0ad/source/gui/CCheckBox.h
elexis 8190293f8b Remove virtual inheritance from the codebase, refs 6b51d71c85, e21ebb37f5 e326ebae46.
Remove workaround in 3d07327837 / D2136, the pointer from IGUIObject to
IGUITextOwner that avoided the dynamic_cast.
Have the GUIObject implementing class take responsibility of calling the
virtual methods in the base classes.
Leaves the code in a clean state that can serve as an example for new
GUI object classes, such as D1346, refs #4683.

Differential Revision: https://code.wildfiregames.com/D2325
Comments By: Vladislav on IRC 2019-07-30, 2019-08-22, 2019-09-20-23
Tested on: clang 8.0.1, Jenkins

This was SVN commit r23020.
2019-09-30 14:08:14 +00:00

62 lines
1.6 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CCHECKBOX
#define INCLUDED_CCHECKBOX
#include "gui/CGUISprite.h"
#include "gui/IGUIButtonBehavior.h"
class CCheckBox : public IGUIObject, public IGUIButtonBehavior
{
GUI_OBJECT(CCheckBox)
public:
CCheckBox(CGUI& pGUI);
virtual ~CCheckBox();
/**
* @see IGUIObject#ResetStates()
*/
virtual void ResetStates();
/**
* @see IGUIObject#HandleMessage()
*/
virtual void HandleMessage(SGUIMessage& Message);
/**
* Draws the control
*/
virtual void Draw();
protected:
// Settings
i32 m_CellID;
bool m_Checked;
CGUISpriteInstance m_SpriteUnchecked;
CGUISpriteInstance m_SpriteUncheckedOver;
CGUISpriteInstance m_SpriteUncheckedPressed;
CGUISpriteInstance m_SpriteUncheckedDisabled;
CGUISpriteInstance m_SpriteChecked;
CGUISpriteInstance m_SpriteCheckedOver;
CGUISpriteInstance m_SpriteCheckedPressed;
CGUISpriteInstance m_SpriteCheckedDisabled;
};
#endif // INCLUDED_CCHECKBOX