0ad/source/gui/Scripting
vladislavbelov 0e599a3176 Moves cursor to VideoMode to draw it via SDL.
It removes the software implementation intentionally. Because it
duplicates SDL functionality. But it might be added in future on demand.

Tested By: bb, Langbart
Differential Revision: https://code.wildfiregames.com/D4278
This was SVN commit r25936.
2021-09-21 22:44:46 +00:00
..
GuiScriptConversions.cpp Split off Object-related functions from ScriptInterface 2021-05-13 17:23:52 +00:00
JSInterface_GUIManager.cpp Moves cursor to VideoMode to draw it via SDL. 2021-09-21 22:44:46 +00:00
JSInterface_GUIManager.h Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00
JSInterface_GUIProxy_impl.h Remove all external usage of CmptPrivate. Header cleanup. 2021-05-15 13:54:58 +00:00
JSInterface_GUIProxy.cpp Map flares 2021-06-05 17:37:18 +00:00
JSInterface_GUIProxy.h Implement FromJSVal<IObject*> safely 2021-04-30 13:20:43 +00:00
JSInterface_GUISize.cpp Remove all external usage of CmptPrivate. Header cleanup. 2021-05-15 13:54:58 +00:00
JSInterface_GUISize.h Fixes broken PCH after wraitii commits (4f972bc623, 0f60bf3a97) and Itms (833c9f108c). 2021-05-15 14:50:24 +00:00
ScriptFunctions.cpp Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00
ScriptFunctions.h Sort GUI Object types, GUI Object bases and GUI Setting value types into three new folders. 2019-10-02 09:44:00 +00:00