forked from 0ad/0ad
elexis
8190293f8b
Remove workaround in 3d07327837
/ D2136, the pointer from IGUIObject to
IGUITextOwner that avoided the dynamic_cast.
Have the GUIObject implementing class take responsibility of calling the
virtual methods in the base classes.
Leaves the code in a clean state that can serve as an example for new
GUI object classes, such as D1346, refs #4683.
Differential Revision: https://code.wildfiregames.com/D2325
Comments By: Vladislav on IRC 2019-07-30, 2019-08-22, 2019-09-20-23
Tested on: clang 8.0.1, Jenkins
This was SVN commit r23020.
484 lines
12 KiB
C++
484 lines
12 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "CList.h"
|
|
|
|
#include "gui/CGUI.h"
|
|
#include "gui/CGUIColor.h"
|
|
#include "gui/CGUIList.h"
|
|
#include "gui/CGUIScrollBarVertical.h"
|
|
#include "lib/external_libraries/libsdl.h"
|
|
#include "lib/timer.h"
|
|
|
|
CList::CList(CGUI& pGUI)
|
|
: IGUIObject(pGUI),
|
|
IGUITextOwner(*static_cast<IGUIObject*>(this)),
|
|
IGUIScrollBarOwner(*static_cast<IGUIObject*>(this)),
|
|
m_Modified(false),
|
|
m_PrevSelectedItem(-1),
|
|
m_LastItemClickTime(0),
|
|
m_BufferZone(),
|
|
m_Font(),
|
|
m_ScrollBar(),
|
|
m_ScrollBarStyle(),
|
|
m_SoundDisabled(),
|
|
m_SoundSelected(),
|
|
m_Sprite(),
|
|
m_SpriteSelectArea(),
|
|
m_CellID(),
|
|
m_TextAlign(),
|
|
m_TextColor(),
|
|
m_TextColorSelected(),
|
|
m_Selected(),
|
|
m_AutoScroll(),
|
|
m_Hovered(),
|
|
m_List(),
|
|
m_ListData()
|
|
{
|
|
RegisterSetting("buffer_zone", m_BufferZone);
|
|
RegisterSetting("font", m_Font);
|
|
RegisterSetting("scrollbar", m_ScrollBar);
|
|
RegisterSetting("scrollbar_style", m_ScrollBarStyle);
|
|
RegisterSetting("sound_disabled", m_SoundDisabled);
|
|
RegisterSetting("sound_selected", m_SoundSelected);
|
|
RegisterSetting("sprite", m_Sprite);
|
|
// Add sprite_disabled! TODO
|
|
RegisterSetting("sprite_selectarea", m_SpriteSelectArea);
|
|
RegisterSetting("cell_id", m_CellID);
|
|
RegisterSetting("text_align", m_TextAlign);
|
|
RegisterSetting("textcolor", m_TextColor);
|
|
RegisterSetting("textcolor_selected", m_TextColorSelected);
|
|
RegisterSetting("selected", m_Selected); // Index selected. -1 is none.
|
|
RegisterSetting("auto_scroll", m_AutoScroll);
|
|
RegisterSetting("hovered", m_Hovered);
|
|
// Each list item has both a name (in 'list') and an associated data string (in 'list_data')
|
|
RegisterSetting("list", m_List);
|
|
RegisterSetting("list_data", m_ListData);
|
|
|
|
SetSetting<bool>("scrollbar", false, true);
|
|
SetSetting<i32>("selected", -1, true);
|
|
SetSetting<i32>("hovered", -1, true);
|
|
SetSetting<bool>("auto_scroll", false, true);
|
|
|
|
// Add scroll-bar
|
|
CGUIScrollBarVertical* bar = new CGUIScrollBarVertical(pGUI);
|
|
bar->SetRightAligned(true);
|
|
AddScrollBar(bar);
|
|
}
|
|
|
|
CList::~CList()
|
|
{
|
|
}
|
|
|
|
void CList::SetupText()
|
|
{
|
|
m_Modified = true;
|
|
|
|
m_ItemsYPositions.resize(m_List.m_Items.size() + 1);
|
|
|
|
// Delete all generated texts. Some could probably be saved,
|
|
// but this is easier, and this function will never be called
|
|
// continuously, or even often, so it'll probably be okay.
|
|
m_GeneratedTexts.clear();
|
|
|
|
float width = GetListRect().GetWidth();
|
|
// remove scrollbar if applicable
|
|
if (m_ScrollBar && GetScrollBar(0).GetStyle())
|
|
width -= GetScrollBar(0).GetStyle()->m_Width;
|
|
|
|
// Generate texts
|
|
float buffered_y = 0.f;
|
|
|
|
for (size_t i = 0; i < m_List.m_Items.size(); ++i)
|
|
{
|
|
CGUIText* text;
|
|
|
|
if (!m_List.m_Items[i].GetOriginalString().empty())
|
|
text = &AddText(m_List.m_Items[i], m_Font, width, m_BufferZone);
|
|
else
|
|
{
|
|
// Minimum height of a space character of the current font size
|
|
CGUIString align_string;
|
|
align_string.SetValue(L" ");
|
|
text = &AddText(align_string, m_Font, width, m_BufferZone);
|
|
}
|
|
|
|
m_ItemsYPositions[i] = buffered_y;
|
|
buffered_y += text->GetSize().cy;
|
|
}
|
|
|
|
m_ItemsYPositions[m_List.m_Items.size()] = buffered_y;
|
|
|
|
// Setup scrollbar
|
|
if (m_ScrollBar)
|
|
{
|
|
GetScrollBar(0).SetScrollRange(m_ItemsYPositions.back());
|
|
GetScrollBar(0).SetScrollSpace(GetListRect().GetHeight());
|
|
|
|
CRect rect = GetListRect();
|
|
GetScrollBar(0).SetX(rect.right);
|
|
GetScrollBar(0).SetY(rect.top);
|
|
GetScrollBar(0).SetZ(GetBufferedZ());
|
|
GetScrollBar(0).SetLength(rect.bottom - rect.top);
|
|
}
|
|
}
|
|
|
|
void CList::ResetStates()
|
|
{
|
|
IGUIObject::ResetStates();
|
|
IGUIScrollBarOwner::ResetStates();
|
|
}
|
|
|
|
void CList::UpdateCachedSize()
|
|
{
|
|
IGUIObject::UpdateCachedSize();
|
|
IGUITextOwner::UpdateCachedSize();
|
|
}
|
|
|
|
void CList::HandleMessage(SGUIMessage& Message)
|
|
{
|
|
IGUIObject::HandleMessage(Message);
|
|
IGUIScrollBarOwner::HandleMessage(Message);
|
|
//IGUITextOwner::HandleMessage(Message); <== placed it after the switch instead!
|
|
|
|
m_Modified = false;
|
|
switch (Message.type)
|
|
{
|
|
case GUIM_SETTINGS_UPDATED:
|
|
if (Message.value == "list")
|
|
SetupText();
|
|
|
|
// If selected is changed, call "SelectionChange"
|
|
if (Message.value == "selected")
|
|
{
|
|
// TODO: Check range
|
|
|
|
if (m_AutoScroll)
|
|
UpdateAutoScroll();
|
|
|
|
// TODO only works if lower-case, shouldn't it be made case sensitive instead?
|
|
ScriptEvent("selectionchange");
|
|
}
|
|
|
|
if (Message.value == "scrollbar")
|
|
SetupText();
|
|
|
|
// Update scrollbar
|
|
if (Message.value == "scrollbar_style")
|
|
{
|
|
GetScrollBar(0).SetScrollBarStyle(m_ScrollBarStyle);
|
|
SetupText();
|
|
}
|
|
|
|
break;
|
|
|
|
case GUIM_MOUSE_PRESS_LEFT:
|
|
{
|
|
if (!m_Enabled)
|
|
{
|
|
PlaySound(m_SoundDisabled);
|
|
break;
|
|
}
|
|
|
|
int hovered = GetHoveredItem();
|
|
if (hovered == -1)
|
|
break;
|
|
SetSetting<i32>("selected", hovered, true);
|
|
UpdateAutoScroll();
|
|
PlaySound(m_SoundSelected);
|
|
|
|
if (timer_Time() - m_LastItemClickTime < SELECT_DBLCLICK_RATE && hovered == m_PrevSelectedItem)
|
|
this->SendEvent(GUIM_MOUSE_DBLCLICK_LEFT_ITEM, "mouseleftdoubleclickitem");
|
|
else
|
|
this->SendEvent(GUIM_MOUSE_PRESS_LEFT_ITEM, "mouseleftclickitem");
|
|
|
|
m_LastItemClickTime = timer_Time();
|
|
m_PrevSelectedItem = hovered;
|
|
break;
|
|
}
|
|
|
|
case GUIM_MOUSE_LEAVE:
|
|
{
|
|
if (m_Hovered == -1)
|
|
break;
|
|
|
|
SetSetting<i32>("hovered", -1, true);
|
|
ScriptEvent("hoverchange");
|
|
break;
|
|
}
|
|
|
|
case GUIM_MOUSE_OVER:
|
|
{
|
|
int hovered = GetHoveredItem();
|
|
if (hovered == m_Hovered)
|
|
break;
|
|
|
|
SetSetting<i32>("hovered", hovered, true);
|
|
ScriptEvent("hoverchange");
|
|
break;
|
|
}
|
|
|
|
case GUIM_LOAD:
|
|
{
|
|
GetScrollBar(0).SetScrollBarStyle(m_ScrollBarStyle);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
IGUITextOwner::HandleMessage(Message);
|
|
}
|
|
|
|
InReaction CList::ManuallyHandleEvent(const SDL_Event_* ev)
|
|
{
|
|
InReaction result = IN_PASS;
|
|
|
|
if (ev->ev.type == SDL_KEYDOWN)
|
|
{
|
|
int szChar = ev->ev.key.keysym.sym;
|
|
|
|
switch (szChar)
|
|
{
|
|
case SDLK_HOME:
|
|
SelectFirstElement();
|
|
UpdateAutoScroll();
|
|
result = IN_HANDLED;
|
|
break;
|
|
|
|
case SDLK_END:
|
|
SelectLastElement();
|
|
UpdateAutoScroll();
|
|
result = IN_HANDLED;
|
|
break;
|
|
|
|
case SDLK_UP:
|
|
SelectPrevElement();
|
|
UpdateAutoScroll();
|
|
result = IN_HANDLED;
|
|
break;
|
|
|
|
case SDLK_DOWN:
|
|
SelectNextElement();
|
|
UpdateAutoScroll();
|
|
result = IN_HANDLED;
|
|
break;
|
|
|
|
case SDLK_PAGEUP:
|
|
GetScrollBar(0).ScrollMinusPlenty();
|
|
result = IN_HANDLED;
|
|
break;
|
|
|
|
case SDLK_PAGEDOWN:
|
|
GetScrollBar(0).ScrollPlusPlenty();
|
|
result = IN_HANDLED;
|
|
break;
|
|
|
|
default: // Do nothing
|
|
result = IN_PASS;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void CList::Draw()
|
|
{
|
|
DrawList(m_Selected, m_Sprite, m_SpriteSelectArea, m_TextColor);
|
|
}
|
|
|
|
void CList::DrawList(const int& selected, const CGUISpriteInstance& sprite, const CGUISpriteInstance& sprite_selectarea, const CGUIColor& textcolor)
|
|
{
|
|
float bz = GetBufferedZ();
|
|
|
|
// First call draw on ScrollBarOwner
|
|
if (m_ScrollBar)
|
|
IGUIScrollBarOwner::Draw();
|
|
|
|
{
|
|
CRect rect = GetListRect();
|
|
|
|
m_pGUI.DrawSprite(sprite, m_CellID, bz, rect);
|
|
|
|
float scroll = 0.f;
|
|
if (m_ScrollBar)
|
|
scroll = GetScrollBar(0).GetPos();
|
|
|
|
if (selected >= 0 && selected+1 < (int)m_ItemsYPositions.size())
|
|
{
|
|
// Get rectangle of selection:
|
|
CRect rect_sel(rect.left, rect.top + m_ItemsYPositions[selected] - scroll,
|
|
rect.right, rect.top + m_ItemsYPositions[selected+1] - scroll);
|
|
|
|
if (rect_sel.top <= rect.bottom &&
|
|
rect_sel.bottom >= rect.top)
|
|
{
|
|
if (rect_sel.bottom > rect.bottom)
|
|
rect_sel.bottom = rect.bottom;
|
|
if (rect_sel.top < rect.top)
|
|
rect_sel.top = rect.top;
|
|
|
|
if (m_ScrollBar)
|
|
{
|
|
// Remove any overlapping area of the scrollbar.
|
|
if (rect_sel.right > GetScrollBar(0).GetOuterRect().left &&
|
|
rect_sel.right <= GetScrollBar(0).GetOuterRect().right)
|
|
rect_sel.right = GetScrollBar(0).GetOuterRect().left;
|
|
|
|
if (rect_sel.left >= GetScrollBar(0).GetOuterRect().left &&
|
|
rect_sel.left < GetScrollBar(0).GetOuterRect().right)
|
|
rect_sel.left = GetScrollBar(0).GetOuterRect().right;
|
|
}
|
|
|
|
m_pGUI.DrawSprite(sprite_selectarea, m_CellID, bz + 0.05f, rect_sel);
|
|
}
|
|
}
|
|
|
|
for (size_t i = 0; i < m_List.m_Items.size(); ++i)
|
|
{
|
|
if (m_ItemsYPositions[i+1] - scroll < 0 ||
|
|
m_ItemsYPositions[i] - scroll > rect.GetHeight())
|
|
continue;
|
|
|
|
// Clipping area (we'll have to substract the scrollbar)
|
|
CRect cliparea = GetListRect();
|
|
|
|
if (m_ScrollBar)
|
|
{
|
|
if (cliparea.right > GetScrollBar(0).GetOuterRect().left &&
|
|
cliparea.right <= GetScrollBar(0).GetOuterRect().right)
|
|
cliparea.right = GetScrollBar(0).GetOuterRect().left;
|
|
|
|
if (cliparea.left >= GetScrollBar(0).GetOuterRect().left &&
|
|
cliparea.left < GetScrollBar(0).GetOuterRect().right)
|
|
cliparea.left = GetScrollBar(0).GetOuterRect().right;
|
|
}
|
|
|
|
DrawText(i, textcolor, rect.TopLeft() - CPos(0.f, scroll - m_ItemsYPositions[i]), bz + 0.1f, cliparea);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CList::AddItem(const CStrW& str, const CStrW& data)
|
|
{
|
|
CGUIString gui_string;
|
|
gui_string.SetValue(str);
|
|
|
|
// Do not send a settings-changed message
|
|
m_List.m_Items.push_back(gui_string);
|
|
|
|
CGUIString data_string;
|
|
data_string.SetValue(data);
|
|
|
|
m_ListData.m_Items.push_back(data_string);
|
|
|
|
// TODO Temp
|
|
SetupText();
|
|
}
|
|
|
|
bool CList::HandleAdditionalChildren(const XMBElement& child, CXeromyces* pFile)
|
|
{
|
|
int elmt_item = pFile->GetElementID("item");
|
|
|
|
if (child.GetNodeName() == elmt_item)
|
|
{
|
|
AddItem(child.GetText().FromUTF8(), child.GetText().FromUTF8());
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CList::SelectNextElement()
|
|
{
|
|
if (m_Selected != static_cast<int>(m_List.m_Items.size()) - 1)
|
|
{
|
|
SetSetting<i32>("selected", m_Selected + 1, true);
|
|
PlaySound(m_SoundSelected);
|
|
}
|
|
}
|
|
|
|
void CList::SelectPrevElement()
|
|
{
|
|
if (m_Selected > 0)
|
|
{
|
|
SetSetting<i32>("selected", m_Selected - 1, true);
|
|
PlaySound(m_SoundSelected);
|
|
}
|
|
}
|
|
|
|
void CList::SelectFirstElement()
|
|
{
|
|
if (m_Selected >= 0)
|
|
SetSetting<i32>("selected", 0, true);
|
|
}
|
|
|
|
void CList::SelectLastElement()
|
|
{
|
|
const int index = static_cast<int>(m_List.m_Items.size()) - 1;
|
|
|
|
if (m_Selected != index)
|
|
SetSetting<i32>("selected", index, true);
|
|
}
|
|
|
|
void CList::UpdateAutoScroll()
|
|
{
|
|
// No scrollbar, no scrolling (at least it's not made to work properly).
|
|
if (!m_ScrollBar || m_Selected < 0 || static_cast<std::size_t>(m_Selected) >= m_ItemsYPositions.size())
|
|
return;
|
|
|
|
float scroll = GetScrollBar(0).GetPos();
|
|
|
|
// Check upper boundary
|
|
if (m_ItemsYPositions[m_Selected] < scroll)
|
|
{
|
|
GetScrollBar(0).SetPos(m_ItemsYPositions[m_Selected]);
|
|
return; // this means, if it wants to align both up and down at the same time
|
|
// this will have precedence.
|
|
}
|
|
|
|
// Check lower boundary
|
|
CRect rect = GetListRect();
|
|
if (m_ItemsYPositions[m_Selected+1]-rect.GetHeight() > scroll)
|
|
GetScrollBar(0).SetPos(m_ItemsYPositions[m_Selected+1]-rect.GetHeight());
|
|
}
|
|
|
|
int CList::GetHoveredItem()
|
|
{
|
|
const float scroll = m_ScrollBar ? GetScrollBar(0).GetPos() : 0.f;
|
|
|
|
const CRect& rect = GetListRect();
|
|
CPos mouse = m_pGUI.GetMousePos();
|
|
mouse.y += scroll;
|
|
|
|
// Mouse is over scrollbar
|
|
if (m_ScrollBar && GetScrollBar(0).IsVisible() &&
|
|
mouse.x >= GetScrollBar(0).GetOuterRect().left &&
|
|
mouse.x <= GetScrollBar(0).GetOuterRect().right)
|
|
return -1;
|
|
|
|
for (size_t i = 0; i < m_List.m_Items.size(); ++i)
|
|
if (mouse.y >= rect.top + m_ItemsYPositions[i] &&
|
|
mouse.y < rect.top + m_ItemsYPositions[i + 1])
|
|
return i;
|
|
|
|
return -1;
|
|
}
|