelinist.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_slinger.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_infantry.xml Modified entity XML's so regen and decay rates are actual rates rather than "time to full health". 2006-07-24 01:29:02 +00:00
template_unit_mechanical_ship_bireme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_merchant.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_quinquereme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_trireme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship.xml Updates to the water shaders and a fix to stamina bar display on ships. 2006-05-28 22:00:01 +00:00
template_unit_mechanical_siege_ballista.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege_onager.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_siege_ram.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege.xml Correcting the drunken units walking over uneven terrain 2006-05-13 04:57:40 +00:00
template_unit_mechanical.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_cavalry.xml # Fixed infinite loop. 2006-05-29 03:28:54 +00:00
template_unit_super_infantry.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_siege.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super.xml Modified entity XML's so regen and decay rates are actual rates rather than "time to full health". 2006-07-24 01:29:02 +00:00
template_unit_support_female_citizen.xml Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates. 2006-05-16 04:43:11 +00:00
template_unit_support_healer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_support_trader.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_support.xml Modified entity XML's so regen and decay rates are actual rates rather than "time to full health". 2006-07-24 01:29:02 +00:00
template_unit.xml Modified entity XML's so regen and decay rates are actual rates rather than "time to full health". 2006-07-24 01:29:02 +00:00