0ad/source/lib/tex/tex_codec.h
janwas c0ed950657 had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).

it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.

after several hours, the code now requires fewer casts and less
guesswork.

other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.

This was SVN commit r5942.
2008-05-11 18:48:32 +00:00

230 lines
7.8 KiB
C++

/**
* =========================================================================
* File : tex_codec.cpp
* Project : 0 A.D.
* Description : support routines and interface for texture codecs.
* =========================================================================
*/
// license: GPL; see lib/license.txt
#ifndef INCLUDED_TEX_CODEC
#define INCLUDED_TEX_CODEC
#include "tex.h"
#include "tex_internal.h" // for codec's convenience
/**
* virtual method table for TexCodecs.
* rationale: this works in C and also allows storing name and next in vtbl.
* 'template method'-style interface to increase code reuse and
* simplify writing new codecs.
**/
struct TexCodecVTbl
{
/**
* decode the file into a Tex structure.
*
* @param da input data array (not const, because the texture
* may have to be flipped in-place - see "texture orientation").
* its size is guaranteed to be >= 4.
* (usually enough to compare the header's "magic" field;
* anyway, no legitimate file will be smaller)
* @param t output texture object
* @return LibError
**/
LibError (*decode)(DynArray* RESTRICT da, Tex * RESTRICT t);
/**
* encode the texture data into the codec's file format (in memory).
*
* @param t input texture object. note: non-const because encoding may
* require a tex_transform.
* @param da output data array, allocated by codec.
* rationale: some codecs cannot calculate the output size beforehand
* (e.g. PNG output via libpng), so the output memory cannot be allocated
* by the caller.
* @return LibError
**/
LibError (*encode)(Tex* RESTRICT t, DynArray * RESTRICT da);
/**
* transform the texture's pixel format.
*
* @param t texture object
* @param transforms: OR-ed combination of TEX_* flags that are to
* be changed. note: the codec needs only handle situations specific
* to its format; generic pixel format transforms are handled by
* the caller.
**/
LibError (*transform)(Tex* t, size_t transforms);
/**
* indicate if the data appears to be an instance of this codec's header,
* i.e. can this codec decode it?
*
* @param file input data; only guaranteed to be 4 bytes!
* (this should be enough to examine the header's 'magic' field)
* @return bool
**/
bool (*is_hdr)(const u8* file);
/**
* is the extension that of a file format supported by this codec?
*
* rationale: cannot just return the extension string and have
* caller compare it (-> smaller code) because a codec's file format
* may have several valid extensions (e.g. jpg and jpeg).
*
* @param extension (including '.')
* @return bool
**/
bool (*is_ext)(const std::string& extension);
/**
* return size of the file header supported by this codec.
*
* @param file the specific header to return length of (taking its
* variable-length fields into account). if NULL, return minimum
* guaranteed header size, i.e. the header without any
* variable-length fields.
* @return size [bytes]
**/
size_t (*hdr_size)(const u8* file);
/**
* name of codec for debug purposes. typically set via TEX_CODEC_REGISTER.
**/
const char* name;
/**
* intrusive linked-list of codecs: more convenient than fixed-size
* static storage.
* set by caller; should be initialized to NULL.
**/
const TexCodecVTbl* next;
};
/**
* build codec vtbl and register it. the codec will be queried for future
* texture load requests. call order is undefined, but since each codec
* only steps up if it can handle the given format, this is not a problem.
*
* @param name identifier of codec (not string!). used to bind 'member'
* functions prefixed with it to the vtbl, and as the TexCodecVTbl name.
* it should also mirror the default file extension (e.g. dds) -
* this is relied upon (but verified) in the self-test.
*
* usage: at file scope within the source file containing the codec's methods.
**/
#define TEX_CODEC_REGISTER(name)\
static TexCodecVTbl vtbl = \
{\
name##_decode, name##_encode, name##_transform,\
name##_is_hdr, name##_is_ext, name##_hdr_size,\
#name\
};\
/*static int dummy = tex_codec_register(&vtbl);*/\
/* note: when building as a static library, pre-main initializers */\
/* will not run! as a workaround, we build an externally visible */\
/* registration function that must be called via */\
/* tex_codec_register_all - see comments there. */\
void name##_register() { tex_codec_register(&vtbl); }
/**
* add this vtbl to the codec list. called at NLSO init time by the
* TEX_CODEC_REGISTER in each codec file.
* order in list is unspecified; see TEX_CODEC_REGISTER.
*
* @param c pointer to vtbl.
* @return int (allows calling from a macro at file scope; value is not used)
**/
extern int tex_codec_register(TexCodecVTbl* c);
/**
* find codec that recognizes the desired output file extension.
*
* @param c (out) vtbl of responsible codec
* @return LibError; ERR::RES_UNKNOWN_FORMAT (without warning, because this is
* called by tex_is_known_extension) if no codec indicates they can
* handle the given extension.
**/
extern LibError tex_codec_for_filename(const std::string& extension, const TexCodecVTbl** c);
/**
* find codec that recognizes the header's magic field.
*
* @param data typically contents of file, but need only include the
* (first 4 bytes of) header.
* @param data_size [bytes]
* @param c (out) vtbl of responsible codec
* @return LibError; ERR::RES_UNKNOWN_FORMAT if no codec indicates they can
* handle the given format (header).
**/
extern LibError tex_codec_for_header(const u8* data, size_t data_size, const TexCodecVTbl** c);
/**
* enumerate all registered codecs.
*
* used by self-test to test each one of them in turn.
*
* @param prev_codec the last codec returned by this function.
* pass 0 the first time.
* note: this routine is stateless and therefore reentrant.
* @return the next codec, or 0 if all have been returned.
**/
extern const TexCodecVTbl* tex_codec_next(const TexCodecVTbl* prev_codec);
/**
* transform the texture's pixel format.
* tries each codec's transform method once, or until one indicates success.
*
* @param t texture object
* @param transforms: OR-ed combination of TEX_* flags that are to
* be changed.
* @return LibError
**/
extern LibError tex_codec_transform(Tex* t, size_t transforms);
/**
* allocate an array of row pointers that point into the given texture data.
* for texture decoders that support output via row pointers (e.g. PNG),
* this allows flipping the image vertically (useful when matching bottom-up
* textures to a global orientation) directly, which is much more
* efficient than transforming later via copying all pixels.
*
* @param data the texture data into which row pointers will point.
* note: we don't allocate it here because this function is
* needed for encoding, too (where data is already present).
* @param h height [pixels] of texture.
* @param pitch size [bytes] of one texture row, i.e. width*bytes_per_pixel.
* @param src_flags TexFlags of source texture. used to extract its
* orientation.
* @param dst_orientation desired orientation of the output data.
* can be one of TEX_BOTTOM_UP, TEX_TOP_DOWN, or 0 for the
* "global orientation".
* depending on src and dst, the row array is flipped if necessary.
* @param rows (out) array of row pointers; caller must free() it when done.
* @return LibError
**/
typedef const u8* RowPtr;
extern shared_ptr<RowPtr> tex_codec_alloc_rows(const u8* data, size_t h, size_t pitch, size_t src_flags, size_t dst_orientation);
/**
* apply transforms and then copy header and image into output buffer.
*
* @param t input texture object
* @param transforms transformations to be applied to pixel format
* @param hdr header data
* @param hdr_size [bytes]
* @param da output data array (will be expanded as necessary)
* @return LibError
**/
extern LibError tex_codec_write(Tex* t, size_t transforms, const void* hdr, size_t hdr_size, DynArray* da);
#endif // #ifndef INCLUDED_TEX_CODEC