0ad/source/ps/ThreadUtil.cpp
Ykkrosh 994ebd9836 Add a list of statically-constructed CStrIntern strings
Switch all the constant strings in graphics code to use the new
variables.
This avoids the cost of instantiating CStrInterns at runtime every
frame.

This was SVN commit r13906.
2013-09-29 13:19:52 +00:00

40 lines
1.2 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ThreadUtil.h"
static bool g_MainThreadSet;
static pthread_t g_MainThread;
bool ThreadUtil::IsMainThread()
{
// If SetMainThread hasn't been called yet, this is probably being
// called at static initialisation time, so it must be the main thread
if (!g_MainThreadSet)
return true;
return pthread_equal(pthread_self(), g_MainThread) ? true : false;
}
void ThreadUtil::SetMainThread()
{
g_MainThread = pthread_self();
g_MainThreadSet = true;
}