forked from 0ad/0ad
elexis
8190293f8b
Remove workaround in 3d07327837
/ D2136, the pointer from IGUIObject to
IGUITextOwner that avoided the dynamic_cast.
Have the GUIObject implementing class take responsibility of calling the
virtual methods in the base classes.
Leaves the code in a clean state that can serve as an example for new
GUI object classes, such as D1346, refs #4683.
Differential Revision: https://code.wildfiregames.com/D2325
Comments By: Vladislav on IRC 2019-07-30, 2019-08-22, 2019-09-20-23
Tested on: clang 8.0.1, Jenkins
This was SVN commit r23020.
74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CProgressBar.h"
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#include "gui/CGUI.h"
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CProgressBar::CProgressBar(CGUI& pGUI)
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: IGUIObject(pGUI),
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m_SpriteBackground(),
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m_SpriteBar(),
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m_Caption()
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{
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RegisterSetting("sprite_background", m_SpriteBackground);
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RegisterSetting("sprite_bar", m_SpriteBar);
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RegisterSetting("caption", m_Caption); // aka value from 0 to 100
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}
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CProgressBar::~CProgressBar()
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{
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}
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void CProgressBar::HandleMessage(SGUIMessage& Message)
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{
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IGUIObject::HandleMessage(Message);
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switch (Message.type)
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{
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case GUIM_SETTINGS_UPDATED:
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// Update scroll-bar
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// TODO Gee: (2004-09-01) Is this really updated each time it should?
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if (Message.value == "caption")
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{
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if (m_Caption > 100.f)
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SetSetting<float>("caption", 100.f, true);
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else if (m_Caption < 0.f)
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SetSetting<float>("caption", 0.f, true);
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}
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break;
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default:
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break;
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}
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}
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void CProgressBar::Draw()
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{
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float bz = GetBufferedZ();
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int cell_id = 0;
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m_pGUI.DrawSprite(m_SpriteBackground, cell_id, bz, m_CachedActualSize);
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// Get size of bar (notice it is drawn slightly closer, to appear above the background)
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CRect bar_size(m_CachedActualSize.left, m_CachedActualSize.top,
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m_CachedActualSize.left+m_CachedActualSize.GetWidth()*(m_Caption/100.f), m_CachedActualSize.bottom);
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m_pGUI.DrawSprite(m_SpriteBar, cell_id, bz+0.01f, bar_size);
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}
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