0ad/source/graphics
2014-11-17 23:29:49 +00:00
..
scripting Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
tests Fix some disabled tests. 2014-08-24 15:29:53 +00:00
Camera.cpp Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
Camera.h Fix build warnings. Patch by Markus. Refs #1851. 2013-06-11 00:05:57 +00:00
CinemaTrack.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
CinemaTrack.h Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
ColladaManager.cpp Fix skeleton caching. 2013-11-13 20:05:57 +00:00
ColladaManager.h Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190. 2013-07-08 20:25:06 +00:00
Color.cpp Fix non-SSE x86 builds 2013-10-03 18:22:10 +00:00
Color.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Decal.cpp Fix crash when setting rally point 2013-09-29 14:02:47 +00:00
Decal.h MapReader: Load terrain before entities. 2014-06-01 18:08:11 +00:00
Entity.h Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977. 2011-09-26 21:36:33 +00:00
Font.cpp Optimise glyph lookup in text renderer 2013-10-18 15:56:12 +00:00
Font.h Optimise rendering of scrollable text boxes by clipping 2013-10-18 16:05:02 +00:00
FontManager.cpp Fix non-PCH build 2013-10-19 01:11:20 +00:00
FontManager.h Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
FontMetrics.cpp Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
FontMetrics.h Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
Frustum.cpp Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
Frustum.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
GameView.cpp Remove useless parameter from CFG_GET_VALUE. 2014-11-17 23:29:49 +00:00
GameView.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
HeightMipmap.cpp Texture system refactoring and cleanup, fixes #2455, patch by IronNerd. 2014-03-13 02:37:05 +00:00
HeightMipmap.h Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger. 2012-04-18 20:39:00 +00:00
HFTracer.cpp Fix non-PCH build. 2014-07-06 16:35:41 +00:00
HFTracer.h Optimise silhouette rendering. 2014-07-03 01:00:25 +00:00
LightEnv.cpp Fixes MSVC warnings of truncation from double to float 2012-10-30 02:03:40 +00:00
LightEnv.h Postproc manager 2012-10-15 10:34:23 +00:00
LOSTexture.cpp Initialize some variables. Patch by Echelon9. Fixes #2862. 2014-10-12 19:27:49 +00:00
LOSTexture.h Allow enabling the post processing filters during a game. 2014-10-05 20:50:10 +00:00
MapGenerator.cpp Clean up JSON parsing code. Refs #1374. 2014-11-13 01:26:22 +00:00
MapGenerator.h Give RMS access to the simulation templates. Fixes #1589. Patch by Itms. 2014-06-07 12:12:53 +00:00
MapIO.h Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
MapReader.cpp Exact stack rooting for JSON related ScriptInterface functions. 2014-08-02 22:21:50 +00:00
MapReader.h MapReader: Load terrain before entities. 2014-06-01 18:08:11 +00:00
MapWriter.cpp Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check). 2014-07-04 09:03:21 +00:00
MapWriter.h Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set. 2014-07-01 19:00:41 +00:00
Material.cpp Fix some Clang warnings about unused private members 2013-10-19 00:53:58 +00:00
Material.h Fix some Clang warnings about unused private members 2013-10-19 00:53:58 +00:00
MaterialManager.cpp Remove useless parameter from CFG_GET_VALUE. 2014-11-17 23:29:49 +00:00
MaterialManager.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MeshManager.cpp Adds more specific error messages to failed model or animation loading. 2012-02-21 05:00:21 +00:00
MeshManager.h refactor path interface: 2011-03-23 13:36:20 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Model.cpp add the ability to exclude props from the selection size + add aura visualisation rings again 2014-01-04 10:41:32 +00:00
Model.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
ModelAbstract.cpp More build fixes for FreeBSD. 2012-01-31 00:06:56 +00:00
ModelAbstract.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
ModelDef.cpp Fix non-SSE x86 builds 2013-10-03 18:22:10 +00:00
ModelDef.h Fix non-SSE x86 builds 2013-10-03 18:22:10 +00:00
ObjectBase.cpp add the ability to exclude props from the selection size + add aura visualisation rings again 2014-01-04 10:41:32 +00:00
ObjectBase.h add the ability to exclude props from the selection size + add aura visualisation rings again 2014-01-04 10:41:32 +00:00
ObjectEntry.cpp add the ability to exclude props from the selection size + add aura visualisation rings again 2014-01-04 10:41:32 +00:00
ObjectEntry.h Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs #2033 2013-07-12 03:46:40 +00:00
ObjectManager.cpp Allow terrain aligned props. Patch by sanderd17. Fixes #2033. 2013-07-11 22:53:31 +00:00
ObjectManager.h cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
Overlay.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
Overlay.h Optimise silhouette rendering. 2014-07-03 01:00:25 +00:00
ParticleEmitter.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ParticleEmitter.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
ParticleEmitterType.cpp Some additions to the particle system: 2013-12-04 17:21:59 +00:00
ParticleEmitterType.h Some additions to the particle system: 2013-12-04 17:21:59 +00:00
ParticleManager.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
ParticleManager.h Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
Patch.cpp Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
Patch.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
RenderableObject.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
ShaderDefines.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ShaderDefines.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ShaderManager.cpp First pass at fixing GLES build - more to come 2013-11-12 01:17:16 +00:00
ShaderManager.h Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
ShaderProgram.cpp First pass at fixing GLES build - more to come 2013-11-12 01:17:16 +00:00
ShaderProgram.h Optimise silhouette rendering. 2014-07-03 01:00:25 +00:00
ShaderProgramFFP.cpp Fixes minimap GLES compatibility by making point size a uniform and passing into the shaders 2014-10-26 04:37:26 +00:00
ShaderProgramPtr.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ShaderTechnique.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ShaderTechnique.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
SkeletonAnim.h apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point 2013-07-02 11:44:46 +00:00
SkeletonAnimDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp Adds more specific error messages to failed model or animation loading. 2012-02-21 05:00:21 +00:00
SkeletonAnimManager.h replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!) 2011-02-19 21:24:39 +00:00
Terrain.cpp Fixes possible overflow in terrain position/normal calculation, based on patch by sanderd17. Fixes #1986 2013-06-25 00:57:42 +00:00
Terrain.h Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger. 2012-04-18 20:39:00 +00:00
TerrainProperties.cpp Parse terrain properties without CParser. Refs #2589. 2014-11-16 02:09:02 +00:00
TerrainProperties.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TerrainTextureEntry.cpp Texture system refactoring and cleanup, fixes #2455, patch by IronNerd. 2014-03-13 02:37:05 +00:00
TerrainTextureEntry.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TerrainTextureManager.cpp Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TerrainTextureManager.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TerritoryBoundary.cpp More build fixes for FreeBSD. 2012-01-31 00:06:56 +00:00
TerritoryBoundary.h More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
TerritoryTexture.cpp Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested). 2014-07-14 17:15:22 +00:00
TerritoryTexture.h Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested). 2014-07-14 17:15:22 +00:00
TextRenderer.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
TextRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
Texture.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TextureConverter.cpp Texture system refactoring and cleanup, fixes #2455, patch by IronNerd. 2014-03-13 02:37:05 +00:00
TextureConverter.h Support 8bpp textures 2013-10-18 15:36:31 +00:00
TextureManager.cpp Texture system refactoring and cleanup, fixes #2455, patch by IronNerd. 2014-03-13 02:37:05 +00:00
TextureManager.h Display texture memory usage in profiler's renderer stats 2013-11-09 01:03:23 +00:00
Unit.cpp Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852, #1923. 2013-05-21 22:11:47 +00:00
Unit.h Adds building previews that rise during construction, fixes #1174, refs #21. 2013-02-03 02:08:20 +00:00
UnitAnimation.cpp Minor optimisation for non-animated units. 2014-06-01 18:25:20 +00:00
UnitAnimation.h Minor optimisation for non-animated units. 2014-06-01 18:25:20 +00:00
UnitManager.cpp Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
UnitManager.h Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00