0ad/source/simulation2/serialization
2016-08-02 16:12:11 +00:00
..
BinarySerializer.cpp Style cleanup by leper, preparing the SpiderMonkey update. Refs #3708 2016-08-02 16:12:11 +00:00
BinarySerializer.h Fixes stream serialization bug on OS X 10.8 and older, which caused instant OOS in multiplayer games, fixes #3108. 2015-10-15 03:31:30 +00:00
DebugSerializer.cpp Convert CConsole to take UTF-8 strings. 2015-02-14 01:49:34 +00:00
DebugSerializer.h Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp Fix invalid count for entityMaps 2014-03-05 14:58:17 +00:00
IDeserializer.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ISerializer.cpp Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
ISerializer.h Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
SerializedScriptTypes.h Serialization support for ES6 Sets. 2015-05-01 23:04:28 +00:00
SerializeTemplates.h Disable serialization of the AI when no AI players are present. Disable serialization of cached AI templates overall. Improve serialization of repetitive vectors and templatenames. Refs #3834 2016-05-02 09:26:07 +00:00
StdDeserializer.cpp Use explicit types instead of auto. 2016-01-13 00:42:55 +00:00
StdDeserializer.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
StdSerializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.h Fixes stream serialization bug on OS X 10.8 and older, which caused instant OOS in multiplayer games, fixes #3108. 2015-10-15 03:31:30 +00:00