0ad/source/gui/CProgressBar.cpp
elexis 8190293f8b Remove virtual inheritance from the codebase, refs 6b51d71c85, e21ebb37f5 e326ebae46.
Remove workaround in 3d07327837 / D2136, the pointer from IGUIObject to
IGUITextOwner that avoided the dynamic_cast.
Have the GUIObject implementing class take responsibility of calling the
virtual methods in the base classes.
Leaves the code in a clean state that can serve as an example for new
GUI object classes, such as D1346, refs #4683.

Differential Revision: https://code.wildfiregames.com/D2325
Comments By: Vladislav on IRC 2019-07-30, 2019-08-22, 2019-09-20-23
Tested on: clang 8.0.1, Jenkins

This was SVN commit r23020.
2019-09-30 14:08:14 +00:00

74 lines
2.0 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CProgressBar.h"
#include "gui/CGUI.h"
CProgressBar::CProgressBar(CGUI& pGUI)
: IGUIObject(pGUI),
m_SpriteBackground(),
m_SpriteBar(),
m_Caption()
{
RegisterSetting("sprite_background", m_SpriteBackground);
RegisterSetting("sprite_bar", m_SpriteBar);
RegisterSetting("caption", m_Caption); // aka value from 0 to 100
}
CProgressBar::~CProgressBar()
{
}
void CProgressBar::HandleMessage(SGUIMessage& Message)
{
IGUIObject::HandleMessage(Message);
switch (Message.type)
{
case GUIM_SETTINGS_UPDATED:
// Update scroll-bar
// TODO Gee: (2004-09-01) Is this really updated each time it should?
if (Message.value == "caption")
{
if (m_Caption > 100.f)
SetSetting<float>("caption", 100.f, true);
else if (m_Caption < 0.f)
SetSetting<float>("caption", 0.f, true);
}
break;
default:
break;
}
}
void CProgressBar::Draw()
{
float bz = GetBufferedZ();
int cell_id = 0;
m_pGUI.DrawSprite(m_SpriteBackground, cell_id, bz, m_CachedActualSize);
// Get size of bar (notice it is drawn slightly closer, to appear above the background)
CRect bar_size(m_CachedActualSize.left, m_CachedActualSize.top,
m_CachedActualSize.left+m_CachedActualSize.GetWidth()*(m_Caption/100.f), m_CachedActualSize.bottom);
m_pGUI.DrawSprite(m_SpriteBar, cell_id, bz+0.01f, bar_size);
}