0ad/source/ps/GameSetup
Matei 207d1367ec # A number of network synchronization fixes.
- The server will no longer send a new turn until the previous one has
been "acknowledged". (TODO: this may create lag between turns in its
current form; investigate and possibly allow executing two turns while
the third is being negotiated).
- Mutexes are now being used in NetServer and NetClient to ensure
commands go into the right batches.
- Commented out some orders in the GUI code that should not be there and
are not 100% working anyway (they were part of the follow/formation
system).
- Units that spawn or are created by scripts now have net-safe position
and orientation.
- Added a debug flag that can be turned on to print details about when
commands are received and executed (DEBUG_SYNCHRONIZATION). This is
especially useful if you diff the stdouts of two running games. There
should be no differences if everything is in synch.

This was SVN commit r5463.
2007-11-18 09:09:06 +00:00
..
tests # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
Atlas.cpp * Moved command-line options list from system.cfg into readme.txt. Updated the list to reflect reality. Removed -novbo option because you can use the .cfg file instead. 2006-12-20 03:09:21 +00:00
Atlas.h # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
CmdLineArgs.cpp # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
CmdLineArgs.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Config.cpp adding flag -triPathfind to enable triangulation pathfinding. it will use the orignial A* without the flag 2007-10-10 19:35:23 +00:00
Config.h adding flag -triPathfind to enable triangulation pathfinding. it will use the orignial A* without the flag 2007-10-10 19:35:23 +00:00
GameSetup.cpp # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00
GameSetup.h acpi and mahaf: now set ModuleInitState to error if something fails (prevents a subsequent init from returning true and allowing its dependent to continue and crash into a wall) 2007-05-26 23:29:20 +00:00