0ad/source/simulation2/components/tests/test_scripts.h
janwas 34186dd017 refactor file interface. requires workspace update
- separate file_system_util into vfs functions (-> vfs/vfs_util) and
file_system (avoids ugly fs_util namespace prefix)
- get rid of non-portable O_BINARY_NP etc. flags
- use standard O_WRONLY etc. flags instead of LIO_WRITE; but avoid the
need for specifying O_CREAT|O_TRUNC
- only open files for aio when O_DIRECT is specified (which 0ad does
not) - avoids wasting time and security issues
- return file descriptor directly instead of via output param
- waio: safer FCB mechanism that avoids mixing descriptors between lowio
and aio

This was SVN commit r9550.
2011-05-25 10:39:13 +00:00

86 lines
2.9 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "simulation2/system/ComponentTest.h"
#include "ps/Filesystem.h"
class TestComponentScripts : public CxxTest::TestSuite
{
public:
void setUp()
{
g_VFS = CreateVfs(20 * MiB);
g_VFS->Mount(L"", DataDir()/"mods"/"public", VFS_MOUNT_MUST_EXIST); // ignore directory-not-found errors
CXeromyces::Startup();
}
void tearDown()
{
CXeromyces::Terminate();
g_VFS.reset();
}
static void load_script(ScriptInterface& scriptInterface, const VfsPath& pathname)
{
CVFSFile file;
TS_ASSERT_EQUALS(file.Load(g_VFS, pathname), PSRETURN_OK);
CStr content = file.GetAsString();
std::wstring wcontent(content.begin(), content.end());
TSM_ASSERT(L"Running script "+pathname.string(), scriptInterface.LoadScript(pathname, wcontent));
}
static void Script_LoadComponentScript(void* cbdata, VfsPath pathname)
{
CComponentManager* componentManager = static_cast<CComponentManager*> (cbdata);
TS_ASSERT(componentManager->LoadScript(VfsPath(L"simulation/components") / pathname));
}
static void Script_LoadHelperScript(void* cbdata, VfsPath pathname)
{
CComponentManager* componentManager = static_cast<CComponentManager*> (cbdata);
TS_ASSERT(componentManager->LoadScript(VfsPath(L"simulation/helpers") / pathname));
}
void test_scripts()
{
if (!VfsFileExists(L"simulation/components/tests/setup.js"))
{
debug_printf(L"WARNING: Skipping component scripts tests (can't find binaries/data/mods/public/simulation/components/tests/setup.js)\n");
return;
}
VfsPaths paths;
TS_ASSERT_OK(vfs::GetPathnames(g_VFS, L"simulation/components/tests/", L"test_*.js", paths));
for (size_t i = 0; i < paths.size(); ++i)
{
CSimContext context;
CComponentManager componentManager(context, true);
ScriptTestSetup(componentManager.GetScriptInterface());
componentManager.GetScriptInterface().RegisterFunction<void, VfsPath, Script_LoadComponentScript> ("LoadComponentScript");
componentManager.GetScriptInterface().RegisterFunction<void, VfsPath, Script_LoadHelperScript> ("LoadHelperScript");
componentManager.LoadComponentTypes();
load_script(componentManager.GetScriptInterface(), L"simulation/components/tests/setup.js");
load_script(componentManager.GetScriptInterface(), paths[i]);
}
}
};