forked from 0ad/0ad
janwas
34186dd017
- separate file_system_util into vfs functions (-> vfs/vfs_util) and file_system (avoids ugly fs_util namespace prefix) - get rid of non-portable O_BINARY_NP etc. flags - use standard O_WRONLY etc. flags instead of LIO_WRITE; but avoid the need for specifying O_CREAT|O_TRUNC - only open files for aio when O_DIRECT is specified (which 0ad does not) - avoids wasting time and security issues - return file descriptor directly instead of via output param - waio: safer FCB mechanism that avoids mixing descriptors between lowio and aio This was SVN commit r9550.
86 lines
2.9 KiB
C++
86 lines
2.9 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "simulation2/system/ComponentTest.h"
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#include "ps/Filesystem.h"
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class TestComponentScripts : public CxxTest::TestSuite
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{
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public:
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void setUp()
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{
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g_VFS = CreateVfs(20 * MiB);
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g_VFS->Mount(L"", DataDir()/"mods"/"public", VFS_MOUNT_MUST_EXIST); // ignore directory-not-found errors
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CXeromyces::Startup();
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}
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void tearDown()
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{
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CXeromyces::Terminate();
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g_VFS.reset();
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}
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static void load_script(ScriptInterface& scriptInterface, const VfsPath& pathname)
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{
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CVFSFile file;
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TS_ASSERT_EQUALS(file.Load(g_VFS, pathname), PSRETURN_OK);
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CStr content = file.GetAsString();
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std::wstring wcontent(content.begin(), content.end());
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TSM_ASSERT(L"Running script "+pathname.string(), scriptInterface.LoadScript(pathname, wcontent));
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}
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static void Script_LoadComponentScript(void* cbdata, VfsPath pathname)
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{
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CComponentManager* componentManager = static_cast<CComponentManager*> (cbdata);
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TS_ASSERT(componentManager->LoadScript(VfsPath(L"simulation/components") / pathname));
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}
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static void Script_LoadHelperScript(void* cbdata, VfsPath pathname)
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{
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CComponentManager* componentManager = static_cast<CComponentManager*> (cbdata);
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TS_ASSERT(componentManager->LoadScript(VfsPath(L"simulation/helpers") / pathname));
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}
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void test_scripts()
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{
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if (!VfsFileExists(L"simulation/components/tests/setup.js"))
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{
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debug_printf(L"WARNING: Skipping component scripts tests (can't find binaries/data/mods/public/simulation/components/tests/setup.js)\n");
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return;
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}
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VfsPaths paths;
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TS_ASSERT_OK(vfs::GetPathnames(g_VFS, L"simulation/components/tests/", L"test_*.js", paths));
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for (size_t i = 0; i < paths.size(); ++i)
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{
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CSimContext context;
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CComponentManager componentManager(context, true);
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ScriptTestSetup(componentManager.GetScriptInterface());
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componentManager.GetScriptInterface().RegisterFunction<void, VfsPath, Script_LoadComponentScript> ("LoadComponentScript");
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componentManager.GetScriptInterface().RegisterFunction<void, VfsPath, Script_LoadHelperScript> ("LoadHelperScript");
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componentManager.LoadComponentTypes();
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load_script(componentManager.GetScriptInterface(), L"simulation/components/tests/setup.js");
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load_script(componentManager.GetScriptInterface(), paths[i]);
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}
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}
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};
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